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Autor Thema: Lag reducing in multiplayer  (Gelesen 118 mal)

EdSup

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Lag reducing in multiplayer
« am: 17. Aug 2025, 11:34 »
Hello,

what possibilities do i have to significantly improve the multiplayer performance of a map?

Please write the things here u have made good experience with urselves.

Thanks a lot in advance!


Elendils Cousin 3. Grades

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Re: Lag reducing in multiplayer
« Antwort #1 am: 19. Aug 2025, 00:03 »
I'm not a mapper by any means, but there are two things I can add off the top of my head:
  • Water can sometimes be quite demanding.
  • Scripts will slow down the game.

Of the two, scripts are much more important. Firstly, the overall number of scripts is relevant for obvious reasons - the more scripts the game has to check, the more it'll slow down. Secondly, not all scrips have to be checked each frame: For many scripts, it's just fine to have the game check each second (or even less frequently) for their completion. That can also have a big impact. For example, some of our scripts for Mordor's Haradrim and Easterling reinforcements are only checked once every second instead of every frame.