Modding Union

[en] Edain Mod => [Edain] Suggestions => [Edain] Dwarven Suggestions => Thema gestartet von: Elite KryPtik am 30. Okt 2015, 00:37

Titel: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 30. Okt 2015, 00:37
Just found this clip from the extended edition, this is a freaking brilliant idea, which I'm not sure is even possible in the game. Having the ballistae in this scene in the game would be absolutely incredible if its possible, and if the team likes it. I know that they haven't agreed with all the concepts of the movie, but this is a damn good one in my view.

https://www.youtube.com/watch?v=BkgLCrjcyHo
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 30. Okt 2015, 00:54
I am a big fan if the Iron Ballista I loved them in the Movie but I doubt the Anti Arrow Effect can be used or goos for Balance! :-)
But the Ballista however can make an excellent Anti Infantry Weapon as in the Movie !I have actually created a Thread about the Dwarven Siege Weapons and suggested it long time ago,you can take a look there mate ! :-)
But I do support the idea of the Ballista in Iron Hills! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: WarOfTheRingVeteran am 30. Okt 2015, 01:24
Even if those ballistas will be used in game (which would be very nice), I doubt they'll get that... well, as LordDain said: "anti-arrow effect". Though one of the ET members (I don't remember which one) said it'd be possible. But we'll see :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 30. Okt 2015, 01:37
Yup the Anti Arrow Effect is possible to a degree but too complicated and I doubt it will get good use in game as it would im Movie.or Real Combat ! :-)
But Iron Ballista with some Extra DMG against Infantry or with some kind of Knockback similar to the one in the Movie will be nice and will fitt the DMG which is the Main Strength of Edain Iron Hills! :-)


Here is link to our old Unique Siege Weapon Thread for Each Kingdom for Balance! :-) If you haven't seen it you can take a look if you want to! :-)
Zitat
http://forum.modding-union.com/index.php/topic,31526.0.html
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 30. Okt 2015, 04:05
I have seen it, but there are faaaar too many posts to be worth reading through at this point. I would love to see the anti-arrow effect, that is such an incredibly brilliant and unique concept. Say what you want about the third film, but the extended edition really makes those battle scenes epic.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 30. Okt 2015, 04:23
I too am very found of the Anti Arrow Effect it is simply epic and really useful to counter Volley of Arrows and at the same time it adds Anti Infantry Effect too because of the Splash and Area DMG the Chains do! :)

But if the Anti Arrow Effect is too complicated and hard to use in Game I suggest if it is possible to add Visually those Chains and implement the Anti Infantry Effect ,I mean when the Iron Ballista fires we see the Chains Swirling and when they hit they do some Mediun Area DMG and Knockback but not too strong to make it OP! :-) It will fit the Nature of Iron Hills Strength and it will be one really unique Siege Artillery Weapon! :-)
What you think about that!?

Greetings ! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 31. Okt 2015, 13:19
I'm in favor of giving Iron Hills the Iron Ballista. First of all, giving every Dwarven faction a different siege weapon makes them even more unique from each other, and it would be nice to give a Dwarven faction, in this case the Iron Hills, a Ballista instead of a Catapult. It's the same idea as the ranged units in the Dwarven factions:

- Crossbows for Ered Mithrin
- Archers for Iron Hills
- Axe-Throwers for Erebor

I think that this logic should also apply to the siege weapons in the Dwarven factions, and giving the Iron Hills a Ballista is a good start :).

A Ballista is historically a real unit killer, but was not used against big castle walls. That's why I think the ballista should deal great damage to units, but less damage to buildings. However, as they are counted as siege weapons in the game, they should ofcourse deal more damage to buildings than regular infantry units.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 31. Okt 2015, 21:33
Do you mean Crossbows for Ered Luin not Mithrin!? :)

Well I personalyl always thought that Crossbows are more like Iron Hills style than Ered Luin but that is completely another Topic! :)

On the topic at hand,I do agree with you! :) Ballista will make IHs more uniqe than the other 2 and yet Again Iron Hills can still have its cool Triple Catapults on the Walls! :)

As I have said I tihnk the Ballistas should do some Moderate DMG to Infnatry with some little Knockback as in the Movie!What you think about that mate!? :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 31. Okt 2015, 21:55
Ballistas should not replace katapults, as ballistas are no proper weapon to destroy buildings (as Fredius already stated).

I´m okay to implement it as an additional ranged weapon against units, maybe as a special weapon especially designed against siege weapons with high range rather than specialised against masses of normal troops.

BUT: That anti-arrow thing is absolutely unrealistic and furthermore it´ll be nearly impossible to use it in game.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 31. Okt 2015, 22:01
Now I see your point and agree! :)

I wil lsay that is not so unrealistic nor impossible,but rather too complex and complicated to proper use in game so yeah I to do not think the Anti Arrow Effect should be in game!
:)

I think they ca be good against Infantry but not OP and doing mas damage and all,but rather small effect on Units and better against other Siege Weapon! :)

Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 31. Okt 2015, 22:17
If you look on real historical use of ballistas, they were used to shoot one single, heavy targets (ships, siege towers, battering rams, wooden pallisades where archers hide etc.) rather then just firing somewhere in the middle of some people running around.

Reason is that a bolt (no matter how big it is) does not really have any "area damage". It hits a single target very hard, maybe crushes through and hits someone hiding behind an obstacle, but that´s it.

Therefore I´d prefer that ballistas:
- should get very high damage against single target (but only little damage against buildings, maybe except gates)
- a very narrow, but strong area damage (like 1 - max. 2 meters in real scale)

Their use would then be:
- shoot on enemy siege weapons
- shoot on trolls, mumakils...
- shoot on units in defensive block stance, for example tower guards (due to the small but strong area damage they´d be hit much harder then troops in lose formation!)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 31. Okt 2015, 22:21
Well the Are DGM and the Small KNockbacks with this parcticular Ballistas comes from the Chains on the Bolts! :)

But that aside I do agree with your udea about against what they should be used! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 31. Okt 2015, 22:24
Well the Are DGM and the Small KNockbacks with this parcticular Ballistas comes from the Chains on the Bolts! :)

yes... which is why I was talking about realistic use  ;)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 31. Okt 2015, 22:27
We had long discuission long time ago which I do not wish to repeat but that is actualyl quite possible! :)

But lets stay on topic !

The thing is if the Catapults stay and the Ballistas are like Extra Siege Unit,similar to the Earth Shaker then as in my Old TThread was about we should find a Extra Unit for Ered Luin too! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 31. Okt 2015, 22:41
If you look on real historical use of ballistas, they were used to shoot one single, heavy targets (ships, siege towers, battering rams, wooden pallisades where archers hide etc.) rather then just firing somewhere in the middle of some people running around.

Hmm that's half correct, people actually did use them to fire on masses of soldiers, because the chance was big that they would skewer multiple men with just 1 bolt. Source: http://www.militaryfactory.com/ancient-warfare/detail.asp?ancient_id=Ballista

Altough it's a pretty good idea to use them especially agianst trolls or other monsters. What I propose is to give them little area damage, but if they manage to hit they would give a lot of damage to the poor victims. I like your idea about using them against tight formations, they are a perfect counter for that.

However, I do not agree with keeping both the Catapult AND the ballista. Iron Hills already has a catapult when the Ered Mithrin outpost is built, so now they actually have 2 catapults ;).

P.S. Yes Dain I meant Ered Luin Crossbowmen* :D, my bad.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 31. Okt 2015, 22:52
Zitat
The strength of the ballista lay in the ability to heave large spears (or bolts) at formations of massing infantrymen.
quoted from your source, Fredius.

that is why I want it to be specially fit against troops in close formation or clumped troops, trolls, siege weapons etc.

It simply should not give area damage to a bat of archers in lose formation, as in reality it might hit 1-2 people if they stand some meters away from each other.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 31. Okt 2015, 22:56
I think a knockback of 1-2 Soldiers wil lbe jsut fine! : ) And the main Strenght shoudl against Tight Formations and Shield Walls and etc. as korner said! :)

But I stil lthink ti could be ncie if the Swirly Chains can be showed somehow in Game and to represent better the knockbac or the are dmg! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 31. Okt 2015, 23:07
If we are looking for another siege weapon for Ered Luin:

I´d prefer something like this:

https://www.youtube.com/watch?v=i4QPtzUcCVA (https://www.youtube.com/watch?v=i4QPtzUcCVA)

 :D
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 31. Okt 2015, 23:20
Now that makes them certainly "unique" :P.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Gandalf The Gray am 1. Nov 2015, 02:00
well i agree, the Ballistic weapons should be used for killing infantry and should get a knock back because of the chain that would be awesome 
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 1. Nov 2015, 06:21
I think we have gotten a little off topic here.

korner: Many things in the game are "unrealistic" that's what makes it awesome. The whole point of this thread is to get the ballistae as they appear in the movie, removing aspects of their use defeats the purpose of my idea here. I can agree the anti-arrow may be a little hard to implement due to how the game handles ranged units, but that doesn't mean they couldn't have the spinning chains and have a small area damage. Additionally, I see no issue with having them added alongside the current catapult, after all Erebor get the Earthshaker, limited to 5, so we could get this ballista, limited to 5. As for the argument that they get a catapult on top of the Ered Mithrin outpost, its immobile, single shot long reload time weapon, not a real mobile catapult.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 1. Nov 2015, 08:49
okay if you don´t want us to discuss about details of the proposal and just want a yes or no to 100% implemetation of your idea:
then I have to say I am AGAINST implementation of Iron Hills ballista at all.

I would support its implementation, if that little feature would be taken out, but that´s obviously not part of this discussion...
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Adrigabbro am 1. Nov 2015, 09:32
I strongly suport korner's idea here. In 3.8.1 siege weapons were way too efficient against troops and it was not healthy for the gameplay. However, the idea of an "anti monster/siege wepaons ballista" looks very good and unique.

EDIT: the title is "new Iron Hills unique siege weapon". I think w're quite on-topic.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Melkor Bauglir am 1. Nov 2015, 11:46
Zitat
Additionally, I see no issue with having them added alongside the current catapult
Well, I do see a ton of reasons not to add it or at least add it in a different way if you ask me. (And BTW, I brought this up every single time there was the idea to include the ballista for IH and there was NEVER someone to answer this question. ;))

1. Why does everyone keep bringing up the earthshaker if it comes for the catapult? Let's just for the sake of argument presume that the shaker is not a more unpractical ram which has technically no real use and is therefore more of less not an improvement for Erebor. Let's in fact pretend that the shaker is extremly powerfull against buildings and really helps Erebor. Then it's still only useable against buildings, does therefore the job every catapult or (especially) ram can do, so even then it's no improvement for Erebor! (Note that this doesn't mean he is necessarily weaker than the ram / has weaker destruction power: As long as it doesn't give Erebor an strategic option like destroy the fortress while he is away or things like that, it is technically a redundant unit. In a real game you will use the shaker (if you actually do!) in a situation to crush his fortress, destroy walls and buildings and so on -which is exactly the purpose of rams! Therefore the shaker is not a real unit if you want to put it that way.)
Now for the ballista a unit which should be exclusively strong against infantry and siege via knockback and strong single target damage. How is this no improvement in power for IH? First of all it would make the perfect bunker unit because it could snipe siege units. Then with "strong against units" I expect it to really matter against units. Am I right about this? If yes, tell me how a unit which can combat the enemy army in an additional way is equally strong than a unit which can just be usefull against the enemy fortress (which in practice requires the dwarves to have already defeated a good chunk of the enemies army).
---> To sum up: There might be a way to balance the ballista, but there is no way to balance the ballista between the 3 dwarven realms. (OK, there is; my point it the ballista would buff IH and the shaker is no argument why this is fine. xD)

2. If I remember correctly IH-catapults are already the dwarven catapult which the highst single target damage yet smallest area of effect. So what is the point of the ballista in the first place if you're talking about IH? [ugly]
Eventhough a buff for the faction, IH especially doesn't need this unit.
---> This point could be solved by switching Ered Luin and IH catapults. Just so you know I'm not the complete spoil sport if it comes to dwarven suggestions. ;) However than again the ballista would definitely buff IH, so you are kind of stuck in a situation where the ballista is either redundant and possibly a severe buff or just a straight buff.

3. I wrote it already once: I am no fan of just adding a unit and then immediately hard-capping its numbers just for the sake of balance. This is appropriate for real hero-units, in this case however, I'm going to say that designing a normal unit and keeping problematic concepts (like the 3.8.1 siege damage against troops), but then limiting its numbers so this problem is just quenched directly -that this is (and I do not intend to offend anyone) lazy design.

4. There seem to be contradicting ideas about the knockback range of the ballista, but please: This constant knockdown for the entire army was probably the most disgusting feature catapult-spamm did ever possess. If this was ever the case (because it could very well, considering the movie scenes), please no! If not, just ignore this point. ;)



No the following points are really minor as they are only personal preferences: I found the idea of dwarven ballistas very neat if it wasn't for this godawful chain *******. 8-| I know, personal preferences and stuff, but I can only take a certain level of stupidity in one scene and this was well beyond it. And no this scene is in no definition of the word "awesome" for me. OK, I'm studying physics, so I might be sensitized a bit... :D
---> What I am trying to say is: If the ballista was to be integrated in the game, take away the chains...

If you would ask me, what nobody does as I know (this is probably the most destroyed reference to Gimli ever written xD), I would include the ballista for Drar: This guy is supposed to be a building destroyer and his skills are severely or boring. Why not give him a stationary ballista instead the sabotage ability?


Greetings
Melkor Bauglir
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 13:19
I am always happy to see someone thinking in such detail no matter the Topic! :) It really mans that people care for the idea,for the game and for the Mod! :) Thank you for the feedback firstly! :)

1. People Bring the Earth Shaker because even if he is currently Weak he still is an Extra Unit which other Kingdoms do not have! :) And I personaly like the idea about the Earth Shaker but all it needs is a little buff to make more useful and I will love to play him more! :) May some Extra Protection or Armor and little bit more Damage or new Ability in addition to the current one! :) We just need to improve him a little! :)

2.Well I love the Iron Hills Catapult but we just thought that since aall 2 Kingdoms have Catapults may one of them should have a Ballista! I guess it is about having something diffrent than Catapult and it seem some people like the Iron Ballista and if adding it as an Exra Unit is no good we decided to give an option to replace something! :)

3. The idea with Limiting it is based on the fact that Earth Shaker are Limited and if the Iron Ballsita is ever added as an Extra Unit for IHs then it is logical to Limit it too,especialyl if is strong,thats all! :)

4.Abou the Knocback,I agree with you about the Old Version thing! :) But with the Iron Hills Ballista we can think of something better and more unique! :)
For Example we can have CHain Bolts which wil lbe stronger than Infantry and will do some Moderate Knockback but the Ballista will need like 10sec CD (or more or less) before it can "reload" and fire! :) Next we can give it Normal Piercing Bolts which wil lbe strong agaisnt Singe Targets as korner said Trolls,SIege Units and such and will not need to Recharge so much or not at all! :) What you think about that!? :)

And if the Ballista is an Extra Unit like Earth Shaker then of course we shiould find one for Ered Luin too! :) I my odl topic I suggested a Siege Unit which can protect your Units doruing Castle Attacks but if that is not good enough I have found this really cool and interesting idea from WETA Designs which can be used for Ered Luin! :)


Thats how I called it of course do not take it litterally! It wil lbe strong against Multiple Foes or something liek that but I have to go now and we can discuss it later!Hope yo uguys like it!

Greetings to all! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Melkor Bauglir am 1. Nov 2015, 16:57
OK, replacing the current catapult with the ballista should be no problem. Maybe IH could then keep their unique catapult as an fortress expansion (instead of a ballista) so the three-shot catapult would not just be removed? (Or in reverse, that the ballista becomes a defense structure and the catapult stays. This would probably be more logical because then the anti-siege function could be implemented, but on the other hand the ballista couldn't be used in real fights. ;))
Then it arises another question: What about the flaming shot upgrade for IH? Flaming ballista arrows (though pretty nice xD) would certainly look a little weird, so I'm not sure about this. Perhaps we generalize the artillery upgrade in something like "Dwarven Inventiveness" or "Special Ammunition" which grants flaming shots to Ered Luin and Erebor catapults and the weapon switch to chain bolts (still not so convinced of this :() for IH. Or just keep it like it is, e.g. in "Medieval: Total War" ballistas can also use flaming shots, so it shouldn't be complete nonsense. ;)

Now, if we should conclude in adding the ballista as a special unit (which I wouldn't like so much) I don't think that just buffing the shaker will change anything. The problem IMO is, that the ram and the shaker serve exactly the same purpose, so either of them should be useless (especially because clumped production facilities are a thing of the past without free building -that was the one thing the shaker was good at!).
Maybe he can become something like a disruption unit which has to get close, but can then knockdown, slow and push away chunks of the enemy forces? However for a device that would probably not work in real life (and even being a fantasy world, most of our rules do apply to Middle Earth!) this would eventually be too big of a role. ;) I mean it's not that the dwarves are unable to build low tech gear of extremly high quality (being both traditional, but excellent craftsmen), but they aren't earth benders. xD

So there is probably nothing really specific in this comment, I'm just kind of throwing ideas left, right and center. ;)


Greetings
Melkor Bauglir
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 17:07
Actualyl it was my orignal idea that Iron Ballista should take the Place of Catapults and the Uniqe Three Shot Catapult should be a Fortress Defence Unit! :)

Well the Iron Ballista can get something like "Dwarves Steel Bolt Head" which will do more Piercing DMG to Single Targets or the Upgrade can be "Chain Bolts" which will unlock the rechargeable Ammonition like I said before that!? :) Since it will be more like Strong Against Units and Single Targets(Trolls,Gates and Siege Machines) its Upgrade can be somethign which increases slightly their efectiveness against Units as we said above with the Small Knockback from the Chains!? :) I think the Chains wil lbe godo as and Upgrade for the Iron Ballista!? :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Melkor Bauglir am 1. Nov 2015, 17:20
Zitat
Actualyl it was my orignal idea that Iron Ballista should take the Place of Catapults and the Uniqe Three Shot Catapult should be a Fortress Defence Unit! :)
Damn. ;) I would certainly like this implementation!

Now, if the chains should be included, I also would prefer them as an upgrade. I mean the idea of attaching something heavy and spread out to a fast moving projectile is actually pretty intelligent, it would certainly cause a lot more damage even for the loss of range and accuracy. But it is probably something too "special" to be available from the start.
And yes, that was exactly my intention: Such an upgrade would unlock the weapon swap, which then worked exactly as proposed by you! The ballista could then actually hit and knockdown a pretty large area, because the main problem (chain knockdown because of high fire rate -yes, it's weird, that "chain" does appear in this term, too! :D) would be totally solved by a bad rate of fire.
I was suggesting such a general upgrade for artillery because the game can't deal with too many different upgrades. On the other hand an additional upgrade doesn't matter at this point. ;)


Greetings
Melkor Bauglir
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 17:27
Well about the Catapul Defence we seem to think the same! :) You suggested the same thig I was thiking about!  [ugly] So I guess we agee on that matter!? :)

Now about the Upgrade! :) Can I summarize that me and you agree on the part that the Ballista should have and Upgrade "Chain Bolts" which wil unloke the Ammonition Swap from Strong against Single Targets with quick firing rate to Slow Recharge Firing rate with Chain Bolts strong Against Units with Knockback!? :)

And about the Chain whould it be only Knockback or we can dd a little Area DMG like 1-2 Soldiers !? :)

Greetings! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Melkor Bauglir am 1. Nov 2015, 17:34
Zitat
Well about the Catapul Defence we seem to think the same! :) You suggested the same thig I was thiking about!  [ugly] So I guess we agee on that matter!? :)
Seems like it. ;)

Zitat
Now about the Upgrade! :) Can I summarize that me and you agree on the part that the Ballista should have and Upgrade "Chain Bolts" which wil unloke the Ammonition Swap from Strong against Single Targets with quick firing rate to Slow Recharge Firing rate with Chain Bolts strong Against Units with Knockback!? :)
Yes. Eventhough I would also be perfectly fine with normal flaming shots or steel bolts -even the old fire work bolts of the hobbit ballistas could be used. (Fireworks at Bilbo's are made in Dale and there was a specific thing called "Dwarven candle".) OK, now I'm joking, but it should be something of the first three options. ;)

Zitat
And about the Chain whould it be only Knockback or we can dd a little Area DMG like 1-2 Soldiers !? :)
I think very little damage sounds appropriate. I always looks kind of strange if people get flung meters through the air yet stay entirely healthy. I'm not talking about major damage, only so you can realise that you in fact hit someone. :D


Greetings
Melkor Bauglir
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 17:47
I am glad that agreed on that! :)

I tihnk the "Chain Bolts" will be something more unique and interesting than ordinary Fire Bolts!And to have "Fire Bolts " Upgrade for the Ordinary Bolts and then Upgrade to switch Ammontions wel lseem too much or too OP,or you think we can ahve both!? :)

Agree there! After all we saw how much DMG the Iron Ballista did to the Elven Ranks killing doznes and throwing even more aside! :) So I think youare right a Knockback and Smal lArea DMG like 2-3 Soldiers with little DMG on them will be fine or mabe more Soldiers but less DMG ! :) Yeah aotherwise it seems kinda funny to hit and KNockback a whole Battalion and all to stand like nothing happed :D

Plus this will add more fro mthe Movie Feeling and Effect that many fans liked,including me,sadly the Anti Arrow Effect is to ocomplicate to make and use in game so we should enjoy ito nly in the Movie! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 1. Nov 2015, 22:16
so let me sum up:

you want to replace the catapult (strong against buildings!) against the ballista which will be strong against single units/ multiple units with those damn chains?
IH will therefore lose the ability to do ranged attacks on buildings, as they´d only have the rams... (we do not know how strong/ effective the catapult from Ered Mithrin will be).

Why??

And WHY the hell is it necessary to implement those stupid chains which would make the ballista no ballista anymore?
We talked about the real use of ballistas and even you Lord Dain agreed that it´d be more interesting to have the ballista as a special weapon with a certain purpose/ use:
- monsters
- siege weapons
- clumped units

Why isn´t it possible to keep the catapult and use the ballista either as extra unit (I agree that it´d be imbalanced between the dwarven realms) or as an extension to the dwarven fortress (which I´d like)?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Maraelion am 1. Nov 2015, 22:33
I agree with korner. And do not use these nonsense chainbolts.
Greetings
Maraelion
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 22:35
I have no problem with Ballista being Extra Unit!We jsut will ahve to find one for Ered Luin too! :) Replacing the Catapult is jsut on ofthe options we dicussed! :) I do not liek Ballista as Castl Defence the whole point of the Ballista is to be Mobile! :)

The Chains are for the Fans who like them and I am one of them so thats my opinion!Melkor too agreed that we could find a good and realisstic purpose for the Chains!And I gain will say that it is not comepletely unrealistic! :)

That I agree on something doesnt mean I do not agre on another thing too,which one I like more is another thing! :) And I personaly like more the idea which we discussed with Melkor no matter being Extra Unit or replacment Unit! :)

Tha Ballista wiill just have Double Role kinda with the Upgrade! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 1. Nov 2015, 22:42
you always want to find "compromise" between "the community" (which is in that case you and most part of english forum which likes all Hobbit movie stuff, ignoring most part of the german community) and the Edain team (who are mostly said not to like those designs).
Those "compromises" are always: implement something you want.

Why can´t we make a compromise which includes that ballista without those stupid chains??
Don´t you see that all the compromises you suggest are getting 100% of your will?
Don´t you se that there are obviously a lot of people who absolutely dislike those chains?
Wouldn´t it then be fair to say: okay we like to see those ballistas, for the sake of a compromise we can live with having the ballistas without those chains?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 22:51
Are you really trying to turn this peacefull discussion we had till now into a German Community VS English Community~!? The Team always takes decisions based on both Forums the Ram Scout/Cavalry is one example!As if I remember correctly the Scout Unit was suggested by the German Com. while the English(and some German) wanted Ram Riders and here it is the briliant Ram Scout Idea!! :)

I of course will deffend the idea I liek the most,but it doesnt mean I will not agree or hate an idea which is similar to it but without some things! :)

I like the Chains and the Ballistas so I found a way with the help of Melkor to use them and not being so "unrealistic" and OP but just usefful and balanced! :) You like Ballista without the Chains I am fine with that too but ti doesnt mean I will vote for that! :)

So thats why this decisions lay in the hands of the Team! :) Will it be Extra UNit or Replacment is up to the Team too,there ae good reasons for both suggestions so we leave it to them! :)

Do not turn this inot another pintless German VS English "war" about Movie Models on which we stoped disucssing long time ago! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 1. Nov 2015, 23:01
Zitat
Are you really trying to turn this peacefull discussion we had till now into a German Community VS English Community~!?

NO!

I just wonder why especially you ask so often for compromises if something you want does not get implemented immediately while on the other hand you don´t see that compromises are always made by 2 sides and that it´d be kind to say:
"okay I like this ballista 100%, but I do see that other people like this ballista only 90%, so I´ll stand down and agree to a compromise by implementing it 90% to the game."
This is simply how a compromise works.

You can do what you want, but please don´t wine about compromises if you´re not able to agree to/ propose a compromise yourself.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Gandalf The Gray am 1. Nov 2015, 23:26
i think the chain idea is awesome
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Der Dunkle König am 1. Nov 2015, 23:38
I'm completly against implementing these chains. In my opinion they are unrealistic and don't serve a real purpose.
You say that these chains are awesome. But in my opinion that's the problem: They were added to the movie, because they look awesome, just like many other things in the Hobbit movies. But there is no other reason for their existance than that. To look good shouldn't be a reason for adding something to a movie or a mod.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 1. Nov 2015, 23:46
I respect your opinion! :-) But no one said to add them because they are cool and awesome,we found a reasonable idea for them and purpose for Knockback effect! :-)

But you guys again turned it into a Movie Things fight!So I will not bother answering to this thread anymore! :-)

As I said I am fine even without the Chains so any.further discussion will be just pointless Movie fight!

I will be happy to see the Ballista in Mod evven without the Chains so thats it! :-)

Continue the discussion in a direction without the  Chains! :-)

Best regards to all! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Gandalf The Gray am 2. Nov 2015, 01:08
the chain is unrealistic he says the flying lizard that breaths fire its ok xD
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 01:11
Now now let's calm down a bit everyone.

Korner this is just a discussion topic, Dain is not demanding that he wants those chains into the mod, he just gives ideas about how they COULD be used, but that doesn't mean that the team has to agree with every idea he has. Ofcourse you can disagree with these ideas, but you don't have to call some aspects "stupid". For God's sake they are just chains :D.

My opinion about the chains is that they certainly are awesome, but I don't think it's possible to include them, because the Engine does not support this. That's why I don't think we will get it anyway, even if the Edain Team wants it.

Now I forgot something very important when I mentioned the historical use of Ballistas. We are talking about giant Iron Ballistas right now, with bolts two times bigger and heavier than the average human being. They are similair to the Isengard Ballistas, who also deal great damage to buildings, so why not give the Iron Hills Ballistas the same amount of power as Isengard? That way we can also replace the Catapult, instead of having two siege weapons with the same function. I played with the Ered Mithrin Catapult and overestimated their strength, they are not particulary strong against buildings, so they are not a good alternative. But I can live with the idea of using Fortress Extention Ballistas, that too sounds awesome.

I'm completly against implementing these chains. In my opinion they are unrealistic and don't serve a real purpose.
You say that these chains are awesome. But in my opinion that's the problem: They were added to the movie, because they look awesome, just like many other things in the Hobbit movies. But there is no other reason for their existance than that. To look good shouldn't be a reason for adding something to a movie or a mod.

Yeah only you forget that at the siege of Helms Deep they added crossbowmen and even Galadhrim, who are not mentioned in the books either, but they "just look awesome". I don't see you complaining about the LOTR movies in that aspect.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 2. Nov 2015, 01:41
I completely agree with Fredius.
This is a thread meant for discussion, and everyone is supposed to express, in the best way possible, its own ideas, using the most convincing and solid reasons one could.
I'm quite sure that none of us wants another unnecessary fight to take place here, on the Dwarven Section.

The usage of words like 'stupid', 'boring', 'damn' or other similar things is indeed not helpful at all for the sake of a free discussion, with the risk of creating other 'heated scenarios'.
Please, as it was also suggested numerous times in other threads, try to always avoid them; there will surely be other 'effective' and constructive ways to express your own disagreement  :)

i think the chain idea is awesome
agree. Gandalf should have a buff


Furthermore, what's the point of this?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Der Dunkle König am 2. Nov 2015, 01:44
I'm completly against implementing these chains. In my opinion they are unrealistic and don't serve a real purpose.
You say that these chains are awesome. But in my opinion that's the problem: They were added to the movie, because they look awesome, just like many other things in the Hobbit movies. But there is no other reason for their existance than that. To look good shouldn't be a reason for adding something to a movie or a mod.

Yeah only you forget that at the siege of Helms Deep they added crossbowmen and even Galadhrim, who are not mentioned in the books either, but they "just look awesome". I don't see you complaining about the LOTR movies in that aspect.
Sorry, did I ever say anything about the books? The crossbowmen were added to Isengard, because it would have been stupid for the army of Isengard not to have a weapon against the archers on the wall of Helms Deep. In fact, archers and spear-throwers of Isengard were mentioned in the books. They were replaced by crossbowmen to show that Isengard is technologically advanced.
The Galadhrim are a bit more difficult: I think they were added because of dramaturgic reasons. Peter Jackson (or somebody else, I don't know) didn't want the elves to do nothing. They should have their role in the story and not just sit in Lorien and don't care about anything. I don't think that they were added because they look good.

And even if I couldn't convince you about they difference between crossbows/Galadhrim and ballistas: Your argument ist invalid. I could critizise the ballistas for being added because of their appearence and I could do the same with the Galadhrim. How did you know that I like the Galadhrim when you wrote your post? I never said anything about them. I didn't say if I like them now.

the chain is unrealistic he says the flying lizard that breaths fire its ok xD

When you want to create a fantasy universe, you should define what is possible and what not. As I see ist Tolkien took our world and added magic and dragons and orcs and so on to it. But the laws of physic are still valid. And in my opinion these chain-bolt can't work with these laws.
You could replace the word "realism" with "consistence". In the Lord of the Rings some laws of physics are obviously the same as in our world, so, for example, how can Legolas jump over rocks that are falling down?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 02:00
Isengard had Ballistas so whats the problem of Dwarves having Ballistas even without the Chain Bolts!?
PJ added Elves for the dramatic effect and to show that Elves actualyl take part in the War for the same reason he could have send Dwarves from Erebor there? But that aside,PJ added the Dwarven Ballistas to show the inovative and engeering thinking and skills of the Dwarves,since as WETA stated Tolkien do not give full and complete discription of the Iron Hilsl Army and Aramement but rather describes a small Contingent of 500 Elite Veterans and I am avsolutely sure those weren't the Main nor the Whole Iron Hills Army,so PJ and WETA decided to create the culture and the army ofthe Iron Hills to its fullet jsut because Tolkien left a gap there! :)

The use of those Chains is not absolutely and completely impossible!With right engeneering and craftsmanship it is possible but may be with smaller range! :) But we discussed this long time ago and I do not wish to start over again so as I said in my previous comment lets continue the discussion for how and should be the Ballistas included but without the Chains!? :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 02:05
Sorry, did I ever say anything about the books? The crossbowmen were added to Isengard, because it would have been stupid for the army of Isengard not to have a weapon against the archers on the wall of Helms Deep. In fact, archers and spear-throwers of Isengard were mentioned in the books. They were replaced by crossbowmen to show that Isengard is technologically advanced.
The Galadhrim are a bit more difficult: I think they were added because of dramaturgic reasons. Peter Jackson (or somebody else, I don't know) didn't want the elves to do nothing. They should have their role in the story and not just sit in Lorien and don't care about anything. I don't think that they were added because they look good.

And even if I couldn't convince you about they difference between crossbows/Galadhrim and ballistas: Your argument ist invalid. I could critizise the ballistas for being added because of their appearence and I could do the same with the Galadhrim. How did you know that I like the Galadhrim when you wrote your post? I never said anything about them. I didn't say if I like them now.

I simply mentioned those things because you complained about the things that were added specifically in the Hobbit movies because they look awesome, but I don't see you complain about LOTR. But I apologise about mentioning the books, I see too many people complaining about the Hobbit Movies because they are not perfectly true to the books, while those people at the same time fail to see that LOTR has the exact same problem, and I'm getting a bit sick of them xD.

And to answer Dain's question, I myself think that they should replace the Catapults and have the same stats as the Isengard Ballista, because we're talking about Giant Iron Ballistas with Iron Bolts, which are perfectly suitable to destroy buildings. A second option that I too like is to add them as fortress expansions.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Der Dunkle König am 2. Nov 2015, 02:16
Isengard had Ballistas so whats the problem of Dwarves having Ballistas even without the Chain Bolts!?
I never said that I am against ballistas without chains. I'm not sure if I want them, but if I want them, than the way korner described them.
PJ added Elves for the dramatic effect and to show that Elves actualyl take part in the War for the same reason he could have send Dwarves from Erebor there?
Dwarves of the Erebor were never introduces to the movie (except Gimli). But Lorien was. The usual audience, that didn't read the books, doesn't know about the Erbor, but it might ask itself why Galadriel doesn't do anything.
You might explain it that way. But in fact what you said isn't really false.
But that aside,PJ added the Dwarven Ballistas to show the inovative and engeering thinking and skills of the Dwarves,since as WETA stated Tolkien do not give full and complete discription of the Iron Hilsl Army and Aramement but rather describes a small Contingent of 500 Elite Veterans and I am avsolutely sure those weren't the Main nor the Whole Iron Hills Army,so PJ and WETA decided to create the culture and the army ofthe Iron Hills to its fullet jsut because Tolkien left a gap there! :)
The dwarves had to arrive at the mountain very quickly, why should they bring these heavy ballistas? And why did they use them at all, they could have protected themselves with shields and armor.
The use of those Chains is not absolutely and completely impossible!With right engeneering and craftsmanship it is possible but may be with smaller range! :)
You keep saying that, but nobody ever proved it. I will believe you that the chains are possible when someone presents me a real explanation, how exactly they can work. (But even if that happens I still wouldn't like they ballistas.)
But we discussed this long time ago and I do not wish to start over again so as I said in my previous comment lets continue the discussion for how and should be the Ballistas included but without the Chains!? :)
I think you' re right. As I sad, I could imagine small ballistas being implemented as a weapon against single, strong units (trolls, siege weapons). But I personally don't want chains or area-damage.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 02:17
I think the IHs Castle Defence should be their Three Stone Catapults while the Ballista should be use instead of Catapults! :) Being Strong against Buildings and doing some moderate DMG or Knockback to Units! :)


About the Ballistas and thei Speed and slowing Down the Army on this picture you can see evidence that they ahve been actually pulled by Something,being it the Chariots or few Ram Riders we never Know!But they weren't pushed by Dwarves if that is what you mean! :) And as I said PJ just used the opporutny to create a Full and Compelte Dwarven Army since Toolkiend haven't and WETA and PJ even had awesome ideas about Iron Hills Crossbowmans which I bet no one here will like plus Edain uses Crossbows for Ered Luin even thoguh I think Crossbows are more DMG oriented than Short Bows! :) So the Ballsitas were jsut to show the skills of the Dwarves! :)

Well I could begin explaining again how the Chains are possible but too much time adn I already did it,you can look in LOTR Threads if you wish! :)

But still it is possible to be Extra Siege Unit which will be even better but woulnd't it be too much for Dwarves to have so much War Machines,but then again they are Dwarves so it is natural for them to have so...really tough decision for me at least  [uglybunti]
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Gandalf The Gray am 2. Nov 2015, 03:01

i think the chain idea is awesome
agree. Gandalf should have a buff

Zitat
Furthermore, what's the point of this?
i think he was mocking the topic i did about gandalf  walk
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: ThorinsNemesis am 2. Nov 2015, 08:05
In any case, I don't think it would be a good idea if the balista is implemented without replacing the catapult, because then the balista will not be an unique siege weapon for the Iron Hills.
In my opinion the balista from BOTFA should replace the catapult of the Iron Hills; this will give more diversity to the Dwarves and give a chance to the Team to implement something unique for the Iron Hills  :).
By the way, I have heard that Weta was planning to include in the EE Dwarven Crossbowmen, but I have never seen any pictures/concept art of them. If anyone has, can you post a picture of the Iron Hills crossbows by Weta?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: (Palland)Raschi am 2. Nov 2015, 08:48
Zitat
PJ added Elves for the dramatic effect and to show that Elves actualyl take part in the War for the same reason he could have send Dwarves from Erebor there?

The reason is  as Dunkler König has already mentioned, that there was not presented any Dwarves in the movie  as a living and caring faction.
And by the way; Haldir himself tells the audience and Theoden King why PJ decided to Show them up at Helm's Deep:

"An Alliance once existed between Elves and Men. Long ago we fought and died together. We come to honor that allegiance"

Differently than in the Hobbit movies the developers tried to create a reference within the trilogy itself. The first great battle shown in the first movies is connected events and decisions. The motivation is logical and it is a good way the complete the character of Haldir appeared in the first movie as well. An negativ example in return would Beorns presentation in the Hobbit movies.

Zitat
The dwarves had to arrive at the mountain very quickly, why should they bring these heavy ballistas? And why did they use them at all, they could have protected themselves with shields and armor.

Because they knew it is clone war time. Dain had foreseen that Thranduil's clone soldiers would shoot their arrows very porbably at the same time with the same angle and the most exact row you could build with elven clone eroopers. Therfore he could manage to place every ballista in the right distance to the elven army so that arrows and bolts would meet exactly in the air and do not miss each other.
In real wartime Dain just would have sent an ordinary army of dwarves and would not count on elven "clonish" behaviour.

Isengard needs a siege unit therfore their ballistas must do damage to buildings. And because of the fact that there is a good and logical reason for them beeing introduced in the LotR movie they are accepted by most players. The dwarven ballistas do not make any sense at all.
And that is a huge difference between Isengard and the Dwarves using ballistas in the movies.

OT Edit: It is quite annoying when there are introduced capital letters automatically by an auto correct programm instead of the correct small letters.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 09:15
I am absolutely fine iwth the Ballista replacing the Catapults and the Catapults as me and Melkor thought,can be used frothe Fortress Catapults so that we would not use the Unique Triple Catapult ofthe Iron Hills! :)
About the Crossbowmans,I have suggested long time ago that Iron HIlls should get Crossbwomasn because the Crossbow is more DMG oriented Rage Weapon and DMG is  IHs Main Strentght while Ered Luin should get Short Bows because Bows are better in deffense esepcialyl siege for their bigger Ranger and Volley Effect,plus Thorin and Kili used Short Bows which suggested that Ered Luin values and usses Bows as their primary Range Weapon but the Team said they will not chnage them because they think this way is better!Well Ia am fine with,nothing we can about that,but if you want I can show you COncept Arts of the Crossbows WETA Designed,the Soldiers would have look like all the others from the Movie ,the Crossbows would have been rather Unique! :)

WETA called it the "boar-lista" because of its Boar Themed look and unique firing system!But after that they decided to use something more Unique which shows the Dwarven Skills in engeneering and created this Multiple Arrow Crossbows again with Boar Motive...


I doubt the Team will dcide to ever use them but here you can at least see thm if you haven't already!  [ugly]

It has nothign to do wit Dwarve not being loving and caring,as we saw Dwarves are one ofthe most loyal friends once you earth their respect!It is just that the Dwarves haven't been shown llike the Lorien Elves back then just as korner said!And Men of Dale and especialyl Erebor Dwarves had key Role in the win of the Free People agaisnt Sauton i nthe Battle of Dale! :)
While what you say is true about the "Last Alliance",PJ negelcted and didn't show the presence of big Khazad-Dum Dwarven Host led by Durin IV so yeah it is not only Men and Elves! :)

About the quick arrival,I think I ahve proved good enough evidence that the Dwarven Ballistas were Pullled by Animals or Chariots not pushed by Dwarves so yeah they weren't as slow as you think! :) And if Dain thought they coudl reach the Montain quick enough even with them then it is better to come prepared than not!NOt stationing the Ballista within Range is not unrealistic nor not possible he simply knows the range of his Artillery and positioned it so that Elven Army can be in Range from that Hill,Elves beign Clone has nothing to do with their Arrow Volleys,thats what a Arros Volley are all the Archers in range Fire their Arrows from same Angle around 40-45 degrees depending on where their Target is so that they could do more DMG and Firing the Ballist when they see the Volley Flying isn ot mere chance nor luck it is siple calibaration and observing and knowing your Machines! :)

As I said please guys let's stop hating the Movie,let's stop discussing things we alread ydiscussed long time and just talk about on how and where we can and should we intagrate the Iron Ballista WITHOUT the CHAINS!? :)

Greetings and best regards to all! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: (Palland)Raschi am 2. Nov 2015, 09:43
Zitat
While what you say is true about the "Last Alliance",PJ negelcted and didn't show the presence of big Khazad-Dum Dwarven Host led by Durin IV so yeah it is not only Men and Elves!

And he had a good reason to do so. It should be a movie for everyone not just for Lotr nerds who have read the books more than ten times.
A movie is not a book and a different form of presenting a story. You have relatively  a short period of time to tell the audience what should be told. Therefore you need to make things compact, straight and reasonable for people who do not know the plot at all. The real art is to do so but also conveying the spirit and quintessence of the novel the movie is based on. There was no need to show dwarves and therefore there was not; that is all.

The dwarven ballista, elven clone arrow battle is senseless. There is nothing to justify this Scene at all.
If you had ever shoot an arrow you would realise that. You almost cannot see the arrow after releasing it. And at least not when beeing the one the arrow was shot at.
Even with headphones on the Dwarves would neither be able to shoot their bolts at the same time when the same (!) peak of the arrows is reached nor would it possible to position the ballistas without greater effort to cover every part at one line.
This scene is insanely accurate and therefore not feeling right or fitting. It is highly artificial and has nothing to do with the Tolkien world I like.
It is not about hating but about consistency and reasonability.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: ThorinsNemesis am 2. Nov 2015, 09:49
Thanks for showing the crossbow concept art LordDain, the crossbows look fantastic! It's a shame that they weren't used in BOTFA  :(.
Also, while I was playing the mod, I was thinking the same as you - it didn't seem fitting that Thorin and Kili used bows but Ered Luin got crossbows instead, crossbows should have been used by Iron Hills.
In any way, it's a pity that the Team won't use the crossbow design from Weta, it looks awesome  :(
^^I don't see anything unrealistic in that scene, and I don't understand why most people say it's 'un-Tolkien'. I liked the balistas and I think it's a very plausible weapon.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 10:03
Well when I was introduced to Middle Earth it wasn't trough the Books but it was the Movies,simply I have been a small child back then around 10 years old and I loved the Movies even though I didn't understand msot of them and I lvoed the Elves the most back then until after The Return of the King I got involved with the Books and found out mroe details and time by tiem Dwaerves become the appeal to me more thats all! I am well aware of why so many things are chanig or missing,I am not an idiot and I never dasi I have problem with thigs like Battles in Lorien,in Mirkwood,in Dale,Forts of Isen and etc missing,simply not enough Time and resourses!But in the Last Allince scenes he could have showed a glimpse of Dwarven Army jsut as he showed glmpses of Elves and Men but even so I have no problem with it,I just sated it as a fact thats all,no need to go on offensive Mode there! :)

Same here mate,but there isn othign we can do! :) At least IHs have really good Archers in Edain and we should enjoy them! :)
Well because everyone has its own version Middle Earth and Tolkien's World and some are fine with some tihngs but with others not! :) For me let's say the Gundpowder thing in Isengard is not so MIddle Earth style but other people think it is absolutely fine! No point in arguing about that anymore my friend! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 2. Nov 2015, 10:09

Yes, I imagined it.

I deleted the comment.
This kind of behaviour is totally unacceptable.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 10:25
The reason is  as Dunkler König has already mentioned, that there was not presented any Dwarves in the movie  as a living and caring faction.
And by the way; Haldir himself tells the audience and Theoden King why PJ decided to Show them up at Helm's Deep:

"An Alliance once existed between Elves and Men. Long ago we fought and died together. We come to honor that allegiance"

Differently than in the Hobbit movies the developers tried to create a reference within the trilogy itself. The first great battle shown in the first movies is connected events and decisions. The motivation is logical and it is a good way the complete the character of Haldir appeared in the first movie as well. An negativ example in return would Beorns presentation in the Hobbit movies.

So you think the best way to introduce this caring faction is to let them fight in a siege where they had no business, and at the same time kill a character in a place where he shouldn be present at all? I'm sure they could have introduced the Elves in a different way, and not copy-paste that there was an old allegiance between Men and Elves. You might as well justify the fact that there were Trolls present in the Battle of the Armies movie, because Orcs and Trolls have an "old allegiance" together.

Zitat
Because they knew it is clone war time. Dain had foreseen that Thranduil's clone soldiers would shoot their arrows very porbably at the same time with the same angle and the most exact row you could build with elven clone eroopers. Therfore he could manage to place every ballista in the right distance to the elven army so that arrows and bolts would meet exactly in the air and do not miss each other.
In real wartime Dain just would have sent an ordinary army of dwarves and would not count on elven "clonish" behaviour.

Isengard needs a siege unit therfore their ballistas must do damage to buildings. And because of the fact that there is a good and logical reason for them beeing introduced in the LotR movie they are accepted by most players. The dwarven ballistas do not make any sense at all.
And that is a huge difference between Isengard and the Dwarves using ballistas in the movies.

You think that "clonish behavior" never happened with archers? The reason that archers shoot their arrows as a unit is because the chance to escape a barrage is smaller than when archers shoot indivually at will. I'm aware of the fact that Ballista chains meeting arrows is not realistic, but I don't see a reason to hate it either; it's just a movie. I just love the fact that they found a way to counter the superior Elven archers, even if it isn't perfectly realistic.

I don't see any reason why the dwarven ballistas don't make sense at all, they are just siege weapons like the Isengard Ballista or the Mordor Catapult. And you forget that the Isengard Ballistas in the movies weren't used against buildings either, but to form a base for the big siege ladders, now THAT is unrealistic.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: (Palland)Raschi am 2. Nov 2015, 10:43
I also stated, that books and movies are different forms of presenting a Story. If you are such a wise Person, tell me, how the Elves should be introduced in the second movies without a greater loss of Screen time and understanding of the ordinary audience ?
What you said about trolls and orcs is absolutely not comparable because there is no story reference.
The Elven Helm's Deep plot has a huge Story reference. It tries to connect events and factions which got a lot of screentime in the first movie.
Those parts do not stand  besides each other incoherently and differently than in the Hobbit Trilogy the connection makes sense and does not thow every bounds to the Tolkien world and books away (like f.e. the Angmar-Erebor Plot Connection does).


Zitat
You think that "clonish behavior" never happened with archers? The reason that archers shoot their arrows as a unit is because the chance to escape a barrage is smaller than when archers shoot indivually at will. I'm aware of the fact that Ballista chains meeting arrows is not realistic, but I don't see a reason to hate it either; it's just a movie. I just love the fact that they found a way to counter the superior Elven archers, even if it isn't perfectly realistic.

Everything Thranduils clones do is synchronous: Marching, Standing, reloading and firing arrows. NO Group of archers look and act like this. Watch "clout Shooting" Videos and you will realize this. Differntly than in Lotr where you do see that Elves are acted by real People and that they do not have this Kind of moving and acting.
There is a difference between disciplined acting and artifical synchronous acting.
It is not about hating, but inconsistency.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 10:49
I enjoyed the Elves at Helms Deep but I would have been more happy if Rohan dealt with the Battle on their own like in the Movie with reinforcments from Erkebrand in the end and etc. but I am fien with the Elves too! :)

The Clone Behaivour is to show that the Elves are not Human but much mroe "perfected" beings with unnatural capabilities and skills honed with thousands of years fo expirience and thraining thats why I am fien with their Movement,plus they al lrelease the Arrows on Command so they do not fly perfectly in synchron but very close to it!
With the same Logic can you explain how the Elves at Helms Deep Fire like Walkign Machine Guns with Arrows and even how can the be so accurate like those behind the Walls and hwo they later hitted al lthe Uruc Hai in the ehads!?They are Elves thats why they are not simple Humans! :)

But I really think we go way out of topic so please guys lets return on the main issue at hand about how and why shold be the Ballista used and without the Chains! :)

Greetings! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: (Palland)Raschi am 2. Nov 2015, 10:51
Zitat
With the same Logic can you explain how the Elves at Helms Deep Fire like Walkign Machine Guns with Arrows and even how can the be so accurate like those behind the Walls and hwo they later hitted al lthe Uruc Hai in the ehads!?They are Elves thats why they are not simple Humans!

There is a difference between disciplined acting and artifical synchronous acting.
In Lotr they were mostly actors therefore you saw (minor but significant) discrepencies.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 10:56
Well Soldiers IRL are really well synchroned too!But that aside lets jsut leave it to use of CGI and continue on topic please! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 11:12
I also stated, that books and movies are different forms of presenting a Story. If you are such a wise Person, tell me, how the Elves should be introduced in the second movies without a greater loss of Screen time and understanding of the ordinary audience ?
What you said about trolls and orcs is absolutely not comparable because there is no story reference.
The Elven Helm's Deep plot has a huge Story reference. It tries to connect events and factions which got a lot of screentime in the first movie.
Those parts do not stand  besides each other incoherently and differently than in the Hobbit Trilogy the connection makes sense and does not thow every bounds to the Tolkien world and books away (like f.e. the Angmar-Erebor Plot Connection does).

Perhaps not introduce them at all? Because it's not true to the lore? Look I loved the adition of the Elves in the siege, but you can't justify your hate for certain aspects in the Hobbit and justify the same flaws in LOTR.

And yes the Trolls and Orcs are absolutely comparable. The Trolls were, like Lorien, introduced in the first movie. And the Trolls returned in the Third (In lotr the Elves returned in the second movie). To me it's the same idea.

That story reference doesn't justify anything, it's still lore-bashing; it's something people hate most about the Hobbit movies. The battle of the Last Alliance is not called for nothing "The LAST alliance". And you never answered about the death of Haldir, can you justify that?

Zitat
Everything Thranduils clones do is synchronous: Marching, Standing, reloading and firing arrows. NO Group of archers look and act like this. Watch "clout Shooting" Videos and you will realize this. Differntly than in Lotr where you do see that Elves are acted by real People and that they do not have this Kind of moving and acting.
There is a difference between disciplined acting and artifical synchronous acting.
It is not about hating, but inconsistency.

Have you seen Russian soldiers marching in the Red Square during Victory Parade? Same synchronicy as the Elves, so nothing unrealistic about it, it's just plain discipline.

Sorry Dain but some things I just can't let go and accept :P.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 11:18
NO problem m yfriend I agree with you so... :D

And as I said and yo ugave example with the Russina Army,same her I ahve seen many tiem Osldiers Marching in almost 100% synchron so not so unrealistvi on that part! :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: (Palland)Raschi am 2. Nov 2015, 11:33
Zitat
Have you seen Russian soldiers marching in the Red Square during Victory Parade? Same synchronicy as the Elves, so nothing unrealistic about it, it's just plain discipline
.

Do you know the difference between battle formation and parade ?
Obviously not.

And after this Little hint I stop going into OT further. Therfore this is the last comment on that Topic although I would like to reply to Fredius comment.

Edit: I think I made my humble opinion clear: No Ballista for the dwarves at all.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 12:18
An army can choose to even march during battle into synchonized formations, there is nothing wrong with that.

But yeah back on topic.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 12:55
So now any new ideas about  the Ballsta or we should make a summarize post with one united idea and may be start a Poll or jsut suggest that Main Post to the Team!? :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 13:33
Yes I think we already have summarized all possible ideas. The ideas who came the most are:

- Having both the Ballista and Catapult as siege weapons.
- The Ballista will be the main siege weapon, and the Catapult will be removed.
- The Ballista becoming only a Fortress Expansion.
- Having no Ballista at all and everything remains as it is.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 2. Nov 2015, 14:10
I am very delighted that the Dwarven Section is now really 'alive' and dynamic, showing that the 'matter' really interests and attracts people's opinions and proposals.
However, although these matters inevitably and partially deal with the heated debate about the Hobbit Trilogy and the Edain Mod, I suggest again everyone remain on topic as accurately as one could, to make the discussion definitely easier to follow  :)

So, given that the general principles of this proposal have been exhaustively expressed, I think that a poll might be opened to understand directly what the Edain Community thinks.

Obviously, if anyone has other elements that need to be stated, the thread will remain open to other suggestions.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 15:06
Well to continue on the topic of polls, should I also make a German translated version of the poll, so that the German community can also decide what they'd like?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Gandalf The Gray am 2. Nov 2015, 15:15
i think thats a good idea
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 15:22
I think it will be good and fair to make a Poll in German Forum too!
But I would also add the idea which me abd Melkor talked about the Triple Catapult being Fortress Upgrade and the Ballista Siege Weapon with "Chain Bolt" Upgrade which will give it bigger role and Ammunition Swap feature! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 15:55
Yes sorry I forgot that one xD.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 2. Nov 2015, 16:01
What if only one poll were established (here)?
The German Community will read and consult all the various different reasons in Fredius' translation; then, it will be redirected here, to give its vote.

I think that two different polls might fragment the discussion a bit.
Not to mention that everyone could express a double vote here and on the German version, while others won't.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 16:08
No need to be sorry it was quite confusing discussion  [uglybunti]
I think Walkure is right! :-) It will be netter with one Poll for bjtth Communities if Fredius of course wants to translate! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 16:41
Sure, can someone make a summary of the reasons why we should use the Iron Ballista? (i.e. that it makes them unique). I'll translate it and put it in the German threads.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 16:50
Sorry but I am currently at work and do not have the time to do itz! :(
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 2. Nov 2015, 17:07
Well this thread certainly took off between when I last checked it and now. I'll be happy to add a poll in, if somebody could summarize what all the previous ideas and arguments were.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 17:16
check this out:

http://forum.modding-union.com/index.php/topic,32047.0.html (http://forum.modding-union.com/index.php/topic,32047.0.html)

maybe you should add one poll for what people want to see, and another for what people definitely do NOT want to see!

Most people from german section read this part of forum anyways, so no need to create redundant threads.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 17:26
Yes that's why I said that all arguments should be summarized, and if you look at one of my previous posts I also gave the option to not include the Ballista at all.

Thank you KryptiK
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 17:30
Yes that's why I said that all arguments should be summarized, and if you look at one of my previous posts I also gave the option to not include the Ballista at all.

Thank you KryptiK

That´s not what I´m asking for.

I want a seperate poll like this:

If the Iron Hills ballista gets implemented, what would you NOT like about it?
- chain ammo
- replacing katapult
- being added as additional unit
- being only a castle extension

multiple choices should be possible


Reason: There are people who would really like to have this ballista (like me), but only under certain conditions.
I´d rather not have it in the game then having it replacing the catapults and using this stupid chain ammo.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 2. Nov 2015, 17:41
ok, well I can add a poll to THIS thread easily enough, but it seems like there are quite a few concepts that have been brought up by my brief skimming of the replies. I have seen comments about it completely replacing the catapult, having an ammo switch feature, being only good against monsters, and existing alongside the current catapult. Is anything missing from that list? Obvious choices such as don't include catapult at all will be included by default.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 2. Nov 2015, 18:17
Hello people,

I have tried to read through whole topic, it was hard a bit.  :P
I just got one more idea:

So far we have "replacement" idea and "bonus" idea (unique siege weapon) for IronHills balista. Also again was mentioned Earth Shaker unit as one of reasons for adding this new unique siege weapon. So maybe we could make compromise with summoning form of those "bonus" siege weapons.
First, Earth Shaker isn't so OP unit, as Melkor have underlined earlier, it is redundant unit or in balance terms it is doesn't make any problem. So, my idea is to remove earth shaker as production unit and make it as part of Gloin's new summon ability, after all Gloin is "Lord of Lonely Mountain" predestined as siege damage dealer and siege weapon buffer with his passive, so this ability could be very fitting for him.

Same idea for Iron Hills balistas, Drar get new agility instead that Sabotage ability, (which I find  not so useful and cool enough for this siege hero :P) and he could summon some limited number of those balistas.

And Bofur also can have new summon ability for some new siege weapon of Ered Luin (like he had earlier with those wall ladders).

So at the end all of building destroyers will be able to summon some "unique" siege weapon. :) I find this idea as some good compromise so far. xD

Regards
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 18:19

That´s not what I´m asking for.

I want a seperate poll like this:

If the Iron Hills ballista gets implemented, what would you NOT like about it?
- chain ammo
- replacing katapult
- being added as additional unit
- being only a castle extension

multiple choices should be possible


Reason: There are people who would really like to have this ballista (like me), but only under certain conditions.
I´d rather not have it in the game then having it replacing the catapults and using this stupid chain ammo.

You know that DieWalkure and even Ea already warned everyone here not to use words like "stupid" right? Anyway, chain ammo will not be an option at all, whether we like it or not. The engine just doesn't support this.

And those choices don't need a seperate poll. Why not just one poll with things like this:

- Having both the Ballista and Catapult as siege weapons. (Same idea as your "don't want replacing Katapult" option)
- The Ballista will be the main siege weapon, and the Catapult will be removed. (Same idea as your " don't want being added as additional unit" option).
- The Ballista becoming only a Fortress Expansion.
- Having no Ballista at all and everything remains as it is.
- And this option I forgot to add: Having the catapult as fortress extension and using the Ballista as main siege weapon.

We don't need 2 seperate polls with the same meaning to it.

@KryptiK; mostly correct, for additional info you can look at the list I made here. Making them only good against monsters and having an ammo switch is something that could be added as additional information, but not as options in the poll.

Edit: I just read Crag's post and he made a nice suggestion, only using it as a summoning power for Drar. That one could also be added to the poll.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 18:25
I like the idea for being Drar Summon but I do not want it to be temporary! :-) May be he can Summon one Ballista at Time until you have the Maximum of 5 Ballista,samenfor Gloin and etc.!? :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 18:26
Same idea for Iron Hills balistas, Drar get new agility instead that Sabotage ability, (which I find  not so useful and cool enough for this siege hero :P) and he could summon some limited number of those balistas.
+1

Zitat
Anyway, chain ammo will not be an option at all, whether we like it or not. The engine just doesn't support this.
how do you know?
Would be nice, if it´s the case  :D.

Zitat
You know that DieWalkure and even Ea already warned everyone here not to use words like "stupid" right?
There is a slight difference between calling other users or their ideas "stupid", and calling something from a movie "stupid" which no one here made. (what I mean: no one here made that movie, don´t know how to properly express in english  ;))

So I didn´t insult anyone, please take care of this fine difference!

Same like no one complains if somebody says "wow that´s a f...ing great idea" or "wow this clip is damn cool".
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 2. Nov 2015, 18:31
Zitat
You know that DieWalkure and even Ea already warned everyone here not to use words like "stupid" right? Anyway, chain ammo will not be an option at all, whether we like it or not. The engine just doesn't support this.

I don't know anything directly, but I know that somebody said in 1 of the first posts that a member of the team actually said that its possible. Also, I'm quite sure it would be possible to have an animation for the chain to appear as spinning on the end of the bolt, even if the anti-arrow effect isn't possible. Making the poll now.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 18:33
Exactly what I mean a Visual Effect Spinning Chain and just Knockback as a Second Ammunition! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 2. Nov 2015, 18:35
I was limited to 5 options, so I couldn't get all the ideas, but I took what I considered to be the biggest arguments and put them in the poll. I personally would like to see the ballista exactly as it is in the film, obviously I started the thread, but I would also be quite happy with an ammo-switch feature, with the chains dealing less damage over a larger area, and obviously the anti-arrow effect may be impossible.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 2. Nov 2015, 18:39
Yes, that is most reasonable for this suggestion. Also maybe we could also limit it to 4 in two summoning of 2 per summon.  :P Why is always 5 magic number? xD
As summon unit, I suggest some good anti single unit properties instead of siege building damage. :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 18:40
The Anti Arrow Effect even though I like it too I think will be just to complicated to make and even use in Game! :-)
But Chains as Upgrade with some Minor Knockback and small Area DMG will be just.fine to me either as Unit or Summon ! :-)Which will.have small recharge time! :-)
But of course I am fine with it being just Ballista strong vs Single Target! :-)
Also.I think if the Ballista will be in Game it.should be somewhat slower than Isengard Ballista being made much more Solid Iron! :-)
I just like the 5 and it seems enough for me  [uglybunti]
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 18:46
In my opinion, these are 2 totally different questions:

1. Do you want the ballista being implemented?

- no not at all
- yes, as additional unit
- yes, replacing catapult
      - yes, replacing catapult, catapult will be moved to fortress as expansion
- yes, as a summon by a hero
- yes, but only as a castle extension

If we have collected the opinions of the community, it´d then be the second step to clarify, what features it should have.

I´ll explain it as an example if for instance option 2 gets the most votes:

2. Which features should the ballista get?
- do you want it to be special unit against monsters/ siege weapons/ clumped units?
- do you want it specialiced against buildings?
- do you want it specialised against multiple infantry (if possible with chain ammo) with area damage?
maybe more options...

From my point of view, this kind of poll in 2 steps would be more usefull.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 19:09
May be in the first option you should add something like (without Anti Arrow Effect)! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 19:14
Expanding those options is just overkill. I know what you're saying, but as said there is only a limit of 5 options in polls. Those sub-options, as I call them, are not very related to the poll itself, it's just basic information about what kind of damage the Ballistas deal, and we need to decide about it before we present our product to the German Forums.

Those 3 options can be summarized into something very simple: They are siege weapons with big iron bolts, so they should deal great damage to Buildings. Since the Bolts are so big, they would knock back a small amount of enemy units within the target area, clumped units will receive more damage anyway, and these bolts can be great counters against enemy siege weapons and monsters. Now what do you think of that xD? If anyone disagrees or has other ideas, please elaborate.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 19:21
what is exactly the overkill if you do 2 polls after another?

First a poll about "how" to implement it. After a certain time when there is a clear majority for one or two of the options, add in the other poll to decide the special "use" of the ballista.

We are currently discussing about completely different "topics"/ "decisions" at the same time.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 2. Nov 2015, 19:32
I don't think that splitting this topic into 2 separate threads with 2 separate polls would be healthy. We can discuss what features the ballista has here, in the replies, but the main ballista itself doesn't need 2 polls with 10 choices.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 19:39
I did not propose to make 2 threads with 2 different polls.

I suggested to make 1 poll in this thread about "how" to implement the ballista and leave aside the decision of what "features" it should have for the time being.

Then after 1 week or something we hopefully have a good vote of enough players.

If this is the case, we´d then delete the first poll and start the second poll IN THIS THREAD regarding the vote of the first poll.

Currently we have players who want the ballista replace the catapult and being strong against buildings. Next one wants it to replace catapult, but strong against infantry with area damage. Next one wants ballista as hero summon and strong against monsters and siege.
There are so many different opinions and options, that (in my opinion) it´d be a better vote to do 2 steps after another rather then mixing up the discussion with different "topics".
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 2. Nov 2015, 19:46
I still don't see why this would be better than just discussing those topics down below, thereby keeping a permanent record of all ideas. I have never agreed with deleting polls, I like to keep the votes registered(that sounded political :P) so that people can see who likes what ideas. Sorry but I'm not convinced.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 2. Nov 2015, 19:50
I agree with KryptiK, it's just too much info right now and people can discuss about it themselves without needing a poll to it. In my translation I'll just put in the first post that people can discuss about what kind of damage the Ballistas should give.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 2. Nov 2015, 20:04
Zitat
it's just too much info right now
agree! this is why I suggest to do 2 steps of voting both witch less to decide, to make the discussion easier.
But if you don´t like it, okay...
Zitat
I have never agreed with deleting polls
freeze it, stop it, call it whatever you want.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Adrigabbro am 2. Nov 2015, 22:36
I've voted for the ballista summon from a hero because I think it would be unique and very interesting and because Drar could use some new abilities: being able to summon a ballista could be one of them.
Still, I very much like the second choice (add the ballista alongside the current catapult and make it deal high single target damage), regardless of Ered Luin getting, or not, a new siege weapon for balance, for Ered Luin already got an advantage by having more heroes. But if this option gets the lead, I'd like to see the earth shaker a bit more useful.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 2. Nov 2015, 22:42
Now I like the idea about Ballista being Drar Summon even when we first suggested it long time ago cuz yea he needs some improvement there but I really think Limited to 5 will be the best Option same for.Gloin and Bifur:-)

I think that the IHs Ballista should be stronger against Single Targets like Trolls and Siege Units and Infantry to be different than Isengard Ballista and unique in its own way! :-) And we shouldn't forget that IRL Ballista was never Anti Building Weapon!
The Chain will provide more interesting and unique Upgrade than the usual Fire Bolt which btw will not to so much DMG against Stone Buildings if we think about it! :-)
I think the idea about Chain Bolts Upgrade providing 2 Ammunition Switch and giving Two Roles ,one.against Single Targets like Trolls and Siege Weapons and the second some Anti Infantry Effect but with CD recharge and Knockback and Area DMG but also those Ballista should be slower than Isengard to represent that they are made from Solid Iron and are much more Heavy which will also Balance them by making them easier Targets! :-)
Also I had this idea which I do not know if it is possible but since it seems that the IHs Ballista was Pulled byt something Chariot/Animal(Ram/s) it might be nice and unique if it is possible to make it so that it be Pulled by 1 may be 2 Rams and still be somewhat Slower because it is much bigger and heavier than Isengard Ballista and when the Ballista should Fire it can have a Function to be immobalized to Fire and after each Shot it will take few seconds before yu can make it star moving again but if you coninue Firing it should be immobalized! :) It is just a random idea I got nothing special but if te Team or the Fans like it why not!? :)
All this things will make the Ballista Balanced and yet Unique than the Isengard one! :-)
This is my opinion on the matter!:-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 4. Nov 2015, 21:39
By the way guys in case anyone was wondering I will start translating this weekend.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 4. Nov 2015, 21:42
I wish you luck!
Your last similar efforts had great results, I hope same now. :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 4. Nov 2015, 21:55
Heheh thanks my friend, so do I xD!
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 4. Nov 2015, 22:01
Indeed my friend your efforts were if immense help I hold fingers crossed this time to be so too! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 4. Nov 2015, 22:04
I wish you luck!
Your last similar efforts had great results, I hope same now. :)


Indeed my friend your efforts were if immense help I hold fingers crossed this time to be so too! :-)


I wish you luck too, Fredius, yours was indeed a great contribution  ;)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 4. Nov 2015, 22:07
Hahaha thanks guys really, you give me too much credit! It was you guys who brainstormed about these ideas the most, and wrote whole essays to perfect them. Such efforts cannot be ignored in my opinion xD! But thanks for your kindness, this motivates me to keep on translating :).
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 4. Nov 2015, 22:13
question: do you WANT to do that translation (to improve your german for example) or will you do it because it´s a "need".

it won´t take more then 5 minutes for a native speaker, but I don´t want to detain you from your german lessons, if it´s the case  ;)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 4. Nov 2015, 22:26
Well I do it because I think this is the best way to involve the German community with the English ideas, and because I very much like some of the ideas here and the chance to get them in game will be greater when more people can see and judge about it. The Ered Mithrin idea received a lot of support from the German community, as well as the English community, so that's why I think the Edain Team implemented them in the mod.

Ofcourse a native speaker will translate it within 5 minutes; I don't take much time either no worries, especially since this idea is not so big as the Ered Mithrin idea was, but obviously I'm not so fast and good as a native speaker. If you, for example, would like to help with translating suggestions then that would be great ofcourse!

And yes, I also do it to not let me forget the German language, since I don't speak it so much anymore as I used to :D.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 6. Nov 2015, 18:18
May I suggest to make new Poll since the current one seems like frozen and the First and Last Option are winning with small edge for the First !I think a Poll with only those two Options will help spread the Votes and get us a winner! :-)
What you think about that mates!? :-)
Greetings! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 6. Nov 2015, 18:30
I don't think that would be fair to the people who voted for the other options. I would rather keep it the way it is so we have a record of who wants what.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 6. Nov 2015, 18:45
I see! :-) No problem my friend,just an idea! :-) Let's hope more people will Vote in Future! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 6. Nov 2015, 18:47
I don't think that would be fair to the people who voted for the other options. I would rather keep it the way it is so we have a record of who wants what.


I agree with Elite KryPtik, Dáin.

This poll will remain as a statement for the ET, clearly showing that the majority of the people who voted supported the implementation of the ballistas in the Iron Hills (the ways via which they could be implemented is still matter of the debate)  :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 6. Nov 2015, 18:54
Main problem is popularity.   xD
This topic should be advertised a bit more, maybe on modb, so we could get more votes.
Some homework for our moderator.  :P
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Gandalf The Gray am 6. Nov 2015, 19:27
agree with crag lord And Awesome suggestion
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 6. Nov 2015, 20:37
I don't think its the moderators responsibility to "Advertise" anything. If anything, that responsibility would fall to me, and frankly I can't be bothered. Dwarves aren't my favorite faction(Rohan is, obviously :P), I just made this suggestion off-handedly as a fun little idea, I never expected it to reach 100+ replies. If somebody wants to try and bring people to the thread they can feel free, but its nobodies job to do it.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 6. Nov 2015, 20:56
I understood you are pretty objective person, but this was also a joke between Walk and me. Walk is one of the most active members on modb (and well known there) in same time so I  have presumed he could do this. :)
After all this is matter of good will (it is not consuming time job) so anyone could do this, but I know Walk is the most influenced there among us.

P.S. I have never told it is moderator or anyone else duty or job, I have just suggested it for good reasons. Simple we need more votes and opinions here if we want to change something about this matter, no matter you have suggested it off-handedly. Similar topics about balista have been created before, so this is good chance to finally do something about this.

Regards
     
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 6. Nov 2015, 20:57
I don't think its the moderators responsibility to "Advertise" anything. If anything, that responsibility would fall to me, and frankly I can't be bothered. Dwarves aren't my favorite faction(Rohan is, obviously :P), I just made this suggestion off-handedly as a fun little idea, I never expected it to reach 100+ replies. If somebody wants to try and bring people to the thread they can feel free, but its nobodies job to do it.


True, it's not exactly one of my duties, but, don't worry, it's not really something demanding; just a sort of 'usual procedure' in the English Forum  :)
Many great ideas managed to attract the interest of many other people via specific 'announcements' on ModDB; and, since I am one of the Moderators of this forum, supposed to be known by the majority of the people that are active both on ModDB and here, my activity as a 'guide' of discussions rightly fits this task.

Anyway, I had not posted anything before, because, as you may have noticed from the statement of Lord of Mordor, there was a debate among the Moderators about the recent usage of polls.
That's why I had to take time and make sure that this poll would have been a really useful opportunity; and, I have to say, you (all the people involved in this topic) were the ones who definitely used the function of the poll in the best and most suitable way one could expect.

You have been focused from the beginning on being the clearest and most explanatory possible, making sure that there were solid proposals and thoughtful reasons before starting this poll  :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 6. Nov 2015, 21:44
Ah, here is another example of my misunderstanding your intent because English is not your first language :( To me, your post looked demanding and slightly rude Crag, so I apologize for my somewhat firm response.

As for drawing people here, I would welcome it, more votes is always better :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 6. Nov 2015, 22:00
No problem at all Elite. ;)

Misunderstanding knows to be very serious problem (happened to me many times sadly...) sometimes, but  forum gives that time gap for answer which is good thing in those situations. :)

I honestly think this topic present nice chance to finally do something about this balista matter. Similar  balistas suggestions were suggested many times over and I would personally like we finally get some results about it. Because I wrote that in first place.  xD

P.S. Happy birthday mate! :)

Kind regards
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 6. Nov 2015, 22:05
OFF TOPIC:

Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 6. Nov 2015, 22:07
I wouldn't say its off topic, I was responding to a previous post of his in this thread, similarly to how I'm responding to you now. Also thanks for the happy birthdays :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 6. Nov 2015, 22:13
He meant that his post about your birthday is off this topic my friend! :-)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 6. Nov 2015, 22:16
Oh, 2 misunderstandings in a row, I'm on a freaking roll aren't I?  [uglybunti]
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 6. Nov 2015, 22:17
He meant that his post about your birthday is off this topic my friend! :-)


Yes  :)

It seems that we are all misunderstanding each other tonight, in this thread  [uglybunti]
Probably, we poured so much energies on these and other proposals that we were completely drained of our vital force  :D
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 6. Nov 2015, 23:52
Translations have started guys, I hope they will be done by tonight.

Small question, why can't I change my vote in the poll? I'd like to pick another option but it seems I only had one shot [ugly].
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: CragLord am 6. Nov 2015, 23:59
I think vote works that way. Simply you know results after you vote first time, so it is maybe a bit cheeting? :P
P.S. That also bother me... xd :P :D :D :D
P.S.2. Good luck and thank you for your efforts. :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 6. Nov 2015, 23:59
I set it to that option, didn't realize anybody would want to change their vote. If some more people express the desire to change their vote I'll change the poll.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 7. Nov 2015, 00:03
Small question, why can't I change my vote in the poll? I'd like to pick another option but it seems I only had one shot [ugly].


What is done is simply done  :)

Probably, it's intended to give everyone the concrete opportunity to really express its own opinion, without being influenced too much by the votes that have already been submitted.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 7. Nov 2015, 02:29
Well to go further on the poll, I think we need to change it a bit. During the translating I have stumbled on some little issues, for example: The first option says that the Ballista, with chains, should be buildable without removing the catapult. The second option says that the Ballista should be buildable without removing the catapult, but this time no chains. The third option says to replace the Catapult with the Ballista, but it doesn't say anything about including the chains or not, so that part is unclear. Furthermore, it has been proposed that the chains could be an upgrade. This upgrade should not be included in the poll, because the Fire tips are another proposal for an upgrade as well, but it doesn't fit anywhere in the poll, which means that the poll is not complete.

In my opinion, this is how the poll should be:

Zitat
1. The player can build both the Ballista and the Catapult.
2. The Ballista replaces the Catapult.
3. The Catapult stays, the Ballista is not needed.
4. The Catapult stays, the Ballista can be summoned by a Hero (I think we should decide which hero, and looking through the topic it has been suggested that it should probably be Drar).
5. *This leaves one last option open, I don't know if another option is necessary, but another interesting suggestion was to make the Ballista OR the Catapult a fortress expansion only. I personally don't think this is needed, but perhaps you guys would like it.

Now about the upgrades. I gave it a little thought and came to the conclusion that the decision for the upgrades should be based on the most voted option in the poll. If the first option (to include both the Catapult and Ballista in the mod) has the highest amount of votes, then the Chains upgrade should be used for the Ballista. The Catapult will be the main anti-building siegeweapon, while the Ballista should be anti-unit/anti-monster. The Chains upgrade will give the Ballista the option to deliver more area damage to units, so this will become a real anti-unit siegeweapon.

However, if the second option is voted most (The Ballista replaces the Catapult), then the Ballista should become an anti-building siegeweapon, because with the removal of the Catapult the IH will lack an good siege weapon against buildings. The Fire Tips upgrade will give the Ballista the option to deliver even more damage to buildings, but ofcourse they still should be strong against single units/monsters, but the possibility to gain an area damage upgrade, like the chains, will be gone.

This way the whole suggestion will be polished a bit more in my opinion. This also means that the votes have to be reset, but I hope you guys understand my advise on this matter. Tell me what you think of this, and if everything is concluded and clear, then I'll continue the translations.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 7. Nov 2015, 02:55
I made the remaining 3 options without referencing the chains on purpose, I didn't want to get it over complicated. The only reason I mentioned chains in the first 2 were because they were both popular ideas in the replies. The remaining 3 options, except to not include the ballista at all, leave the chains open to discussion in the replies. That is why they make no mention. I just wanted to get a basic understanding of what people wanted. I guess I will remake the poll with the 3 most popular options, and include a couple more specific options as well. As for the translation, just type down the main ideas, and give a link to this poll, so that we can hopefully get all the votes in 1 place :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 7. Nov 2015, 03:30
First of all, the opinion of the Chains isn't populair, but actually very divided ;). Just look through the thread and you will see that a lot of people don't like it.

Now on to the matter, I understand that you would like this to become an open discussion, but proposals in the German forums are a bit different from the English ones. What happens mostly in the German forums is that people actually present a more or less finished concept of their proposal, and work on minor improvements after the feedback they get; it's like presenting a prototype of your product. Look at these German suggestions as examples:


Basically someone presents a finished concept, and people vote if they are for or against the idea. The same thing has happened with our Assembly Hall suggestion:


Don't worry, people write whole essays in the German suggestion threads, so the more complicated, the better I'd say :P. However, it is important that we present a clear and detailed concept of our ideas, or else we will get negative responses from the team and the other members. Polls on the other hand, should be simple and neutral. The idea of adding Chains is something that has to be discussed properly and not be put in a poll, because you will close the option to add in ideas for other upgrades. You know that a lot of people in the German forums don't like the movie right? If we present them mostly options that include chains, the option "Don't add Ballista at all" will get 100 more votes than the others. So all in all, make the poll simple and neutral, but make the overall concept as detailed and clear as possible.

Also with what we have right now I can't make a good concept out of it. Like I said we need to make a basic concept and put everything in the first post, just like the Assembly Hall idea in the English Suggestion Forums. Please tell me what you guys think of my idea about the upgrades I just posted, do you like it or is it completely nonsense [ugly]?
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 7. Nov 2015, 07:31
Listen man, I really don't care that much about this. As I said I posted it off-handedly, and I really couldn't put it into a better form than I have already. So I'll say this: You do whatever you want to do on the German forums to present it in the best way possible, and make your own poll. I'm happy with the current poll, so if you want to put this much effort into the presentation then you should be the one who dictates what goes into the poll anyways. I would still recommend linking here so that German users who can speak English an come and see the source, besides that, go nuts with it.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 7. Nov 2015, 13:09
I'm posting ideas from the English Forums in the German Forums, so a seperate poll with whole different choices is therefore not an option. We count the votes in both forums to see how many people like the idea, and the more people like it the better the chances that the Team will use the idea. Like I said I can't make a good concept out of the poll we have now, because the options are just not clear. I just want to know if the other fans here agree with me or not, if they don't then I'll just keep quiet and try to make the best out of the current poll. I hope I haven't offended you in any way and if I did then hereby my apologies.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 7. Nov 2015, 14:41
Fredius is kind of right.
As I had the opportunity to experience as well, the German Community has generally a different 'style' of exposing and presenting proposals, usually more detailed yet directly targeted to the core of the matter, which are consequently judged and examined by the other people, who later specifically express their agreement or disagreement; while I would say that the English Community definitely focuses more on widening the topic as much as it's possible, and, after many people agreed with a specific matter, finding a reasonable compromise among the other opinions.

I don't obviously want to determine which 'style' is better or more suitable, and these are, in my opinion, just general traits of the Communities, that could be (and have already been) easily disproved by different and specific cases, since the Edain Community is fortunately not a static totem with strict rules and conventions that must be necessarily followed.

Therefore, I too reckon that this poll might turn out to be a bit 'complicated' and 'dispersive' for the German users that didn't follow this particular discussion and all its elements involved (also because we have to take into consideration that there are people that don't speak English or just don't follow what happens here).
But, I must also say that it would be a bit redundant starting another new poll here, to match it with the one that will be opened on the German Forum.
So, I sincerely suggest Fredius wait a bit to open a poll in the future German thread (also regarding the new 'rules' involving polls themselves on MU), and, instead, focus more on testing what the German Community really thinks about this topic (through a general discussion), consulting possible positive or negative feedback (the 'dafür' system might help, for now).

Then, we will discuss again if there will be the necessity of having another general poll on both the forums for a 'final' proposal.
Even though, I must say, now the priority should be making the Edain Team aware that this matter could really be an useful possibility for something new  :)
Strict and specific details are not the pivotal point, for now.

Elite KryPtik, no one is dictating something just because some changes might be needed or not.
I'm sure that Fredius didn't mean to be negative, not appreciative or demanding.
An initial proposal could always be subjected to modifications and further development, via reasonable and interesting debates, and, most importantly, we should always consider the different contexts in which some proposals have to be integrated into.
It's really important that this 'task' is accomplished by all the different voices possible of this Community, in a very pacific and 'passionate' spirit  :)

You never know how far a discussion could lead you, and what interesting aspects could bring  ;)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 7. Nov 2015, 15:39
So, I sincerely suggest Fredius wait a bit to open a poll in the future German thread (also regarding the new 'rules' involving polls themselves on MU), and, instead, focus more on testing what the German Community really thinks about this topic (through a general discussion), consulting possible positive or negative feedback (the 'dafür' system might help, for now).

Alright, I'll see if I can find some topics in the forums where I can propose a discussion about our ideas.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Walküre am 7. Nov 2015, 16:13

You can legitimately start a new thread with the translated proposals of ours (mainly yours) exposed for everyone interested in them  :)

Just, a poll might be really 'premature' at these conditions.
But, a thread is completely fine.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 7. Nov 2015, 16:47
Ah I understand now, I'll see what I can do ;).
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Elite KryPtik am 7. Nov 2015, 18:53
I was very tired in my most recent post, I didn't mean to come off as negative in any way. The point I was trying to make is that I didn't agree with making a brand new poll just yet, and I wanted Fredius to make a new thread with whatever he deemed was appropriate, including a new poll if necessary, for the "style" as you call it, of the German forums. So, I agree with everything Die said, just go ahead and make a thread, and after some discussion let us know what's happening there, and we can merge the ideas and concepts into a poll for both sides of the forums. Thanks for the excellent moderation work Die :)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 22. Nov 2015, 11:26
Well to go further on the poll, I think we need to change it a bit. During the translating I have stumbled on some little issues, for example: The first option says that the Ballista, with chains, should be buildable without removing the catapult. The second option says that the Ballista should be buildable without removing the catapult, but this time no chains. The third option says to replace the Catapult with the Ballista, but it doesn't say anything about including the chains or not, so that part is unclear. Furthermore, it has been proposed that the chains could be an upgrade. This upgrade should not be included in the poll, because the Fire tips are another proposal for an upgrade as well, but it doesn't fit anywhere in the poll, which means that the poll is not complete.

In my opinion, this is how the poll should be:

Zitat
1. The player can build both the Ballista and the Catapult.
2. The Ballista replaces the Catapult.
3. The Catapult stays, the Ballista is not needed.
4. The Catapult stays, the Ballista can be summoned by a Hero (I think we should decide which hero, and looking through the topic it has been suggested that it should probably be Drar).
5. *This leaves one last option open, I don't know if another option is necessary, but another interesting suggestion was to make the Ballista OR the Catapult a fortress expansion only. I personally don't think this is needed, but perhaps you guys would like it.

Now about the upgrades. I gave it a little thought and came to the conclusion that the decision for the upgrades should be based on the most voted option in the poll. If the first option (to include both the Catapult and Ballista in the mod) has the highest amount of votes, then the Chains upgrade should be used for the Ballista. The Catapult will be the main anti-building siegeweapon, while the Ballista should be anti-unit/anti-monster. The Chains upgrade will give the Ballista the option to deliver more area damage to units, so this will become a real anti-unit siegeweapon.

However, if the second option is voted most (The Ballista replaces the Catapult), then the Ballista should become an anti-building siegeweapon, because with the removal of the Catapult the IH will lack an good siege weapon against buildings. The Fire Tips upgrade will give the Ballista the option to deliver even more damage to buildings, but ofcourse they still should be strong against single units/monsters, but the possibility to gain an area damage upgrade, like the chains, will be gone.

This way the whole suggestion will be polished a bit more in my opinion. This also means that the votes have to be reset, but I hope you guys understand my advise on this matter. Tell me what you think of this, and if everything is concluded and clear, then I'll continue the translations.

Very interesting!

This is exactly what I suggested on page 7 of this thread, but everyone spoke against it, making it "an overkill"  ;)
Reason could be that the suggestion came from me?
But still: go for it!
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: Fredius am 22. Nov 2015, 18:54
The only thing that was overkill was having two polls at once. I won't involve myself with this suggestion for now, because the Warchariot suggestion concept is near-finished and I'm busy translating that one.
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: korner am 22. Nov 2015, 23:18
The only thing that was overkill was having two polls at once.
which is why I suggested to make 2 polls after another, not at the same time  ;)
Titel: Re: New Iron Hills Unique Siege Weapon
Beitrag von: LordDainIronfoot am 18. Dez 2015, 16:21
I say we bring this Thread to live! :-)  I think we can consider the pol done and continue with the discussion! :-)