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Autor Thema: Lag reducing in multiplayer  (Gelesen 263 mal)

EdSup

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Lag reducing in multiplayer
« am: 17. Aug 2025, 11:34 »
Hello,

what possibilities do i have to significantly improve the multiplayer performance of a map?

Please write the things here u have made good experience with urselves.

Thanks a lot in advance!


Elendils Cousin 3. Grades

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Re: Lag reducing in multiplayer
« Antwort #1 am: 19. Aug 2025, 00:03 »
I'm not a mapper by any means, but there are two things I can add off the top of my head:
  • Water can sometimes be quite demanding.
  • Scripts will slow down the game.

Of the two, scripts are much more important. Firstly, the overall number of scripts is relevant for obvious reasons - the more scripts the game has to check, the more it'll slow down. Secondly, not all scrips have to be checked each frame: For many scripts, it's just fine to have the game check each second (or even less frequently) for their completion. That can also have a big impact. For example, some of our scripts for Mordor's Haradrim and Easterling reinforcements are only checked once every second instead of every frame.

Halbarad

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Re: Lag reducing in multiplayer
« Antwort #2 am: 25. Aug 2025, 13:49 »
The size of the map of course. Don't make your 6 or 8 player maps above 500x500. Its fine everyone has
Don't add too many objects, be especially carefull with trees.

If you are searching for further tips or tutorials and haven't found it yet, the wiki provides lots of informations for mapping: https://edain.fandom.com/wiki/Edain_Mod_Mapping_Guide

Have fun! :)