Just forget that pitiful idea
So,here I am with a new concept
Caras GaladhonThe Lothlorien fortress,Caras Galadhon,is one of the most particular among all.
It is the only buiding in the whole game that can't be hurt with brutal siege weapons.It forces units to approach,and suddenly confuses them with the enigmatic elvish magic.It is manned by deadly and merciless archers,that kill everything that moves without their consent.
To compensate for this it is significantly weak to fire damage and,being able to be attacked with every kind of weapon but siege,it isn't very suited to withstand to surprise attacks.
I propose two changes to the Caras Galadhon upgrades.
Allies from the Eastern KingdomsThis upgrade would replace the actual Alliance of ElvishWood(well,this is my translation
) and Silverthorn Arrows.
The elves of Lothlorien have always maintained a protective attitude,even with their eastern consanguineous.However,the War of the Ring threatens the safety of their realm,so they decide to open their gates and to recall the olds alliances.
The upgrade costs 600.This unlocks a new menu in the fortress,
Allies from the East,which brings to the purchase of three mini-factions,Beornians,MirkWood and Dorwinion,all costing 400(30 seconds).Mirkwood and Dorwinion remain the same,while Beornians gain a new unit,the
BearScout.
This Bear is trained to track enemies like no other beast in middle-hearth,as the Beornians themselves are his masters.It costs 400,has poor armor,mid-high speed(70),great area of sight(400);its active ability,TrackEnemies,allows it to select an enemy unit that will be visible on the map for 60 seconds and will cancel fog of war near it by 200(recharge time 2 minutes),while its passive one,AnimalSmell,reveals stealthed and invisible units in radius 100.Only 2 BearScouts per time are available.This unit would increase Lothlorien scouting abilities,of which it lacks.
Mirkwood maintains its actual building,Beornians and Dorwinion units are still recruited from the inn,after the purchase of the relative upgrade.
Allies coming from the East bring significant help to lothlorien in open war,but they also join the defenders of the arboreous bastions.
In-game,this leads to a new upgrade for buildings.
Archers manning Lothlorien and Mirkwood Barrack and Caras Galadhon flat-towers leave their places to the newly aquired guardians.
Purchasing the respective upgrades,lothlorien archers are replaced by 1 Thranduil's Archer or 1 Nature Magician or 1 Beorninger(cost 600).Beorningers guard the entrance of the buildings,they can't be ruled by the player but they can be killed(respawn after 1 minute),like units guarding goblin structures.
Only 3 Lothlorien Barracks and 3 Mirkwood Barracks can be upgraded.
After Galadriel takes the ring for herself Thranduil's archers switch to upgraded Galadhrim and the Nature magicians gain the usual bonuses.
Magic Shield of Caras GaladhonThe magic of Nenya disguises and protects the realm of the golden trees.
This is well represented by the magical armor that prevents brutal siege attacks,and by the spell granting invulnerability for a short time.
Yet,the element of concealment is only found in the Support Tree(i don't remember the name,but i think you know what im speaking about).
So,the Shield not only renders the fortress invulnerable to siege damage,but it also prevents scouting effects and halves enemy units' line of sight in radius 500 from the fort.
If Galadriel refuses the ring,the strenght of Nenya increases and she is able to use its power to keep away enemies from Lorien.
Support Trees' camouflage upgrade hides not only units and heroes in mists,but also buildings(the radius in which they are revealed is bigger,maybe 150).Caras Galadhon gains the ability
Power of Nenya,that renders buildings in radius 500 invisible for 15 seconds.