[en] Edain Mod > [Edain] Discussion and Feedback

Terrain ideas

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yamsinacan:
I thought the other factions could use terrains, but rather as upgrades, and not default like Isengard/ Dwarves.

I always thought the stone texture Gondor had was cool :S. Why not make it an upgrade, which allows buildings being made in that area build faster and have a discount?

Rohan could have a grassland terrain. It could give all their cavalry units a speed and damage bonus.

Elves (both) could have a forest terrain, with a stealth bonus.

Angmar... a snowy terrain... :S

Mordor could have a tainted/ corrupted terrain. Or even better, be dependent on the minifaction you choose. Minas Morgul could give that eerie glow that reduces enemy armor and attack damage, and Dol Goldur could give create spiders in the area which attack hostile units that approach them...

Erzmagier:
I like terrains and its a good idea.
So the terrain would have an effect, the team refused the most suggestions like this, but they were just to look good.
I don't like the upgrade of Mordor (Dol Guldur), its a litte bit like an extension of the fortress. Perhaps it could have an effect against heroes.
In which building(s?) you can research the upgrade?

yamsinacan:
Well, I could see it as a fort upgrade. I would prefer it as a power that can be cast in a range  close to the fortress.

I would see Gondor's upgrade as a the only thing you buy from the fort.  The elven wood could be a power that works like the Isengard terrain, but have a bigger range to allow the stealth to work.

Mordor's effect could be a timed effect. After you buy the appropriate fort upgrade, it would start effecting. Over time, it becomes would it would be. Just like Minas Morgul and Dol Goldur. But they would not stack. Say if you have the Morgul tower in an area, that would not allow the Dol Goldur effect to work. If you wanted the Dol Goldur effect to work, you would have to make the tower an a fort a good distance away from the other fort.

Angmar's ice power could slow down all hostile enemy units. This would be a power reliant on the Witch King being built, which would unlock the the appropriate fortress upgrade.

Rohan's Grassland feature would be dependent on the the creation of farms around the map. I would actually like to change it just to a speed bonus though.

What do you think  xD

TheMostBurning:
I absolutely don't a gree.

It would make all faction more camp-based.And i think that only lothlorien,isengard and dwarves should have this peculiarity.

However i think gondor should be much more camp-based.

Lord of Arnor:

--- Zitat von: TheMostBurning am 24. Aug 2010, 19:54 ---I absolutely don't a gree.

It would make all faction more camp-based.And i think that only lothlorien,isengard and dwarves should have this peculiarity.

However i think gondor should be much more camp-based.

--- Ende Zitat ---
Right. The aim of the mod is to create unique factions, and so the terrain idea should stay unique for Isengard.
How would you make Gondor more camp-based :)?

MfG

Lord of Arnor

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