1) My favorite heroes must be Saruman, Lurts, Éowyn, With-king and Boromir (Even though I think that Boromir, Lurts with bow and Witch-king is too weak) That would be my favorite heroes for now. But if we include the factions not included heroes, then I would say Thranduil, Galadriel, Arwen, Tauriel, Goblin King and The defiler.I agree with you man with all points.Especially about wizard heroes.Blast and wop is really weak.Also fireball ability is so weak.Cant kill even gondor knights(without armor).
2) Well, I do find Beregond boring, I think it's beacuse of the way he attacks with his spear and his abilities is not uninteresting but not interesting either. I don't find the Nazguls as interesting as I think they should be - but I do use them. I also think that Gothmog's attack damge is to low and that Mollock has to low health considered that he is a troll - But they're fun.
3) I think you did a good job making all heroes have some sort of "role" Some is meant for tanking and some is meant to deal damage. But yeah most of the heroes are fun to play.
4) In the beginnig when I started playing the game I needed to adjust to the fact that heroes aren't that strong anymore - with that said, after I tried it a lot, I think that it was a good idea that you did what you did, but some heroes have to low health I think (Gandalf, Witch-King, Gothmog, Mollock, the Nazguls, and maybe Boromir) Roahn heroes are nearly "perfect" I think.
5) Lurtz with bow is seriously too weak. Boromir has a very low damage also (I know he is tank, but then again) Gothmog has a low damage too. Nazguls and Mouth of Sauron do not damge enough in my opinion. Again Rohan heroes is nearly "perfect" in both health and damage I think.
6) Again, Lurtz with bow is not sufficient enough. Bregond with bow could also get a little stronger, but only a little I think. Faramir is good both ranged and melee if you ask me.
7) As of now I think that Gandalf is far too weak (considered his cost - for now I would say he should cost 2000-2500) I think that both Wizard Blast and Word Of Power should damage units to the "red bar" - Wizard Blast now do only half the health of units (which I don't think is enough) I agree that these abilities should not kill all units in the area, especially when units are clumping) That would be to overpowered in my opinion. I think that damaging to the "red bar" would be a reasonable solution. I would like to say that I think that Saruman is good though (he is as he should be, perfect) Although I would wish that his fireball were much stronger, against everything, especially heroes (like in the vanilla game, he used to have a significant damage on heroes.) Éomer's spear is also kinda useless to me (Do not damage enough) Théoden's favor was also better before - just normally experience. Nazgul's curse blade is also kinda useless to me ( I never use it) Mouth Of Sauron's beam does not damage enough, but all his other abilities are great and usefull. I would also like to say that you did an excellent job with Sharku, he has really improved since vanilla were he was extremely vulnerable.
8) I think I already answered that question above.
9) I think Word Of Power and Wizard Blast should damage to the "red bar" not the yellow as it is now - that is too low.
We wanted heroes to shine when used in combination to normal troops, with the troops guarding the hero and the hero supporting the army. They should not be one-man armies, but they should still have a significant influence on the battlefield if you combine them with your soldiers and play them well.
Bill Ferry: I don't like this character in Edain mod, he has bad voice and abilities.I agree with you 100% on this. Mauhur would be a better and a fitting replacement.
I have a feeling that Bill does not fit into Isengard. Maybe Mauhur would be better as scout.
Mollock: He's too expensive and he not very interesting character.I agree as well.
I think wizards over all need a rethink. I would like to see Wizards gain more powerful defenses, but lose the army killer function entirely. Add a powerful army buff to Gandalf, and massively bump up the power of Istari light, but remove entirely word of power. Let him be the guy who kills a Dragon, or slays a Balrog, but that horde of enemies, well you better make sure you brought an army... We need to return to Tolkien with our wizards, not be stuck in Harry Potter.
Let him be the guy who kills a DragonGandalf is dragon-slayer? 8-| ... Poor Bard. :(
remove entirely word of power:o ... This simply isn't possible. Word of power is his iconic ability from BFME1. In the Hobbit movies, Lotr movies and even in the books we can see that he casts powerful light attacks.
i know gandalf the gray faces more direct challenges but still saruman wins over him
and also i know i said it for too maaaany times and im probably annoying by now sorry for this but i think gandalf the gray and gandalf the white should not have the same powers like the light of istari. the word of power can have other visual effects and he can say "YOU SHALL NOT PASS" i think that will be awesome
well i changed my thoughts i dont want to change the word of power but maybe the team could change the blast you know a cosmetic change same skill different visuals only when he is gray
I also don't understand why all heroes that can switch weapons, regardless of faction, deal half damage at range than they do in melee.
Additionally in regards to their cost, why does a level 1 hero cost the same to revive as a level 10 hero?Mostly technical reasons. We discussed that and sadly it isn't so easy to implement that.^^
I can understand your reasoning here, but it really does not make any sense that some heroes can gain better damage in melee. Examples include Faramir, Legolas, Haldir. For certain heroes who are iconic for using the bow, you should change it so that they are stronger damage at range, but higher armor in melee combat, so that way it remains balanced. Also I can assure you, units that remain on their bow don't level up, the only way to level up a hero reasonably fast is to put them in the middle of your main army in melee mode, sitting back doesn't work. This is especially true for Lurtz in Isengard.
In general: In my view, all heroes are too weak in late game. Even if you have them in the middle of your army, their weak health and armor values mean that they end up dead much faster than your main army of troops. I think a balance should be found, between their health values originally and in the recent update that heavily nerfed them.That heavy nerf was 500 health for every hero, so between less than 10% and 15% depending on the hero. We could easily increase it by 250 or so again, I'm just surprised this makes such a massive difference.
Théoden is my favorite hero in the mod, Glorious Charge is the best ability ever. I do have a problem though, any ability that freezes units essentially negates this ability. So for Mordor, you can summon Shelob and freeze half the army of Rohirrim mid-charge, neutralizing most of the potency. I would like to see cavalry made immune to the effects of paralyzation while under the effect of Glorious Charge.I have to say I think it's actually pretty cool when abilities have some counterplay instead of being just "press this button to win the battle". Why shouldn't you be able to stop a cavalry charge with a stun? In general, it's not possible to make units immune against stuns in any case, you can only make them immune against fear effects.
We could easily increase it by 250 or so againI don't think that heroes need a buff, the game is very hero-heavy at the moment. In Lategame the player with the higher level hero wins, because they can kill heroes with lower level and can kill armys with their skills.
Well, in late game when both players have big armies with upgrades, not in lopsided matches where 1 player is stronger, but where both players are more or less equal, heroes always just seem to die first. I'm not sure what kind of damage it is, I think its just the general lack of health and armor means that they die faster then a battalion of upgraded elite units. This is especially true with Isengard and Gondor. By the way Skeever, obviously if your winning a very 1 sided game and your heroes are higher level, they are going to win the match for you. All my points here are if the players are more or less evenly matched. 1 thing is also certain, heroes are EXTREMELY vulnerable against fire arrows, they can shred through heroes in seconds. 3-4 Ranger battalions with fire arrows can kill most heroes, sometimes even if they are level 10.
That's good to know, I've been wanting a buff for Eomer for some time, even made a thread about it, which got overrun by people wanting to make Erkenbrand a full hero [uglybunti]
Well, all Rohan really has against Mordor in the late game is Glorious Charge. So Shelob being able to freeze your entire army mid-charge, is, essentially, "press this button to win the battle". Late game Mordor's infantry is superior in every way to Rohan's peasants, and most players will have gotten the fire arrows on all of their sentry towers, making bases immune to Ent summon(which is the 2nd weakest 10 PP power in the game in my opinion, behind Gondor's Rohan Answers!). Shelobs web really does need a fix, being able to freeze the entire enemy army like that on top of Shelobs abilities is too much for a 3 point power. Its not so bad with Lothlorien because that's all their 3 point power does, and its a fairly short duration. Shelob's web lasts for a lot longer unless I'm crazy, and obviously you are still summoning Shelob, who can deal some good damage on her own. Its unfortunate that there's no way to make units immune to the effects of paralyzation.
All my points here are if the players are more or less evenly matchedI talking from this to.
heroes always just seem to die firstThan don't run with your heroes in the big army, than they overlive and be very strong.
Shelobs web really does need a fix, being able to freeze the entire enemy army like that on top of Shelobs abilities is too much for a 3 point power.When Shelob's web were weaker nobody will use this spell. Don't clumb your army, when you don't want that Shelob freeze them.
you cant spam heroes like units man and they die fast so whats the point in having a hero just spam unitsHave I say something about herospamm? :o
This.ZitatWe could easily increase it by 250 or so againI don't think that heroes need a buff, the game is very hero-heavy at the moment. In Lategame the player with the higher level hero wins, because they can kill heroes with lower level and can kill armys with their skills.
Next patch will all units 20-30% fewer live, I hope this will be so for heroes too.
I agree with KryptiK on this one, the web needs to have a smaller aoe. Otherwise, if the aoe is to stay the same, the duration needs to be reduced. I do favor the first solution though.ZitatShelobs web really does need a fix, being able to freeze the entire enemy army like that on top of Shelobs abilities is too much for a 3 point power.When Shelob's web were weaker nobody will use this spell. Don't clumb your army, when you don't want that Shelob freeze them.
What I do think does add to the frailty of some heroes is the back stab and retreat mechanics. Saruman, for example, is often seen as too fragile, not only because of his role in the movies and the lore that create a too powerful for balance image of him, but also because I find him rather slow.Saruman is as fast as every standard infantry unit. Apart from that, it's kind of your (not you personally, Odysseus) own fault when a hero gets isolated. Start retreating them a little bit earlier to keep them protected by the rest of your army and you should be good. Pretty much what you said later on: Micro is important.
[...]I feel that when I lose or make a frustrating mistake, I blame myself and strive to improve myself first, before blaming the game.Well said. :)
I agree with KryptiK on this one, the web needs to have a smaller aoe. Otherwise, if the aoe is to stay the same, the duration needs to be reduced. I do favor the first solution though.Than Mordor needs a other Hero Killer, because Shelob is the once Counter that Mordor has against Heroes how Aragorn and Gandalf.
Erkenbrand should a full heroThan post your ideas in the Rohan Threat.
i think they should make a one unit counter gandalf or something or a hero countering gandalf or make him a lil bit cheaper 3000 gold is too muchGandalf can kills units, armys and heroes with spells, has a horse to be fast and he has at level 1 herokillerdamage. This is very strong, he is one of the stronges heroes in the game.
his lvl 1 skill do more dmg to units and do nothing to heroesYes, because he is a masslayer and not a herokiller. But Gandalf makes more as 500 DMG (herokillerstrength) and his level 2 and 7 skill can kill heros easy.
one hero as you said he is a mass slayer and he dies fastWhat do you mean exactly?
Shelobs web is currently suffering from the exact same bug that Corrupted Théoden used to have on his traitors ability, even though the cursor makes it seem like it will affect a single unit, it actually affects many units. The fix is simple, just give it a small radius, the same way you did to Theodens traitors ability. It would not at all affect her ability to kill heroes, which is her role, it would just prevent her from freezing entire armies for the slaughter.That didn't actually solve the Theoden problem. If an ability affects more than one single unit, it will always hit every single unit in that spot - thanks to clumping that can be an entire army. That's why we had to give traitors a timer, there was literally no way to prevent you from stacking all your peasants on top of each other and turning them all into traitors. We can reduce the AoE of Shelob's web, but it will always hit all units in that area. There's no way to code it so it will always hit only one unit.
As some have already said, we will try units with 20% less health in the next version to see how that feels and how people enjoy it. Do you think heroes should also get 20% less health alongside that? Or do you think they're already fragile enough?When the damage be the same how in the moment, than it is ok when they have the same livepoints. But then their normal Attack must be weaker, because with the same Attack how now they will kill so heroic Units and trolls to easy.
This fix should work well for the web too, I'm certain of it, anyways it can't hurt to try can it?The radius isn't very big in the moment I think.
well i think some heroes for they role need more work i dont speak just for gandalf you know eomer is a mass slayer and he is not that good at mass killing and also he dies fast too so how can he mass slay when they kill him so fast so give him more armor and leave the hp as it isYes, Eomer need a litle buff, but when he has to much armour and livepoints he will be a tank, not a masslayer.
I think he means Gandalf is a mass slayer and he must fight at the front. And because he fights on the front, he gets damage. If he gets damage, he will be die.one hero as you said he is a mass slayer and he dies fastWhat do you mean exactly?
But than it is a tank :DI think he means Gandalf is a mass slayer and he must fight on the front. And because he fights on the front, he gets damage. If he gets damage, he will be die.one hero as you said he is a mass slayer and he dies fastWhat do you mean exactly?
And he will be die becaue he hasen't a high amor.
So a mass slayer needs a high armor^^
And when a Masslayer is a tank, and massslayer+tank is to strongNo. All players focus the masssylayer, because he has AoE. If all focus him he will die in short time.
I'm not saying that his abilities aren't good, but I don't understand why he has to sacrifice armor and speed to get them. The other Ring heroes all get a full roster of new abilities and don't receive any penalties, except maybe Gandalf the Corrupted, be he is terrible as compared to Gandalf the Challenge Master so I never use him anyways. As I said, I think he should absolutely keep the tradeoff abilities, but he should also get some new abilities in addition to the tradeoffs.
thanks thats my pointZitatAnd when a Masslayer is a tank, and massslayer+tank is to strongNo. All players focus the masssylayer, because he has AoE. If all focus him he will die in short time.
Edit: So I agree Gandalf the gray.
...Or you can reduce the health of troops as Lord of Mordor just told us, that's the other side of the coin :P. Also worth a try, methinks. Just watched a pvp game on youtube where upgraded Uruk-hai were tanking Word of Power a couple of times. As an example. I could post the link to show you how little Word of Power seems to do against a fully upgraded Uruk-Hai army, for those that want to see?
As some have already said, we will try units with 20% less health in the next version to see how that feels and how people enjoy it. Do you think heroes should also get 20% less health alongside that? Or do you think they're already fragile enough?
We've also been thinking about increasing hero armor against archers, because archer focus fire seems to kill heroes too easily at the moment. Unlike melee, there's not much you can do against it, if you keep your hero surrounded by defenders the enemy can still focus him with the entirety of his archers. I think it's more interesting if you actually have to get close to heroes, then it becomes a question of how safe you can keep yours and how much risk you take with them.I dont find that the hero armor against archers should be increased, because how do you should counter a Word of power from Gandalf when he rides. If the archers focus a hero than take him back a little bit and maybe the opponent dont pay attention and the archers run forward, also if he focus my hero my army can fight without archers damage. I am against that safely hero gaming, heroes should stand out with their abilities not their armor.
i think the best thing to do here is to buff heroes skillsWhen you buffed skills more heroes are to op. In 3.8.1 was Word of Power not allowed, because it was a all killed klick to win skill.
Isengard are extremely OP in late gameDon't let Isengard come in the Late Game. Isengard is easy to defeat in 1v1.
It's Isilpro's account on Youtube, since he seems to be the only one to deliver above-average level pvp play.Nothing against Isil, but he isn't a very good player. His game wasn't very good, he let Isengard come in the Lategame and looses against a multiplayer beginner. (John Doe) And he has just spammed Towerguards.
Buffing heroes armor against fire arrows is ok, but please don't increase their resistance against regular arrows. Standard archers barely do no damage to heroes.We'll start with just a buff against upgraded arrows then :) How much armor would you say is reasonable?
Babysteps will probably do the trick
What is there to say? I already knew that Gondor cavalry was better than Rohan cavalry man for man. Rohan is still superior, for 4 reasons: all of their heroes can mount to provide support, they cost less money and cp, so you can get more of them for less than Gondor can, the Rohirrim of the Eastfold have a superior formation, and finally the cavalry of Rohan get many more leadership and support abilities to keep them alive longer. I don't really understand what people think doing a 1v1 matchup proves between only 2 battalions proves, every time an enemy Gondor has dared to try and out-cavalry me they've regretted it. Although if the team wanted to buff Royal Guard a bit I wouldn't be against it, I definitely think that Royal Guard are not worth their price tag right now.
The best way to lose my attention is to derail this thread :P If it's not about heroes, it has no place here. Bugs should go in the according bug thread and we'll do our best to fix them (we being Ealendril, because that's not even my area ^^).
DieWalküre,
About Naryan ring: This game is about the war of the ring, and at the time the ring was already a long time ago at Gandalf.
I have nothing against the ability of Cirdan, but here we are talking about the new capabilities of Gandalf, that he need.(This is just my opinion and I understand that a team pleased the current implementation).
But I think that more abilities at Saruman and Gandalf increase their usefulness.In addition, it will add even more fun to play with them.Add Narya ring was just a small idea.
But I want to say again: Gandalf has is only active magical abilities, but as we know from the book, his main strength was the ability to ignite the hearts of those who are struggling with Sauron.