After a long discussion with many opniions and ideas to polish the main suggestion I think I should to a Summorize ofwhat we have agreed till now that should be done! :) If someone finds some mistakes or missing stuff feel free to tell me so that I can fix it! :)
Erebor: (http://media.moddb.com/cache/images/members/1/762/761504/thumb_620x2000/Erebor_Battlewagon-Chariot.png)
Will be Pulled by 1 of those Animals on the Picture! :)
Will have "Wheel Blades" as a Passvie Ability from the begining! :)
The Main 3 Upgrades will be the Same: Healing,Axe Throwers and Banner! :)
The Active Ability from "Oil Cask" should become "Flash Bombs" basically a better "Oil Cask" but doing DMG against Buildings with Short Time "Stun" Effect on Infantry Units! :)
It will be in connection with Eredbor Basic Strenght being good in Siege and Against Buildings! :)
Ered Luin:(http://media.moddb.com/cache/images/members/1/762/761504/thumb_620x2000/Ered_Luin_Battlewagon-Chariot.png)
Will be Pulled by 1 of the Animals on the Picture Above! :)
It will also have "Wheel Blades" as a Passive Ability from the Begining! :)
The Main 2 Upgrades stay te same: Healing,Crossbowmans,Banner! :)
Active Ability: Will be "Great Shields",which mean two Warriors on the Chariot will hold 2 Big Shields on each side of the Chariot,providing temporarly Big Boost in the Armor ofthe Chariot Against Spearmans! :)
It is in connection with Ered Luin Basic Strenght being Armor and Deffense! :)
Iron Hills War Chariot: (http://media.moddb.com/images/members/1/762/761504/1442069024_tmp_Iron_Hills_War_Chariot_2.jpg)
(http://s4.postimg.org/3k2r1iynh/Wagon_Ram4.jpg)
It will be Pulled by 1 Ram! :)
It will aslo have "Wheel Blades" as a Passive Ability from the Begining! :)
The Main Upgrades will be the same: Healing,Archers,Banner! :)
Active Ablity: Semi-Automatic Crossbow,it will be active for 10-15 Seconds making Rapid Firing and after that 20-25 seconds Cool Down represnting the need to Reload! :)
It will connect with Iron Hills Basic Strength being Speed and DMG! :)
Now something for King Dain II of Erebor! :)
His current Second Ability is Summonin of a Battlewagon which can be Mounted by a Hero!The Ability will stay the same ,BUT the Chariot should be changed!Here is how it should look! :)
(http://media.moddb.com/images/members/1/762/761504/Iron_Hills_War_Chariot-min.png)
(http://i.imgur.com/bz3T4WO.jpg)
It will be Pulled by 1 Armored Boar!The Boar will represnt the Royal Crest of Dain's House and along with the Design of the Chariot will represnt the Connection of Dain to Iron Hills and his Past as Lord of Iron Hills! :) Same Upgrades with same Active Ability as Iron Hills War Chariot,BUT to not make Erebor too OP I think the Ability should have a Limit of 5 Chariots no more Summon than 5 ,based on the number of Heroes Erebor has! :)
And Finally the "Healing" Upgrade: Should get a different presentation on the War Chariots for
Logical Reasons! :) Bringing a Burning Fire or Fire Place on a War Chariot is not Logical,being inconvinient and dangerous to the Crew! :) So instead of the Fireplace we should get a Barrel with Beer and Cups Attached to it on the One Side of teh Chariot and on the Other Side a Packages with Food and Medical Supplies,it WILL HAVE the
Same Effect as Healing Building just with different Visual Look and name!It can be called "Provisions" or "Long Road Supplies"! :)
I think this all Summorize the ideas being Polished till now,if someone disagrees or has something to add,I will be more than happy to add his idea or discuss it here! :)
Greetings and best Regards to all! :)