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Angmar Spellbook

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TheMostBurning:
Well,we all know,if you don't go away,that the spellbook that EA created for angmar simply sucks.It's fair to say,that the most useful powers of angmar in 2.01 are fell wind and gundabad orcs summon.Other powers are on average pretty weak.So as i love angmar faction,and i liked the gameplay it has in 2.02,i think that the most problematic issue of angmar is the spellbook.
I don't know what is going to be made about it in 3.5,anyway these are my ideas.
Fell wind remains the extremely useful power it has always been.6 pp.
War chant is a good early buff,but i thought that as all evil factions has a similar power(or it's even the same?),angmar could have a with area of effect(like mouth of sauron or wormtongue's power)with the same radius of WC that makes enemy units in the area suffer -25% damage/armor/speed and cancels buffs(unlike normal debuffs that don't cancel buffs but leadership).
I thought a lot about the blight power.It provides -70% production rate(in edain) to a enemy building.Anyway,it lasts only for a duration,while industry(+300%)lasts forever,basically it is useless,as it can't hurt enemy economy,especially if it is boosted.
I think instead that you it could be a tier two power that stops permanently the production rate of an enemy building.It would be extremely useful against lvl3 prod buildings,as the enemy after the power is used must rebuild a lvl1.But its main use is against isengard,as when you see that the enemy uses industry you can desable that building and the opponent loses his advantage,it should maintain its radius,so it can stop a whole circle of isengard furnaces(if not so it can't hurt isen economy).
These posts are going to be long,but there are so much things.
Snow blind could become a tier one power,it should have the same effect as ever,but it is more defensive than offensive,as it has the radius of industry.5 pp

Shagrat:

--- Zitat von: TheMostBurning am 23. Apr 2010, 12:00 ---I thought a lot about the blight power.It provides -70% production rate(in edain) to a enemy building.Anyway,it lasts only for a duration,while industry(+300%)lasts forever,basically it is useless,as it can't hurt enemy economy,especially if it is boosted.
I think instead that you it could be a tier two power that stops permanently the production rate of an enemy building.It would be extremely useful against lvl3 prod buildings,as the enemy after the power is used must rebuild a lvl1.But its main use is against isengard,as when you see that the enemy uses industry you can desable that building and the opponent loses his advantage,it should maintain its radius,so it can stop a whole circle of isengard furnaces(if not so it can't hurt isen economy).


--- Ende Zitat ---

Imbalanced, completely imbalanced. That's my opinion, the prod buildings are leveling really slow, with such a Spell you could catapult your opponent from Mid/Late-Game back into Early/Mid-Game


And "War Chant" is a spell. now, i think its more usefull to power up your troops than make your opponents troops weak.


(sorry for my english;))

TheMostBurning:
About frozen land and orc summon,there's nothing to say,they are very good.
But the tier 3 powers are just WHAT THE F*CK WHAT THE HECK XDI mean,wights have been improved,now all greater wights have 1400 health.Ok,so now the summon should be decent because they need two volleys to be killed rather than one?lol
When i saw the the dragon summon first time,i thought that it could be stronger than the previous power,giants.Instead,i only noticed that while giants were one of the most useful(but underused for their spell path)power of the spellbook,now we have a dragon that has a very bad locomotor system,and that needs 3 hits to kill a 400 health unit -.-',at least it feezes units.
So,i suggest to delete that useless wight summon,and put in giants once again.
About the rain,it is very useful,however it would be good if it also debuffs enemy units,so it would have same effectiveness of darkness.
The tier 4 powers are a bit....imbalanced.As while avalanche can destroy an unupgraded fort with ease,udun gate has its strenght in the summon,like the watcher,but then it result a bit weak.
Maybe it seems i like criticizing,but it isn't so,as i only try to help  :P,just my opinion

Shagrat:
for the Ice-Dragon is a concept in the "Konzept-Sammlung" and yes i know, that the Angmars Avalance is imba. and the Dragon should stop enemys, he thats his priority not killing ;)

and by the Udun Gate you can't controle the monster eather, so its not so imba ;)

Reshef:
Angmar have in the next version a few new spells in the spellbook.
So I mean that is not important to discuss about the actually.

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