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Autor Thema: The Road of Edain: Impressions from the Journey  (Gelesen 26641 mal)

Ealendril

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Rohan's Onager
« Antwort #15 am: 31. Aug 2016, 11:04 »
Rohan has now the possibility to build an Onager as defense:


Lord of Mordor

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Angmar's Siege
« Antwort #16 am: 4. Sep 2016, 18:41 »
Angmar receives new siege mechanics in Edain 4.5. From the forge, you can recruit troll siege crews. They can build your siege weapons directly on the battlefield. This allows for the same flexibility as the trallmasters. Additionally, this new system makes siege towers possible for Angmar. They couldn't be built inside the fortress because then they'd be too large to get out of the gate. However, the trolls can construct them in the open field without problems.

https://www.youtube.com/watch?v=droIL9hgc4c
« Letzte Änderung: 4. Sep 2016, 18:47 von Ealendril »
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
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Ealendril

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Angmar Siegetower
« Antwort #17 am: 4. Sep 2016, 22:28 »
The new Angmar Siegetower viewed up close:


Lord of Mordor

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Boiling Oil
« Antwort #18 am: 11. Sep 2016, 18:53 »
The Dwarven stoneworker can now unlock oil vents for their fortress. This allows the gate walls to pour down boiling oil on attackers:

« Letzte Änderung: 22. Sep 2016, 12:52 von Ealendril »
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
I Edain Suggestion Guidelines

Ealendril

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Re: The Road of Edain: Impressions from the Journey
« Antwort #19 am: 22. Sep 2016, 12:55 »
Gondor has now besides the catapults and rams another siege weapon: The Siege Shield.


The Siege Shield is an economical siege unit which provides passive immunity against arrow and spear damage.
This makes it possible to get close to the enemy fortress, without being stopped by arrow fire.

The following video shows this new siege weapon in detail:


Ealendril

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Defense buildplots
« Antwort #20 am: 25. Sep 2016, 11:55 »
In the next Edain patch 4.5 the defense buildplots have been improved. Every faction has now the possibility besides the battletower to build a second special building on these plots.
Rohan, Gondor, Rivendell and the Dwarves can build a heroic statue (camp maps). Mordor can build a Banner, which improves the recruitment speed of recruiting buildings in the near. Isengart has the possibility to build a warg sentry, which isn't any longer available at the big buildplots. And Angmar can build some Obelisk, which reduces the armor and damage of nearby enemy troops.
With these changes we hope to incorporate a little more diversity in the siege system.


Ealendril

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The Mineworker
« Antwort #21 am: 28. Sep 2016, 23:42 »
The dwarves can build now Mineworkers, representing a new and unique siege unit:


The Mineworkers can dig a tunnel entrance in the near of an enemy building, in which they undermine targeted enemy buildings and walls. The radius to an enemy building is indicated by a radial selection graphic and a light at the helm of the dwarf.
If the tunnel gets destroyed or even torn, the Mineworker leaving the underground caves and can be used again, but only after the ability has been recharged.

Ealendril

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Defense buildplots
« Antwort #22 am: 29. Sep 2016, 19:25 »
After some critism by our fans, we decided to rework some of the shown new defense buildings.
Angmar doesn't build anymore the Obelisks, now there are the Cages available, which are already known as a wall upgrade.
Mordor's Defense Banner has been changed too: Now it does fit more the common style of Mordor's buildings.
Isengard's Warg Sentry got some rework, we changed the bone thing. Now it should fit more the wooden style of Isengard.


Ealendril

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Petardiere and Hay Carts
« Antwort #23 am: 1. Okt 2016, 19:15 »
Rohan will get now new opportunities to besiege the enemy. In addition to the Onager and the battering ram, Rohan now gets access to Petardiere and Hay Carts:


Petardiere are siege units which throwing burning pitch bags on enemy buildings and cause high damage.
Hay Cart can be dropped off at enemy buildings and gates and ignited. The inflammation works automatically by the auto attack of the cart.
After a while the inflamed Hay Cart burns down and disappears. The enemy, however, can counter the burning Cart by destroying it.

Both siege units support Rohan's aggressive play in the early game.

Ealendril

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Huorn
« Antwort #24 am: 6. Okt 2016, 11:34 »
Today we have something special for you: The Huorn. For a long time because of technical reasons rejected, we have now found the possibility to include them in some way:


The Huorn will be a defensive spellbook power. They are permanently summoned and are meant to block certain areas for the enemy.

FG15

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Re: The Road of Edain: Impressions from the Journey
« Antwort #25 am: 4. Mär 2017, 12:26 »
Here, you can see a preview of Mordor's new spellbook:
« Letzte Änderung: 16. Mär 2017, 00:14 von FG15 »

FG15

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Re: The Road of Edain: Impressions from the Journey
« Antwort #26 am: 10. Okt 2017, 16:11 »
Hey, we are still alife. Also, here is a small video showing the new mechanics of Carc's Ravens in Edain 4.5:

https://www.youtube.com/watch?v=Ko-8tZ-pwbo

Trapper

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Re: The Road of Edain: Impressions from the Journey
« Antwort #27 am: 15. Okt 2017, 20:03 »
A little preview for the spellbook of Imladris, coming soon:

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FG15

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Re: The Road of Edain: Impressions from the Journey
« Antwort #28 am: 28. Okt 2017, 15:57 »
A small video presenting one of Isengards new spells:
https://www.youtube.com/watch?v=apiA_X-A6Yk

Lord of Mordor

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Re: The Road of Edain: Impressions from the Journey
« Antwort #29 am: 16. Aug 2018, 01:27 »
The Angmar Spellbook is drawing near:

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
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