Modderecke > Mapping

Worldbuilder Fragen

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Marci_99:
Ich habe leider gerade das problem das durch meine Submod der Worldbuilder crasht :S

Darcblade:

--- Zitat von: Prinz von Dol Amroth am 10. Okt 2014, 23:36 ---1.
Zum versetzen einfach auswählen, gedrückt lassen und dann verschieben. Du müsstest das Object CaptureFlag aber auch noch mit verschieben. Es gibt im WB den Button Place Object. Über den kannst du einfach das Gasthaus hinzufügen, allerdings solltest du auch noch das CaptureFlag Object auch noch hinzufügen.

2.
Dass man Arnor auf bestimmten Maps spielen kann, liegt an ihrer map.ini. Du müsstest einfach folgenden Code in deine map.ini hinzufügen bzw. mit folgenden Code deine map.ini erstellen.

--- Code: ---
Vielen Dank. Das hat mir sehr geholfen :-)
;/////////////////////////////////////////////////////////////////////////////

Object GondorStable

    CommandSet = GondorStablesCommandSet_forFornost

    ReplaceModule ModueTag_StableLevel2CommandSet
       Behavior = CommandSetUpgrade ModueTag_StableLevel2CommandSet_Festungsmaps
          TriggeredBy           = Upgrade_GondorStableLevel2
          ConflictsWith         = Upgrade_GondorStableLevel3   
          CommandSet            = GondorStablesCommandSetLevel2_forFornost
       End   
    End

    ReplaceModule ModueTag_StableLevel3CommandSet
       Behavior = CommandSetUpgrade ModueTag_StableLevel3CommandSet_Festungsmaps
          TriggeredBy            = Upgrade_GondorStableLevel3       
          CommandSet             = GondorStablesCommandSetLevel3_forFornost
       End
    End

End

Object MenFortressCitadel

    CommandSet             = MenFortressCommandSet_forFornost

    ReplaceModule ModueTag_LevelCommandSet_WithoutDenethor
    Behavior = CommandSetUpgrade ModueTag_LevelCommandSet_WithoutMalbeth
        TriggeredBy            = Upgrade_TestBuilding_2
        CommandSet             = MenFortressCommandSet_forFornost_WithoutMalbeth
    End   
    End   

    ReplaceModule MakeTheFreeTreb2
    Behavior = ObjectCreationUpgrade MakeTheFreeTreb2_New
        TriggeredBy             = Upgrade_HasWallTrebuchet
        Delay                   = 3000.0
        RemoveUpgrade           = Upgrade_WallTrebuchetButtonEnable
        ThingToSpawn            = ArnorMalbeth
        Offset                  = X:54 Y:0 Z:51.14
        FadeInTime              = 500
    End
    End

End

Object MenFortressExpansionPadCorner

    ReplaceModule DrawFloorBase 
       Draw = W3DFloorDraw DrawFloorBase_New
          ModelName = abfoundationb
       End
    End

    CommandSet = MenFortressExpansionPadCornerCommandSet_forFornost

    ReplaceModule ModuleTag_foundationAI
        Behavior          = FoundationAIUpdate ModuleTag_foundationAI_New
           BuildVariation = 2
        End
    End
End

ChildObject MenFortressExpansionPadSide MenFortressExpansionPadCorner

    ReplaceModule DrawFloorBase 
       Draw = W3DFloorDraw DrawFloorBase_New
          ModelName = abfoundationb
       End
    End

    CommandSet = MenFortressExpansionPadSideCommandSet_forFornost

    ReplaceModule ModuleTag_foundationAI
        Behavior          = FoundationAIUpdate ModuleTag_foundationAI_New
           BuildVariation = 1
        End
    End
End

Object MenPorter
    CommandSet = MenPorterCommandSet_forFornostwithFortress

    ReplaceModule ModuleTag_CommandSetAI
    Behavior = CommandSetUpgrade ModuleTag_CommandSet_New
        TriggeredBy    = Upgrade_EasyAISinglePlayer Upgrade_MediumAISinglePlayer Upgrade_HardAISinglePlayer Upgrade_BrutalAISinglePlayer Upgrade_EasyAIMultiPlayer Upgrade_MediumAIMultiPlayer Upgrade_HardAIMultiPlayer Upgrade_BrutalAIMultiPlayer
        CommandSet     = MenPorterCommandSet_forFornostwithFortress
    End
    End

End

PlayerTemplate FactionMen
    SpellBook                   = GoodSpellBook
    SpellBookMp                 = ArnorSpellBook
    PurchaseScienceCommandSet   = GoodSpellStoreCommandSet
    PurchaseScienceCommandSetMP = ArnorSpellStoreCommandSet
    IntrinsicSciences           = SCIENCE_GOOD
    IntrinsicSciencesMP         = SCIENCE_ARNOR
    DisplayName                 = INI:FactionArnor
    MultiSelectionPortrait      = UPArnor_Army
    InitialUpgrades             = Upgrade_MenFaction Upgrade_AllFactionUpgrade Upgrade_ArnorFaction
    BuildableHeroesMP           = CreateAHeroDummy ArnorAraphant ArnorAranarth GondorArvedui GondorEarnur ImladrisGlorfindel_forArnor GasthausPalando GasthausAlatar LothlorienCirdan GondorGandalf_mod_forFornost ArnorCaptainStealthless_mod ;ArnorBandobras
    BuildableRingHeroesMP       = RingHeroDummy
End

Object SignalFire

    ReplaceModule ModuleTag_Faction5
    Behavior = CommandSetUpgrade ModuleTag_Faction5_New
        TriggeredBy    = Upgrade_MenFaction
        ;RequiresAllTriggers = Yes
        CommandSet    = SignalFireMenCommandSetStartNew_forFornost
    End
    End

End

Object Inn

    ReplaceModule ModuleTag_CommandSetMen
    Behavior = CommandSetUpgrade ModuleTag_CommandSetMen_New
        TriggeredBy    = Upgrade_MenFaction
        CommandSet    = CommandSetInnMenFaction_forFornost
    End
    End

End

Object GondorWorkshop

    CommandSet = GondorWorkshopCommandSet_forFornost

    ReplaceModule ModueTag_WorkshopLevel2CommandSet
    Behavior = CommandSetUpgrade ModueTag_WorkshopLevel2CommandSet_New
        TriggeredBy            = Upgrade_GondorWorkshopLevel2
        ConflictsWith        = Upgrade_GondorWorkshopLevel3
        CommandSet            = GondorWorkshopCommandSetLevel2_forFornost
    End   
    End   

    ReplaceModule ModueTag_WorkshopLevel3CommandSet
    Behavior = CommandSetUpgrade ModueTag_WorkshopLevel3CommandSet_New
        TriggeredBy            = Upgrade_GondorWorkshopLevel3       
        CommandSet            = GondorWorkshopCommandSetLevel3_forFornost
    End 
    End
End

--- Ende Code ---

--- Ende Zitat ---

Thartom:
Kann man einem Helden mehrere Upgrades (z.B. Abendstern und Gandalf der Weiße) gleichzeitig geben? (Ja ich weiß, theoretisch sollte er beide haben, aber praktisch hab ich da meine Zweifel...)

EDIT: Problem gelöst, Prinz hat mir das netterweise per PM erklärt :)

Der Namenlose:
Ich habe ein Problem im Worldbuilder, habe eine 3-Spieler Map erstellt, die Ki erstellt und auch der Pfad ist so wie er in diesem Thread schon mehrmals genannt wurde. Weiß nicht was ich machen sollte und bräuchte Hilfe.

Gnomi:
Und wieder die allgemeine Frage:
Was ist das Problem? :P Du hast nur geschrieben, was du gemacht hast, nicht wo dein Problem ist. Wichtig ist übrigens auch kein Pfad, sondern einzelne Waypoints. (siehe schon existierende Karten)

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