First of all: We are talking about the concept on page 9, right?
Second of all: I think the basic idea is quite nice and since I think that Galadriel's current roster is quite boring because she practically looses 2-3 slots for "macro-abilities" which don't really do anything on their on, I'd agree, some new interesting abilities are welcome.
However, I'd say, these are some of the most broken spells I've read in quite some time (and I finished reworking 3.8.1 Grishnakh and Ori only some time ago
):
1. Galadriel is an absolute monster against any form of troops -not limited to spam-troops. (And even that would be quite devastating against certain factions, since the "great days of spam" are over and will never return because of the changes to CP. Anyways.) The last time I looked she was able to one-shot Rohirrim without upgrades which (considering she is quite long-ranged and hits almost the entire bataillon at the same time) is absolutely brutal.
2. She already is an essential hero for Lorien: Galadriel is its mass slayer, its hero supporter and also a semi-siege unit.
To sum up, her only weaknesses are heroes or single units -which this concept would negate entirely if she reaches a certain level. To go a little more into detail:
a) "Eerie Aura": Whatever, I don't see a problem here.
b) "You Have no Power!": And here we go... I don't see, how this ability can possibly be justified -let's pretend, we have a battle were Galadriel is completely destroying the enemy army (or at least the bulk of it) which a few attacks. Now the enemy manages to sneak in a hero, brings Galadriel quite low -and then she just says "No" and the other player looses. Maybe we could save this ability by giving it a very (!) high cast time (6+ seconds) -thus the hero killer could get some more hits in and possibly kill Galadriel. But even than, I think this is too extreme. (Important: This wouldn't be the case (of course) if Galadriel wasn't so "slaughter troops - die vs. heroes" to begin with.
)
c) "Banishment into the Void": I'm sorry, but this sounds completely OP even for a hero specifically designed to fight enemy heroes. That's like the ultimate "get out of trouble"-card -a cc-knockback, a mass-CD-reset and a terror-ability in one. Seriously, think about it:
- The cc-knockback would give her every chance in the world to react. Even if we were to balance "You Have no Power!" by an abnormally long cast time, she could get this time using this.
- Currently only the Witchkings have a CD-reset at all. On a single target at a time! (OK, they can cast it whenever they like.) It's unlikely any hero would stand a chance after he was knocked back, then continues to flee while his abilities are blocked and he does no damage when he returns.
- The terror-effect: See last point.
Another point I'd like to make is the amount of "emergency brakes" Lothlorien already has: They have "Nenyas Might" (or whatever it's name is) which makes your army invulnerable, "Vingilot" which makes the enemy army do no damage practically making your army invulnerable (and also healing your army, negated any previous damage), "Echanted River" which is probably the only instant-stun in the game apart from Cloud Break, ...
I mean, I'm trying to be open for this concept, but as someone who wants to have a chance against Lothlorien, this isn't justifyable! Thus, I like the idea you are going for Walküre, but for something to reach perfection, those things need to be addressed. (Which you did in some degrees, because Galadriel wouldn't be able to attack units! This is actually a great idea.)
Edit: Which makes it even the more problematic, that "Banishment into the Void" returns her to her normal form -then all possible threats are gone and Galadriel has time to mop up the rest of the enemy army (no entirely defenceless) with her returned mass slaughter attacks. (Yes, I chose to write "slaughter" instead of "slayer".)
Greetings
Melkor Bauglir
PS:
I thus disagree with Melkor, which is really a very rare event...
We really should start a list...