Modderecke > Mapping
Worldbuilder Fragen
Wulfgar:
Jo, sie clumpen sich, aber erst mit dem Ablaufen des Timers"Go back".
Thapeachydude:
Es ist eine ganze Weile her, dass ich das letzte Mal im Worldbuilder war und irgendwie bekomme ich es nichtmehr hin Arnor al Fraktion freizuschalten.
Was ich in Erinnerung hatte war, dass man eine Reihe von Befehlen in die map.ini schrieben muss. Nur finde ich keine solche Ini in den Ordnern von Maps wie "Angmar".
Hoffe ihr könnt mir helfen
Tar-Palantir:
Die Codes standen in der Angmar-map.ini:
Einfach in deine map.ini einfügen:
--- Code: ---Object GondorStable
CommandSet = GondorStablesCommandSet_forFornost
ReplaceModule ModueTag_StableLevel2CommandSet
Behavior = CommandSetUpgrade ModueTag_StableLevel2CommandSet_Festungsmaps
TriggeredBy = Upgrade_GondorStableLevel2
ConflictsWith = Upgrade_GondorStableLevel3
CommandSet = GondorStablesCommandSetLevel2_forFornost
End
End
ReplaceModule ModueTag_StableLevel3CommandSet
Behavior = CommandSetUpgrade ModueTag_StableLevel3CommandSet_Festungsmaps
TriggeredBy = Upgrade_GondorStableLevel3
CommandSet = GondorStablesCommandSetLevel3_forFornost
End
End
End
Object MenFortressCitadel
CommandSet = MenFortressCommandSet_forFornost
ReplaceModule ModueTag_LevelCommandSet_WithoutDenethor
Behavior = CommandSetUpgrade ModueTag_LevelCommandSet_WithoutMalbeth
TriggeredBy = Upgrade_TestBuilding_2
CommandSet = MenFortressCommandSet_forFornost_WithoutMalbeth
End
End
ReplaceModule MakeTheFreeTreb2
Behavior = ObjectCreationUpgrade MakeTheFreeTreb2_New
TriggeredBy = Upgrade_HasWallTrebuchet
Delay = 3000.0
RemoveUpgrade = Upgrade_WallTrebuchetButtonEnable
ThingToSpawn = ArnorMalbeth
Offset = X:54 Y:0 Z:51.14
FadeInTime = 500
End
End
End
Object MenFortressExpansionPadCorner
ReplaceModule DrawFloorBase
Draw = W3DFloorDraw DrawFloorBase_New
ModelName = abfoundationb
End
End
CommandSet = MenFortressExpansionPadCornerCommandSet_forFornost
ReplaceModule ModuleTag_foundationAI
Behavior = FoundationAIUpdate ModuleTag_foundationAI_New
BuildVariation = 2
End
End
End
ChildObject MenFortressExpansionPadSide MenFortressExpansionPadCorner
ReplaceModule DrawFloorBase
Draw = W3DFloorDraw DrawFloorBase_New
ModelName = abfoundationb
End
End
CommandSet = MenFortressExpansionPadSideCommandSet_forFornost
ReplaceModule ModuleTag_foundationAI
Behavior = FoundationAIUpdate ModuleTag_foundationAI_New
BuildVariation = 1
End
End
End
Object MenPorter
CommandSet = MenPorterCommandSet_forFornostwithFortress
ReplaceModule ModuleTag_CommandSetAI
Behavior = CommandSetUpgrade ModuleTag_CommandSet_New
TriggeredBy = Upgrade_EasyAISinglePlayer Upgrade_MediumAISinglePlayer Upgrade_HardAISinglePlayer Upgrade_BrutalAISinglePlayer Upgrade_EasyAIMultiPlayer Upgrade_MediumAIMultiPlayer Upgrade_HardAIMultiPlayer Upgrade_BrutalAIMultiPlayer
CommandSet = MenPorterCommandSet_forFornostwithFortress
End
End
End
PlayerTemplate FactionMen
SpellBook = GoodSpellBook
SpellBookMp = ArnorSpellBook
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = ArnorSpellStoreCommandSet
IntrinsicSciences = SCIENCE_GOOD
IntrinsicSciencesMP = SCIENCE_ARNOR
DisplayName = INI:FactionArnor
MultiSelectionPortrait = UPArnor_Army
InitialUpgrades = Upgrade_MenFaction Upgrade_AllFactionUpgrade Upgrade_ArnorFaction
BuildableHeroesMP = CreateAHeroDummy ArnorAraphant ArnorAranarth GondorArvedui GondorEarnur ImladrisGlorfindel_forArnor GasthausPalando GasthausAlatar LothlorienCirdan GondorGandalf_mod_forFornost ArnorCaptainStealthless_mod ;ArnorBandobras
BuildableRingHeroesMP = RingHeroDummy
End
Object SignalFire
ReplaceModule ModuleTag_Faction5
Behavior = CommandSetUpgrade ModuleTag_Faction5_New
TriggeredBy = Upgrade_MenFaction
;RequiresAllTriggers = Yes
CommandSet = SignalFireMenCommandSetStartNew_forFornost
End
End
End
Object Inn
ReplaceModule ModuleTag_CommandSetMen
Behavior = CommandSetUpgrade ModuleTag_CommandSetMen_New
TriggeredBy = Upgrade_MenFaction
CommandSet = CommandSetInnMenFaction_forFornost
End
End
End
Object GondorWorkshop
CommandSet = GondorWorkshopCommandSet_forFornost
ReplaceModule ModueTag_WorkshopLevel2CommandSet
Behavior = CommandSetUpgrade ModueTag_WorkshopLevel2CommandSet_New
TriggeredBy = Upgrade_GondorWorkshopLevel2
ConflictsWith = Upgrade_GondorWorkshopLevel3
CommandSet = GondorWorkshopCommandSetLevel2_forFornost
End
End
ReplaceModule ModueTag_WorkshopLevel3CommandSet
Behavior = CommandSetUpgrade ModueTag_WorkshopLevel3CommandSet_New
TriggeredBy = Upgrade_GondorWorkshopLevel3
CommandSet = GondorWorkshopCommandSetLevel3_forFornost
End
End
End
--- Ende Code ---
Thapeachydude:
Immer wenn ich meine unfertige Map starte kommt dieser Error...
http://imageshack.us/photo/my-images/171/errorin.png/
Gibts nen Weg das zu beheben ohne alles neuzumachen?
The Dark Ruler:
Hast du die Hero Submod aktiv?
Falls ja, schieb während des Mappings mal die Submod.big aus dem AdH-Verzeichnis raus. ;)
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