Modderecke > Mapping

Worldbuilder Fragen

<< < (417/492) > >>

Reshef:
Diese Zeilen machen Isengart so wie auf Festungsmaps üblich:

--- Code: ---Object IsengardSaruman_Mod
    CommandSet = SarumanKorrumpierteCommandSet
    ReplaceModule ModuleTag_Leadership
      Behavior = SpecialPowerModule ModuleTag_Leadership_New
        SpecialPowerTemplate        = SpecialAbilityFakeLeadership2
        UpdateModuleStartsAttack    = No
        StartsPaused                = No
      End 
    End 

    ReplaceModule ModuleTag_LeadershipUpdate
      Behavior = AttributeModifierAuraUpdate ModuleTag_LeadershipUpdate_New
        StartsActive                = Yes
        BonusName                   = SarumanLeadershipEdain
        RefreshDelay                = 2000
        Range                       = 200
        ObjectFilter                = ANY +INFANTRY +CAVALRY +MACHINE -SHIP -HERO -DOZER -STRUCTURE ALLIES
      End   
    End 
End     

Object IsengardPorter
    CommandSet = IsengardPorterCommandSet_Festungsmaps
END

Object IsengardBattleTower
    RemoveModule ModuleTag_WALL_HUB
    KindOf              = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE NEED_BASE_FOUNDATION CAN_ATTACK MADE_OF_WOOD GARRISON GARRISONABLE_UNTIL_DESTROYED AUTO_RALLYPOINT CAN_SHOOT_OVER_WALLS IGNORE_FOR_VICTORY
End

Object IsengardSiegeWorks
    RemoveModule ModuleTag_WALL_HUB
    KindOf              = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE NEED_BASE_FOUNDATION FS_FACTORY MP_COUNT_FOR_VICTORY AUTO_RALLYPOINT MADE_OF_WOOD CAN_ATTACK FACE_AWAY_FROM_CASTLE_KEEP
END

Object IsengardWargPit
    CommandSet = IsengardWargPitCommandSetLevel1_Festungsmaps
    RemoveModule ModuleTag_WALL_HUB
    KindOf              = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE NEED_BASE_FOUNDATION FS_FACTORY MP_COUNT_FOR_VICTORY AUTO_RALLYPOINT MADE_OF_WOOD FACE_AWAY_FROM_CASTLE_KEEP
End

Object IsengardArmory
    RemoveModule ModuleTag_WALL_HUB
    KindOf              = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE NEED_BASE_FOUNDATION FS_FACTORY MADE_OF_WOOD CAN_ATTACK LIVING_WORLD_BUILDING_MIRROR IGNORE_FOR_VICTORY
End

Object IsengardUrukPit
    RemoveModule ModuleTag_WALL_HUB
    KindOf              = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE NEED_BASE_FOUNDATION FS_FACTORY LIVING_WORLD_BUILDING_MIRROR MP_COUNT_FOR_VICTORY AUTO_RALLYPOINT MADE_OF_DIRT FACE_AWAY_FROM_CASTLE_KEEP WALL_HUB

    CommandSet = IsengardUrukPitCommandSetLevel1_Festungsmaps

    ReplaceModule ModuleTag_IsengardUrukPitLevel2CommandSet
        Behavior = CommandSetUpgrade ModuleTag_IsengardUrukPitLevel2CommandSet_Festungsmaps
            TriggeredBy       = Upgrade_IsengardUrukPitLevel2
            ConflictsWith     = Upgrade_IsengardUrukPitLevel3
            CommandSet        = IsengardUrukPitCommandSetLevel2_Festungsmaps
        End
    End
    ReplaceModule ModuleTag_IsengardUrukPitLevel3CommandSet
        Behavior = CommandSetUpgrade ModuleTag_IsengardUrukPitLevel3CommandSet_Festungsmaps
            TriggeredBy       = Upgrade_IsengardUrukPitLevel3
            CommandSet        = IsengardUrukPitCommandSetLevel3_Festungsmaps
        End
    End
End

--- Ende Code ---

-Mandos-:
Vielen Dank, werde ich morgen sofort ausprobieren :)

Fanradil:
Ich hab auch mal wieder eine frage

Und zwar:Wie kann man in einen Fluss eine Furt einbauen,durch die man durchgehen kann.

Mfg Sanoy

FG15:
Einheiten können bis zu einer bestimmten Tiefe durch Wasser hindurchlaufen. Eine Furt ist also einfach eine Untiefe des Wassers.

Dunkler König:
So MU ich habe wieder mal eine Frage und zwar: gibt es ein Script mit dem ich den Bildschirm für einen Moment schwarz machen kann, weil eine Teleportation von Einheiten sieht so S***** aus wenn man das auch noch sehen kann. Ich hoffe das mir einer helfen kann.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln