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Autor Thema: 4 Castles of Middle-Earth  (Gelesen 1328 mal)

EdSup

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4 Castles of Middle-Earth
« am: 17. Apr 2025, 22:11 »
Hello together,

there once existed a map for bfme1 i really liked. On that particular map you could play the main factions in their main fortresses (men-minas tirith, rohan- helms deep, isengard -isengard, mordor-black gate). It was made for multiplayer online only.
It also had some amazing places inbuilt like amon hen for example. Since i couldnt find that map, i tried to recreate it and bring my own ideas into it. And here i am, proudly presenting to you:

4 Castles of Middle-Earth revised (for newest version of Edain or Edain Unchained)

Main features:
- fully AI-compatible map with 4 main fortresses (minas tirith, helms deep, black gate, isengard) working with gates.
- 2 more starting points (mountain for dwarves, forest for lothlorien for example)
- play any faction wherever u want (want to have mordor in minas tirith, well no problem)
- many more locations from LOTR
- capped command points to 1000 per player to reduce laggs
- fully able to be played in multiplayer

Download-Link:
https://limewire.com/d/dFQ1S#WpK3H4iFwO

Mod-Db Seite:
https://www.moddb.com/games/battle-for-middle-earth-ii-rise-of-the-witch-king/addons/4-castles-of-middle-earth

*Please accept that you are not allowed to take parts of/the whole map without asking for permission beforehand or atleast giving credit.

Will host it on moddb too in the coming days.

Maybe i can become part of the Edain team as a mapper or my work is put in the mod (with giving me credit). I would really love to see that. Check out my "Trilogy map" as well.

Please write ur feedback for the map or any bugs, if there are still some. Happy upcoming Easter time!
« Letzte Änderung: 20. Apr 2025, 10:45 von EdSup »

The_Necromancer0

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Re: 4 Castles of Middle-Earth
« Antwort #1 am: 17. Apr 2025, 22:38 »
Really cool to see more maps from you. Just a note, if you don't include the science definitions in the map.ini it breaks the cross between the left and right tree.

The "miniatures" are very cool, you can tell right away what is being represented and you also managed to fit camps everywhere. I kinda like that when I tested, none of the fortresses have gates because it made the fortress neutral ground to be fought over, although the defender has the advantage there. Could be something to consider.


The zoom is very high, if you lower it a little it will improve the performance.
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/

EdSup

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Re: 4 Castles of Middle-Earth
« Antwort #2 am: 17. Apr 2025, 22:51 »
Zitat
Just a note, if you don't include the science definitions in the map.ini it breaks the cross between the left and right tree.
I did it to guarantee compatibility with edain and edain unchained. What are the disadvantages of not including these? I did not really understand what u wrote there.

Zitat
I kinda like that when I tested, none of the fortresses have gates because it made the fortress neutral ground to be fought over, although the defender has the advantage there.
I dont fully understand, what u saying here. All Fortresses have gates (but only if u put a player into them [AI or human doesnt matter]). The two spots in the middle are only locations. Therefore the players starting there only have a normal camp. Balance wise it is made that these two starting points (not in fortresses) get another expansion plot directly besides them.

Halbarad

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Re: 4 Castles of Middle-Earth
« Antwort #3 am: 17. Apr 2025, 23:56 »
Hey,
cool that you do maps for Edain. I do know some people in the online community who do really enjoy these kind of maps. :)

Some suggestions:
- add more Settlements, at least 3 per player, best 5-6 per player
- make the helms deep river go through the tunnel
- delete the big mordor tower/ exchange it with a smaller one and use a big wall tile without tower there. Right now this tower is the tallest building in your Middle earth, even larger then Minas Tirith or the Orthanc depicted by the wizard tower if Isengart plays
- be careful not to use too many trees when making a forest. The game doesn't like that. You are trying to give the impression of a forest
- Add some stuff like Town Houses to Minas Tirith, it looks pretty empty right now. Maybe put the main castle on a higher level.


The_Necromancer0

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Re: 4 Castles of Middle-Earth
« Antwort #4 am: 18. Apr 2025, 17:12 »
I did it to guarantee compatibility with edain and edain unchained. What are the disadvantages of not including these? I did not really understand what u wrote there.

On the third row of every Edain spellbook there are two spells on the inner side which are connected to each other. If you don't add the sciences to the map.ini like described here then buying one does not unlock the other.
Come chat Edain on Discord: https://discord.gg/CMhkeb8
Questions on the Mod? Visit the Official Wiki: http://edain.wikia.com/