Modderecke > Mapping

Worldbuilder Fragen

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Wulfgar:
Jo, sie clumpen sich, aber erst mit dem Ablaufen des Timers"Go back".

Thapeachydude:
Es ist eine ganze Weile her, dass ich das letzte Mal im Worldbuilder war und irgendwie bekomme ich es nichtmehr hin Arnor al Fraktion freizuschalten.
Was ich in Erinnerung hatte war, dass man eine Reihe von Befehlen in die map.ini schrieben muss. Nur finde ich keine solche Ini in den Ordnern von Maps wie "Angmar".

Hoffe ihr könnt mir helfen

Tar-Palantir:
Die Codes standen in der Angmar-map.ini:
Einfach in deine map.ini einfügen:



--- Code: ---Object GondorStable

    CommandSet = GondorStablesCommandSet_forFornost

    ReplaceModule ModueTag_StableLevel2CommandSet
       Behavior = CommandSetUpgrade ModueTag_StableLevel2CommandSet_Festungsmaps
          TriggeredBy           = Upgrade_GondorStableLevel2
          ConflictsWith         = Upgrade_GondorStableLevel3   
          CommandSet            = GondorStablesCommandSetLevel2_forFornost
       End   
    End

    ReplaceModule ModueTag_StableLevel3CommandSet
       Behavior = CommandSetUpgrade ModueTag_StableLevel3CommandSet_Festungsmaps
          TriggeredBy            = Upgrade_GondorStableLevel3       
          CommandSet             = GondorStablesCommandSetLevel3_forFornost
       End
    End

End

Object MenFortressCitadel

    CommandSet             = MenFortressCommandSet_forFornost

    ReplaceModule ModueTag_LevelCommandSet_WithoutDenethor
    Behavior = CommandSetUpgrade ModueTag_LevelCommandSet_WithoutMalbeth
        TriggeredBy            = Upgrade_TestBuilding_2
        CommandSet             = MenFortressCommandSet_forFornost_WithoutMalbeth
    End   
    End   

    ReplaceModule MakeTheFreeTreb2
    Behavior = ObjectCreationUpgrade MakeTheFreeTreb2_New
        TriggeredBy             = Upgrade_HasWallTrebuchet
        Delay                   = 3000.0
        RemoveUpgrade           = Upgrade_WallTrebuchetButtonEnable
        ThingToSpawn            = ArnorMalbeth
        Offset                  = X:54 Y:0 Z:51.14
        FadeInTime              = 500
    End
    End

End

Object MenFortressExpansionPadCorner

    ReplaceModule DrawFloorBase 
       Draw = W3DFloorDraw DrawFloorBase_New
          ModelName = abfoundationb
       End
    End

    CommandSet = MenFortressExpansionPadCornerCommandSet_forFornost

    ReplaceModule ModuleTag_foundationAI
        Behavior          = FoundationAIUpdate ModuleTag_foundationAI_New
           BuildVariation = 2
        End
    End
End

ChildObject MenFortressExpansionPadSide MenFortressExpansionPadCorner

    ReplaceModule DrawFloorBase 
       Draw = W3DFloorDraw DrawFloorBase_New
          ModelName = abfoundationb
       End
    End

    CommandSet = MenFortressExpansionPadSideCommandSet_forFornost

    ReplaceModule ModuleTag_foundationAI
        Behavior          = FoundationAIUpdate ModuleTag_foundationAI_New
           BuildVariation = 1
        End
    End
End

Object MenPorter
    CommandSet = MenPorterCommandSet_forFornostwithFortress

    ReplaceModule ModuleTag_CommandSetAI
    Behavior = CommandSetUpgrade ModuleTag_CommandSet_New
        TriggeredBy    = Upgrade_EasyAISinglePlayer Upgrade_MediumAISinglePlayer Upgrade_HardAISinglePlayer Upgrade_BrutalAISinglePlayer Upgrade_EasyAIMultiPlayer Upgrade_MediumAIMultiPlayer Upgrade_HardAIMultiPlayer Upgrade_BrutalAIMultiPlayer
        CommandSet     = MenPorterCommandSet_forFornostwithFortress
    End
    End

End

PlayerTemplate FactionMen
    SpellBook                   = GoodSpellBook
    SpellBookMp                 = ArnorSpellBook
    PurchaseScienceCommandSet   = GoodSpellStoreCommandSet
    PurchaseScienceCommandSetMP = ArnorSpellStoreCommandSet
    IntrinsicSciences           = SCIENCE_GOOD
    IntrinsicSciencesMP         = SCIENCE_ARNOR
    DisplayName                 = INI:FactionArnor
    MultiSelectionPortrait      = UPArnor_Army
    InitialUpgrades             = Upgrade_MenFaction Upgrade_AllFactionUpgrade Upgrade_ArnorFaction
    BuildableHeroesMP           = CreateAHeroDummy ArnorAraphant ArnorAranarth GondorArvedui GondorEarnur ImladrisGlorfindel_forArnor GasthausPalando GasthausAlatar LothlorienCirdan GondorGandalf_mod_forFornost ArnorCaptainStealthless_mod ;ArnorBandobras
    BuildableRingHeroesMP       = RingHeroDummy
End

Object SignalFire

    ReplaceModule ModuleTag_Faction5
    Behavior = CommandSetUpgrade ModuleTag_Faction5_New
        TriggeredBy    = Upgrade_MenFaction
        ;RequiresAllTriggers = Yes
        CommandSet    = SignalFireMenCommandSetStartNew_forFornost
    End
    End

End

Object Inn

    ReplaceModule ModuleTag_CommandSetMen
    Behavior = CommandSetUpgrade ModuleTag_CommandSetMen_New
        TriggeredBy    = Upgrade_MenFaction
        CommandSet    = CommandSetInnMenFaction_forFornost
    End
    End

End

Object GondorWorkshop

    CommandSet = GondorWorkshopCommandSet_forFornost

    ReplaceModule ModueTag_WorkshopLevel2CommandSet
    Behavior = CommandSetUpgrade ModueTag_WorkshopLevel2CommandSet_New
        TriggeredBy            = Upgrade_GondorWorkshopLevel2
        ConflictsWith        = Upgrade_GondorWorkshopLevel3
        CommandSet            = GondorWorkshopCommandSetLevel2_forFornost
    End   
    End   

    ReplaceModule ModueTag_WorkshopLevel3CommandSet
    Behavior = CommandSetUpgrade ModueTag_WorkshopLevel3CommandSet_New
        TriggeredBy            = Upgrade_GondorWorkshopLevel3       
        CommandSet            = GondorWorkshopCommandSetLevel3_forFornost
    End 
    End
End

--- Ende Code ---

Thapeachydude:
Immer wenn ich meine unfertige Map starte kommt dieser Error...

http://imageshack.us/photo/my-images/171/errorin.png/

Gibts nen Weg das zu beheben ohne alles neuzumachen?

The Dark Ruler:
Hast du die Hero Submod aktiv?
Falls ja, schieb während des Mappings mal die Submod.big aus dem AdH-Verzeichnis raus. ;)

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