Edain 4.7.2 veröffentlicht! / Edain 4.7.2 released!
Behavior = SlowDeathBehavior ModuleTag_05 DeathTypes = ALL -KNOCKBACK -FADED -EXTRA_3 -EXTRA_8 SinkDelay = 3000 SinkRate = 0.60 // in Dist/Sec DestructionDelay = 10000 Sound = INITIAL HumanVoiceDie DeathFlags = DEATH_1 End Behavior = SlowDeathBehavior ModuleTag_FadeDeath DeathTypes = NONE +FADED FadeDelay = 0 FadeTime = 2500 DestructionDelay = 2500 Sound = INITIAL SpellGenericUnsummonFasterMS DeathFlags = DEATH_2 End Behavior = SlowDeathBehavior ModuleTag_07 // Same as normal death, but no sound (sound already played by SoundImpact = ... ) DeathTypes = NONE +KNOCKBACK SinkDelay = 3000 SinkRate = 0.60 // in Dist/Sec DestructionDelay = 10000 End Behavior = SlowDeathBehavior ModuleTag_Undead DeathTypes = NONE +EXTRA_3 SinkDelay = 0 SinkRate = 0 DestructionDelay = 0 Sound = INITIAL HumanVoiceDie DeathFlags = DEATH_5 Weapon = FINAL EdainDeathforUndeadModule End;;; Infos Ea: Orientiert am Tod der Ents (Kein schweres Module, einfach mal durchblättern) Behavior = SlowDeathBehavior ModuleTag_GrabandDrop DeathTypes = NONE +EXTRA_8 ;;;Deathweapon wird bisher noch nicht genutzt, also passend für Grab and Drop death weapon der fliegenden Einheiten SinkDelay = 3000 ;;;Uninteressant SinkRate = 0.60 ;;;Uninteressant DestructionDelay = 10000 ;;;Sollte möglichst hoch sein DeathFlags = DEATH_4 ;;;Die Ani dazu gibt es nicht und wird auch nihct benötigt, es ist automatisch an de Passenger der fliegenden Unit geknüpft ShadowWhenDead = Yes ;;;Sollte klar sein End
DeathTypes = ALL -KNOCKBACK -FADED SinkDelay = 30000000 SinkRate = 0.002 ; in Dist/Sec DestructionDelay = 8000 Sound = INITIAL DkDunVoiceDie End Behavior = SlowDeathBehavior ModuleTag_FadeDeath DeathTypes = NONE +FADED SinkDelay = 3000000 SinkRate = 10.00 ; in Dist/Sec DestructionDelay = 8000 Sound = INITIAL SpellGenericUnsummonFasterMS
Behavior = SlowDeathBehavior ModuleTag_05 DeathTypes = ALL -KNOCKBACK -FADED SinkDelay = 3000000 SinkRate = 0.001 ; in Dist/Sec DestructionDelay = 4000000 Sound = INITIAL ThrallMasterVoiceDie ;MordorBannerOrcVoiceDie End Behavior = SlowDeathBehavior ModuleTag_FadeDeath DeathTypes = ALL -FADED SinkDelay = 3000000 SinkRate = 0.001 ; in Dist/Sec DestructionDelay = 4000000 Sound = INITIAL SpellGenericUnsummonFasterMS End Behavior = SlowDeathBehavior ModuleTag_07 ; Same as normal death, but no sound (sound already played by SoundImpact = ... ) DeathTypes = NONE +KNOCKBACK SinkDelay = 3000000 SinkRate = 0.001 ; in Dist/Sec DestructionDelay = 4000000 Sound = INITIAL ThrallMasterVoiceDie ;MordorBannerOrcVoiceDie End Behavior = SlowDeathBehavior ModuleTag_05 DeathTypes = ALL -KNOCKBACK -FADED SinkDelay = 3000000 SinkRate = 0.001 ; in Dist/Sec DestructionDelay = 4000000 Sound = INITIAL ThrallMasterVoiceDie ;MordorBannerOrcVoiceDie End