[en] Edain Mod > [Edain] Discussion and Feedback
Men Concepts and Feedback
TheMostBurning:
Hm,they could fire slower,they are the most expensive siege unit in the game,they must be strong.Also consider that gondor has no close siege unit.
TheMostBurning:
Ok,after about one month i can't understand how could i propose a so imba change :o
Anyway,i changed it.The upgrades remains as they are now,but numenor stonework.
Purchasing it(3000) and building the white tower will still allow the ivory tower upgrade,but it(white tower isn't needed) will also "upgrade" the building-support structure(i don't remember the name,the one that allows great harvest)
Notice that BS price should be reduced to 700.
Researching the numenor stonework will allow gondorian architects to revive the ancient numenor structural engineering,but in a lessened form.
All buildings in radius 100(im not really sure about the radius)from the BS gain +50% armor,double rebuilding rate and -50% rebuilding delay,wells double the heal rate and they respawn 2 fallen battalion's member per time,building time reduced by 25%.These effects don't stack.Only one BS can be built in radius 200(still not sure about the radius,it should be twice the effect radius however).BS can recruit builders,destroyed building in their radius but the fortress leave rubble,from which they can be rebuilt paying half building price.Maximum BS limit 5.
Builders can enter the BS(3 slots).
This concept could be related with the fortress and tower concept i posted on the General thread,as they all come from a single idea.
TheMostBurning:
This proposal is about the elite infantry unit of gondor and his captain,which arein my opinion,simply not well developed.
Defenders of the Citadel
Citadel Guards
These specially-trained soldiers form the toughest and last defence at Gondor's disposal.The strenght of gondor lies in the courage of its warriors,but especially in its bastions.The defenders of the hearth of the city,the citadel,are the most admired soldiers among all by the people of Minas Tirith.All this,according to the lore.
The fact is that Citadel Guards,which should be elite units,are simply special units,being able to switch between sword and spear.This,i think,is a rather poor bonus.
Citadel Guards can only be upgraded with BannerCarrier and their cost is increased to 1200;cp requirements remain 60 and limit number is reduced to 3.
They are trained to fight with shield,sword,spear and bow,gaining an extreme versatility.They have 2 weapon switch menu,shield/bow and sword/spear.
In shield mode they can use sword or spear,otherwise they only use bow.
Sword mode enables ShieldWall formation,which brings the usual bonuses,Spear mode Porcupine formation,Bow mode Longshot,all at level 2.
Citadel Guards have a level 2 passive ability that doubles the effect of near allies' formations.
The Captain of the Guards
Beregond is only a member of the order of the Guards in the book,but in-game he is represented as their captain.However,he has no real connection to them,and offers no bonus.This has to change.
Beregond switch ability is improved,now he can switch between sword(bonus against heroes and infantry),spear(bonus against monsters and cavalry) and bow.
His leadership now provides +50% armor and double experience rate to Citadel Guards,in addition to building bonus.
His Watcher of the White Tree camouflage ability is replaced by a passive ability gained at level 5,Guardian of the Citadel,granting him +20% armor and damage for each near CG battalion.
Others abilities remain as now.
Cost increased to 1300.
There was a little soldiers that fought in the battles of minas tirith and morannon together with Beregond.
Pippin
Pippin helped the soldiers of gondor in the siege of minas tirith,and killed the captain of the trolls in the book,which was instead fought by aragorn in the film.
Pippin gains 3 new abilities.
At level 5,he has Palantir of Orthanc,a scout abilit casted on an enemy unit,that shows the map in radius 400 from both user and opponent's main fort for 15 seconds.
Level 7 enables his actual passive ability Guard of the Citadel,granting +15%/35%/50% armor and damage for each near CG battalion.
His level 10 is a particularly powerful hit,able to hit trolls and werewolves only.This also applies to hero trolls.The strenght of the hit increases depending on left health : green health 1x/orange health 2x/red health 3x.Base damage 1000 hero.Cooldown 2 minutes.
Cost increased to 600.
TheMostBurning:
Here are 2 mini-concepts regarding Gandalf the White.
Gandalf the White is openly stronger than the Grey.To underline this,his Lightning Sword ability gains a 15 area of damage effect.The spell is still casted on a selected area,however if it is casted clicking on a single enemy unit/hero,it will first attack that.This is to strenghten the spell itself,and to avoid wasting hits on random targets.
The second concept is about his mount.Shadowfax is the fastest of all Mearas,but in-game it doesn't seem so.Mounted Gandalf the White's speed is increased to 120(im not sure about Imrahil's speed,130?).
Lugdush:
It would be interesting if the Arnor was Gandalf the Grey and Gondor only Gandalf the White.
I think that it was more unique Arnor/Gondor. And both available in the same building (Inn or Fortress)
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