Well true but when you add all hero summons from Ered LuinBut still there are only summons, it doesn't matter how op are currently. For that discussion I can see only problem with non conceptual Earth shaker.
I think that we have three options:Another option, Dont change anything, I love the siege sistem and variety of the 3 Dwarven Kingdoms, so I dont want other factions having earthshakers, Only must be usable by erebor, and remove it have no sense. the earthsaker adds a unique siege machine, for the faction who must have more variety on this. Other factions like Ered Luin have incredible bonuses to infantry and Heros, and The dmg of ironhills units its simply insane, so let My erebor dwarves have their Unique feature thx.
- Remove earth shaker.
- Add earth shaker (or something what will be the same) for Iron Hills and Ered Luin, too.
- Tienety's proposal - more variations for all Dwarven kingdoms, but with the similar siege effect.
I love the siege sistem and variety of the 3 Dwarven KingdomsWhich variety? As far as I know, all dwarven factions have the same number of heroes, units, buildings, and only Erebor has additional one siege unit. Is it variety?
and remove it have no senseWhy? Personally I think that it's very reasonable - have you checked previous discussion?
for the faction who must have more variety on thisWhy? I think that all factions should have the same conditions or not? By the way - have you ever played with Gloin with his leadership for siege machines? Where units have bonuses against structures and where are big hammers as a upgrade?
let My erebor dwarves have their Unique featureAnd why only Erebor can have additional unit and not rest of Dwarven kingdoms as well? It does not make sense.
Well, for example ered luin has tons of additional heroes.Which ones?
So the dwarven factions have certain differencesYes, I completely agree, we should focus it and give some balance to them as well, but through the comparison with equal numbers. Not when some unit is just extra unit.
Also: If the earth shaker is a gimmick (one might disagree here, but I think it is), then Erebor hasn't a real additional unit, so there is no single disadvantage between the factions.Even if there will be something what is completely useless, so technically it's still additional unit in comparison with the rest of Dwarven kingdoms.
I give up.That's a pity. :( :P
I support Tiberius and Tienity!An extra unit is an extra unit!All dwarven realms should have both differences and balance! :-) And all Draco says is basically that he loves "his" "perfect" Erebot and what it to be the strongest and more uniqe than other's!While each fraction has its strengths and weaknesses an extra unit is no fair for the other! :-)LOL I mean LOL WTF OMG I have no expressions to explain how I am feelling, well firstly you cant say that this made erebor the stronger because Ered Luin is OP because of Heros, and Ironhills Infantry is extreamly strong, so WTF, Now erebor with medium infantry and 1 damn non-used unit have to be deleted? Camon, I simply love their use I mean, make an earthquake with this siege machines is very cool. Im not worried about this, because i still have the choice to use my mighty catapults far away more powerfull than any other faction. Pls check firstly Ered Luin heros than this shit, camon no one use erebor online, all people use Ered Luin because of their damn heros, OP with Fate rune. This is incredible, well Im agree with Iron Ballistas, camon even with the ridicoulous ram riders, but the earthshackers? camon this is pointless in comparison with a lot of balance bugs that the mod have now. This earthshackers are simply cool, and dont represent any advantage ¿WHY? Because I have damn catapults with high damage and this will destroy entire bases in seconds. So pls, stop saying that this make Erebor the strongest faction because its a enormous lie. before again start the same discussion, check this "advantage" and try to destroy a damn farm. You will see what "advantage" is this.
And all Draco says is basically that he loves "his" "perfect" Erebot and want it to be the strongest and more uniqe than other's¡Nothing to say. I took the comment in that way, ( i want erebor the strongest)
I support Tiberius and Tienity!An extra unit is an extra unit!All dwarven realms should have both differences and balance! :-) And all Draco says is basically that he loves "his" "perfect" Erebot and want it to be the strongest and more uniqe than other's!While each fraction has its strengths and weaknesses an extra unit is no fair for the other! :-)
This is incredible, well Im agree with Iron Ballistas, camon even with the ridicoulous ram riders, but the earthshackers? camon this is pointless in comparison with a lot of balance bugs that the mod have now.
And what different I said from Walkure or Tienity!? I said that to be fair there should be new units fornother factions or just remove yhe earth shakers but ad I said I am more for adding new units than rather remove units! :-)
Why dot you try to think of balance and game play an extra unit is and extra unit in the same way we can give Iron Hills and extra Unit Infatry especially with damage against monster's and we will say that they're speciality so it is ok!?We can give Mithril Mail to Ered Luin Infantry and say Armor is their speciality!!
Armor Penetrating Axes is like War Masks and Siege Hammers each is for the specialty of Each Kingdom so try to use reasonble and valid points and read that a lot of other people agree with the Siege Hammers question! :-) So would you consider just sodding off! :D Have a nice day :-)
Why dot you try to think of balance and game play an extra unit is and extra unit in the same way we can give Iron Hills and extra Unit Infatry especially with damage against monster's and we will say that they're speciality so it is ok!?We can give Mithril Mail to Ered Luin Infantry and say Armor is their speciality!!
Armor Penetrating Axes is like War Masks and Siege Hammers each is for the specialty of Each Kingdom so try to use reasonble and valid points and read that a lot of other people agree with the Siege Hammers question! :-) So would you consider just sodding off! :D Have a nice day :-)
What if we, say did this scenario:
Isengard has two sub-factions, only one of these sub-factions has an extra unit.
This unit is unlocked exactly when the Uruk hai swordsmen are unlocked
And this unit has the exact same stats, only it has new skin.
Would that make this sub-faction of isengard better than others in any way, except fun?.
And, the factions are already specialized, Ered luin gets two more heroes than the others. I can't really say what Iron hills advantage is besides how great their infantry does vs other infantry, when compared the other two sub-factions.
But, while Ered luin gets two more heroes, Erebor has their Earth-shaker.
Sup.
I have a wee proposition, if i'd have a moment of your time xD
What if you just... GAVE UP ! ;)
Please don't post that kind of comments in any topic, not even like joke. This is dissusion, people here polish ideas, that is point. If you see this pointless, why you then wrote comment in first place?Erebor is the siege faction(They should have more siege than others).You can't compare factions in this way... That kind of balance is wrong in general (Ered Luin have strong heroes so they don't need any good kind of infantry? Or Iron Hills don't need strong heroes because they have strong infantry?). I don't see things in that way. (I know you wrote correct facts there, Ered Luin has OP heroes, but that doesn't mean they don't need new siege unit with unique properties)
Ered luin gets their heroes(Two more than the other realms).
Iron hills gets their armor penetrating axes (And by the way, those + slaughterers tear through all Isengard infantry; even with shield uruks, and the steelworks upgrades [uglybunti])
They (Erebor dwarves) are siege faction, like all dwarven faction in general. Ok they are more than other faction (Gloin). At main comment which LordDain wrote idea is clear, other faction should get siege weapons with different purposes. Balista isn't siege (building destroy) weapon, it is antimonster weapon (very nice idea), about ered luin i must admit that I don't see point in ladders (I also don't have idea for this new siege weapon). So Erebor will stay top building destroyer as faction. Also I am not for idea of removing shakers, simply they need some kind of change (armour buff, attack change etc). They represent very nice idea in general.
And one very clear statement:
Earth Shakers are not useless for sure! Only if some of you people don't play with them that is other problem. They will become more popular with some change (Maybe greater armour, change of cd of attack, change of attack in general etc). I support idea about adding 2 more unique siege unit in general.
P.S. Also someone wrote that shakers are nothing (So other factions don't need new siege units, there is nothing to balance. Really? Have you tried to use 4 Shakers at same time on same area? Damage is great on buildings! I don't say this is easy to do, but they are not useless or "nothing". Simply, try to think in this way, two new units should also have unique way of using them. This is balance about numbers as Tiberius said).
Yes, we want new siege units! xD That is point of this topic. :) Erebor bonus unit isn't main reason, it is somehow inspiration for idea of adding new units, try to look in that way. I don't support idea about removing Earthshakers, I said that few times in comments above. And about balance, faction Erebor is unbalanced (because of Earth shakers) in number of avaliable units for production. I didn't say that earthshakers are OP like single Unit! They are not, currently, and this is not making any unbalance! (unbalance only exist in greater number of this unit,like I said above, if you successed to produce and somehow use few of them in same time with Gloin etc, they do rock and roll to buildings in area. You know this, you play with Erebor... Anyway, this is only effect you can get from this "extra" unit, and other faction can't. To be clear: Earthshakers are only reason for adding new unique siege, there is no reason for removing them.) I am not for making them op or some hardcore buff, I am maybe for changing them somehow, again I am not supporting or like idea about removing them. They represent very nice concept.
Earth shaker definitely is not fair and not conceptual as well. It's advantage for Erebor in comparison with Iron Hills and Ered Luin.
I really don't know if earth shaker is "usable" or which advantages has but I would remove it completely and add him as a final spell which causes earthquake.
And we will solve two issues/threads.
And conceptual and mainly very easy, but it seems that discussion opened the door to the new and maybe unique units, so hard to say. xD
Best solution.
Tiberius, do you mean in siege unit for building damage or siege "bonus" unit in general? Because main idea is to add siege unitsIn general - for instance Dwarven ballista is completely different kind of siege machine than earth shaker is.
I presumed you thought about shields. ;) I mentioned that in proposal. :)
Tienety, maybe I was wrong in discription of idea. That building is not for production, that new building is mainly because that big hammer and "Earthquake" power from Powers Meni. Unique units will be avaliable in Siege works of course. Just wanted to connect somehow new unique siege units and new unique building. So new building will be required to cast power "Earthquake" (Dwarves are not mages so they could cast Earthquake, they need some kind of device), and be required so you can produce new units from siege works. Anyway if this proposal about new units and their production is too much, I dispose it.