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Umfrage

Should Iron Hills or Ered Luin get new and unique Outpost!?

Iron Hills should get the new Assembly Halls!
35 (58.3%)
Ered Luin should get the new Assembly Halls!
8 (13.3%)
No they should remain as they are with Lake-Town!
17 (28.3%)

Stimmen insgesamt: 54

Autor Thema: New and Different Outpost Building for Ered Luin/Iron Hills  (Gelesen 90257 mal)

Fredius

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #180 am: 7. Sep 2015, 20:32 »
Looks great, I will add all designs to the German forums. I think that Grimir would be most suited to the Ered Mithrin, since at least we now know that there are in fact still Dwarves in the Grey Mountains.

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #181 am: 7. Sep 2015, 20:54 »
I agree Ered Mithrin is much more "known" in a way since it is Durin's Folk Collony and Grimir belongs better there but if the Team want an Orocarni Hero I am fine with it!
we can even change his name :D
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Tienety

  • Gast
Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #182 am: 8. Sep 2015, 15:49 »
However, are there some other ideas we could use for Grimir? Ealendril himself stated that he doesn't like his design in both appearance and abilities. That's all the information he gave.
If I understand Ea don't like Grimir at all. So he can't be in mod. We don't know about heroes from this area in books or movies. Maybe we can use some dwarven character from War in the North game as leader of this dwarves. Maybe this guy:
http://lotr.wikia.com/wiki/Gorin

If this Assembly Halls this is not good idea at all, maybe you will like more my old idea: Ruins of Dale
« Letzte Änderung: 8. Sep 2015, 16:02 von Tienety »

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #183 am: 8. Sep 2015, 15:56 »
I like the idea about Gorin,but I tihnk he should get a little different design to not look so "Kingly" after all he is not King or Lord of Durins line but he may be some Dwarf Nobleman or Lord who stayed as a Leader to the Ered Mithrin Stronghold/s/Collony/ies ! :) but the ideas about him is really good! :)
About the Ruins of Dale as an Outpost I really do not like that idea!To me at least is is like weraker and somehow uglier version of Lake Town Outpost and it still doesnt have connection with Iron Hills just as Lake Town itself and another thing is that what can it offer? A hundred fisherman,oldman/woman and etc. I do not see it so fitting as and Outpost at all yet alone for Iron Hills,I am sorry to dissagree with you this time my friend,but that is my humbe and honest personal opinion on the matter! :)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Gandalf The Gray

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #184 am: 8. Sep 2015, 16:41 »
Tienety again awesome idea man

Fredius

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #185 am: 8. Sep 2015, 18:54 »
However, are there some other ideas we could use for Grimir? Ealendril himself stated that he doesn't like his design in both appearance and abilities. That's all the information he gave.
If I understand Ea don't like Grimir at all. So he can't be in mod. We don't know about heroes from this area in books or movies. Maybe we can use some dwarven character from War in the North game as leader of this dwarves. Maybe this guy:
http://lotr.wikia.com/wiki/Gorin

If this Assembly Halls this is not good idea at all, maybe you will like more my old idea: Ruins of Dale

I too think that using a king of the Dwarves won't be a good thing, and it's true what you said, as we don't have much info from the books about the heroes from there, so thinking of something new is pretty hard. I must also agree with Dain about the Ruïns of Dale idea; it's basically a ruïned version of the Dale building that Erebor has, mixed with a weaker version of the units Lake-town has. And don't worry my friend, including me a lot of people love the idea of the Assembly Hall :). To expand further on the topic of Grimir; I myself have been searching for images on google and stumbled upon a simple concept art from lotr wiki:


I think the right one could be used as our new Grimir? The left one looks awesome too. Also to make him even more unique from the other heroes I'd like to give him a long pike; specially designed against Monster units which the Ered Mithrin Dwarves are good against. We also have to think about some other abilites for him. The level 10 power is nice but summoning extra units is already something that the Assembly Hall does, therefore I think the level 10 power should be something that strenghtens the capabilities of the Hero himself and the Ered Mithrin units. Perhaps a "Cry of the North" power where he uses a battlecry which is followed by battlecries from units nearby (similar to Theoden's "Deaaath!" power). This power heals every screaming unit a little bit and makes nearby enemy units run away in terror, which INCLUDES monsters. I just thought about this one in a couple of minutes so it's not very much :P, but if you guys have better ideas than by all means share them!

Now there is one more thing I'd like to say. The user "Lidloses Auge" in the German Forums made an excellent comment where he described that we should think carefully about the abilities of the units the Assembly Hall gives us. He describes that Lake-town fits perfectly with Ered-Luin because they consist of quick and light infantry units that Ered-Luin is lacking. The Iron Hills however, already consist of light units, so the Lake-town infantry don't add anymore to the faction apart from cool looking visuals (and even cost the same price as the regular units). With Drar, the faction already has a Ranged Hero, so Bard doesn't fit with the Iron Hills at all.

Now, I think that we should discuss if the Ered Mithrin units should consist of Elite Dwarves; of whom the player only can build 3 hordes per unit (in other words limited to 3 Guardian hordes, 3 Pikemen hordes and 3 Crossbowmen hordes; this also adds to the fact that there are not all too many Dwarves living in Ered Mithrin). Or we could make them limitless like the standard units, but with one little extra effect to them. The Iron Hills already consist of light units; so the Ered Mithrin units (whether they are limited to 3 hordes or not) should by all means become all heavy armoured to compensate the Dwarves of the Iron Hills who lack heavily armored units. Also the extra effect these units have is that they are stronger against Monster units than the regular Dwarves from whatever kingdom, since they are experienced in fighting Drakes. If we decide to make them limited to 3 hordes than they should also be stronger against regular units than the other Dwarves. If they are not limited than the extra strength against monsters is enough.

So what do you guys think?

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #186 am: 8. Sep 2015, 19:36 »
I agree with Fredius but still to concepts for Grimir look to "ordinary" he is supossed to be something like a Leader of te Ered Mithrin Dwarves so may be a little more Noble Looking Designs is better he may be a Dwarven Nobleman who took over after Durin's Heirs took off,this is all my idea since the Cahracters is non canon! :)
So I think this might be a godo Concept for how Grimir/Gorin can look! But with White/Grey Beard! :)
or this...
Now about his Weapon,while Spear is the most logical Weapon for Mosnter Fighter it just does not fit at least into mine idea of a Dwarven Hero,so for weapon may something Two Hadned with like bigger range and area attack that can do a lot of damage to a Monster similar to a Spear! So why not something like this...
or this...
Now I agree with the German User and thank him for the nice and friendly reply which even gave us a directions how to improve the idea and I can say to him that he may offer any ideas he/she have! :)
About the Soldiers from Ered Mithrin,I think the indeed should be limited to 3 to express the fact that Ered Mithrin has limited man power/soldiers and are not some mighty Dwarve Realm like Iron Hills but just a Stronghold/Collony! :)
And here is some designs that I think will look great for Ered Mithrin and may be Orocarni even...
The Ered Mithrin Soldiers should be only Spearman and Crossbowman no need for Guardians(they will keep them fro home defense after all they do not have such great Army :D )
And I have an idea for the Spearman which I do not even know if it possible but I will say it,if it is possible they can a Special Formation "Monster Slaying" where the form a Shield Wall in a circle around a Monster(suround it) and use their Spears to which will do exra DMG briefly with CD or as a Permament Formation untill you break it! Or alternative Ability "Spear Throw" they trhow their Spears dealing Extra DMG to Monsters and can be used ONLY against Monnsters! While the Crossbowmans will not be able to get Fire Arrow Upgrade but will have somehow similar to Ered Luin Crossbowmans Ability called "Dwarven Steel Arrow Heads" or just "Dwarven Steel Bolts" which will briefly do Extra Damage but only against Mosnters again!? :) What do you think of those ideas!? :)
The one on right can be used fro Ered Mithrin but with some Havier Armor for Upgrade may be!While the left one can be used for Orocarni and the Gold/Yellow parts will symbolise their big natural greed ,to me atl east it makes sense and looks nice! :)
And they indeed should be Heavy Armored in Comaprison to Iron Hills to compansate for their lack of Armor but indeed be slower and basicaly do more DMG against monsters but not against Units because that is Iron Hills main Strentgh :)
About Grimir/Grorin Ability I really like your idea but I could add giving the Soldeirs a little boost in DMG too briefly of course! :)
And if I may suggest that he can have a Summon Ability but not just Summoning Soldiers like Battalions but rather few Soldries like 5-6 looking like this...
That will surround a Monster or just be Summoned infront of it and making one strike at him with Iron Steel Arrows which do Great DMG to a Single Target Monster and then dissapear!Or the same concept can be used but with this Weapon...

And I have a suggestion if the Team wants a new look for the Assembly Halls rather than the based on the Vanilla Fortress one,they may use this with few adjusments to the style of the building with more Edain Dwarvish Style...Collons,Statues and etc.
Here are some even better designs for the Assembly Halls but again with some Color and Shape Adjusments to the Edain Dwarven Style as I said above! :)

And I agree that one Ranged Hero is enough for Iron Hills which makes Bard not needed and somehow unbalanced compared to the Erebor and Ered Luin! :)
Also I want to say that the basics of this idea is not just add more kind of Troops but rather give apropriate and more lore friendly versions of Lake Town units but with Dwarven Vision and thus showing something more of the Dwarven Realms and will give unique Outpost for Iron Hills which is like with 1 stone 3 rabbits! All I mean is that it is just for the sake of Diversity and Uniqueness of Each Realm and the Soldiers are just supposed to be more fitign versions of Lake Town Units but more sutied and lore friendly with the Iron Hills! :)

All this are just ideas and suggestions and anyone who has some ideas being from German or English Forum is welcome to say them here so that we may be able to improve the concept more to the Team's liking and increase it's chances to get used in the Mod! :) I am waiting for feedback and thank you all in advance! :)

Greetings from the Lord of the Iron Hills! :)
« Letzte Änderung: 8. Sep 2015, 22:50 von LordDainIronfoot »
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Gandalf The Gray

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #187 am: 8. Sep 2015, 22:36 »
AWESOME IDEAS DAIN

Tienety

  • Gast
Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #188 am: 9. Sep 2015, 00:12 »
Great ideas, I made some changes in concept. 8-)
Assembly Halls

Well, I wrote almost same thing some time ago. xD
http://forum.modding-union.com/index.php/topic,31385.msg403437.html#msg403437
« Letzte Änderung: 9. Sep 2015, 09:47 von Tienety »

Fredius

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #189 am: 9. Sep 2015, 11:34 »

Many of these ideas I like, but you must know that things like a spearthrow ability and that big ballista/crossbow is not possible, because a completely new animationset has to be made from that and I don't think the team will make those to that extent. In other words we have to come up with a new level 1 ability. The design of the units, however, look nice.

And do you guys really like that Cry of the North power? I just made it up in a couple of minutes so there is always more room for improvement xD.

By the way have you guys seen this?

http://forum.modding-union.com/index.php/topic,27867.0.html

The units actually look exactly like how I imagined them, such a shame that it's not from Edain xD.

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #190 am: 9. Sep 2015, 11:59 »
Oh I didn't thought about the animation problem,well it is not big deal we will just remove thar idea no problem about that ! :-)
I know about that Mod and I really like most of the Units in it and those of Ered Mithrin look perfect and i wouldn't mind if the Team usrs them it will be even easier to create! :-) But since it is from other Mod even with Edain participation wouldn't that be a problem,if not I would love to see those Units in game as Ered Mithrin! :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Tienety

  • Gast
Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #191 am: 9. Sep 2015, 12:33 »
if i know a similar animation is already in game. :P

LordDainIronfoot

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #192 am: 9. Sep 2015, 12:37 »
Yeah I based my ideas on those Isengard Big Crossbows ! :-)
And about the Spear Throw in Rogan Unit,couldn't it be used!? :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Fredius

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #193 am: 9. Sep 2015, 19:21 »
Ah I didn't remember that Isengard Ballista; perhaps because I never played BFME2 skirmish mode xD.

Well people, I think it's about time I translate everything and put our new concepts in the first post. Good luck to all of us and let's hope our super-great-excellently-awesome idea will be used in the mod!

Gandalf The Gray

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Re: New and Different Outpost Building for Ered Luin/Iron Hills
« Antwort #194 am: 9. Sep 2015, 19:26 »
i hope it will