Discuss here about your concept to improve this faction,and tell the bugs and the issues you found in your experience of playing.
Well,it seems the ice dragon isn't gonna be deleted,only improved.
So i think i have to reorganize my proposals.I liked the last ones,but i also developed some ideas that would leave the spellbook as it is now.
First,i suggest to improve blight's effect.It is intended to slow down opponent's RB production,but even though it provides a malus of -70%,it still isn't worth even 5pp.The effect is also temporary.Making it eternal it would be too strong for a 5pp power,and it would result useless anyway because every player would just destroy that building.
So i think that the only option to improve it,is to make the malus causing not only -70% resource production rate,but also -33% unit/heroes production speed in the affected area.It will remain temporary,obviously.
About the tier 2,my proposal remain the same for the passive power,that should give spiked collars also to wolfriders.
Tier 3 is what i wanted to change more,but i think that some little modifies could be good too,instead of completely changing 2 powers .
Freezing rain(as well as Isengard's)should still nullify leaderships,but it also provides a -25% armor and -25% damage debuff.
I think that Karsh should not be allowed to be summoned as long as you don't purchase the spell.Sure,most players recruit karsh after purchasing this power,but he is very effective even when he is a temporary summon.Then,i think that as most times wights appear on the battle for the effect of well of souls(except wights created with morgul blade or recruited ones,but those are veeeeeery rarely seen in-game,i use this opportunity to indicate the morgul blades' bug,if a unit/hero is killed with the initial magic damage it doesn't turn into a wight),the rebirth effect should affect also level 1 wights with a 20% chance,and dead heroes will revive as stronger level 5 wights(100% chance,although,they will still be normal wights).In addition all wights will gain a +50% speed bonus.
Ice dragon definitely can be very good,if improved.I would want it to gain 3 abilities.First,Fly.It isn't that good at moving,so i think that making him able to fly(not to fly to an other point of the map,but to switch between foot mode/fly mode).Then a passive ability.As its breath is intended to freeze enemies,it should no longer do any damage.However,this passive ability provides a -33% move speed and -33% attack speed;in addition,frozen enemies in proximity of the dragon suffer 50 frost damage every second,and the dragon heals for 15% of the damage dealt every second.The ice breat ability should be deleted,and it would be replaced by Winter Screech,a scream that freezes ALL near units and heroes,although allies don't take any damage.The dragon should cost 18pp,for the greater power.