I have some new better ideas for these two heroes:
Murin: He is a great hero with good abilities except War Cry. This ability isn't unique.
I have idea for new better ability for him:
Level 10: Elite Ram ridersMurin temporarily summon one battalion of Ram riders with Slayers design of riders for 30 seconds.
I think that Ram riders need something more than two seconds in Murin's ability on level 5.
Drar:I think that Drar is too weak and not very useful in game. Drar isn't very effective against building and Bard is better archer. I think that two heroes only with bow is too many for Iron Hills subfaction, Drar or Bard need melee attack.
I have some new better ability for Drar.
Drar abilities:Level 1: Toggle Arrows: Switching between Iron arrows and fire arrows.
Fire arrow: Drar gets +50% damage against buildings and -25% attack speed
Iron arrows: Drar gets +50% damage against units.
Level 1: Two Wanderers(Same as now)Level 5: SabotageDrar send a group of dwarves to sabotage enemy buildings.
The prodution of a target hostile Buiding is ceased
Level 10: Incendiarism(available only with Fire arrow)Drar shots a few fire arrow to selected enemy buildings.
Building will burn and gets great damage.
Level 10: Barbed arrow(available only with Iron arrows)Drar shooting his special barbed arrow to selected unit or hero.
Enemy unit or hero gets medium damage, -20% movement speed and -10% armor for 10 second.
Incendiarism and Barbed arrow abilities are recharge together. You can't use both abilites at the same time.
What do you think about this?