Schaut doch einfach in die Armor inc...
Da steht alles schön aufgereiht drinnen.
;------------------------------------------------
; HEROES
;------------------------------------------------
;mächtige Rüstung für Gil-Galad und Helm
Armor EdainLegendaryHeroArmor
Armor = DEFAULT 10%
Armor = SLASH 5%
Armor = PIERCE 5%
Armor = CAVALRY_RANGED 5%
Armor = SPECIALIST 5%
Armor = CRUSH 5%
Armor = CAVALRY 5%
Armor = SIEGE 20%
Armor = FLAME 10%
Armor = FROST 10%
Armor = MAGIC 20%
Armor = HERO 40%
Armor = HERO_RANGED 40%
Armor = POISON 10%
Armor = STRUCTURAL 10%
FlankedPenalty = 25%
End
;-----------------------------------
Armor EdainSupportHeroArmor
Armor = DEFAULT 40%
Armor = SLASH 40%
Armor = PIERCE 30%
Armor = CAVALRY_RANGED 30%
Armor = SPECIALIST 35%
Armor = CRUSH 80%
Armor = CAVALRY 50%
Armor = SIEGE 50%
Armor = FLAME 35%
Armor = FROST 35%
Armor = MAGIC 50%
Armor = HERO 150%
Armor = HERO_RANGED 150%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 75%
End
;-----------------------------
Armor EdainWarriorHeroArmor
Armor = DEFAULT 25%
Armor = SLASH 25%
Armor = PIERCE 15%
Armor = CAVALRY_RANGED 15%
Armor = SPECIALIST 20%
Armor = CRUSH 30%
Armor = CAVALRY 30%
Armor = SIEGE 60%
Armor = FLAME 25%
Armor = FROST 25%
Armor = MAGIC 50%
Armor = HERO 75%
Armor = HERO_RANGED 75%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainWarriorHeroArmorUpgrade
Armor = DEFAULT 15%
Armor = SLASH 15%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 10%
Armor = CRUSH 20%
Armor = CAVALRY 20%
Armor = SIEGE 30%
Armor = FLAME 20%
Armor = FROST 20%
Armor = MAGIC 40%
Armor = HERO 50%
Armor = HERO_RANGED 50%
Armor = POISON 50%
Armor = STRUCTURAL 25%
FlankedPenalty = 50%
End
Armor GhanBuriGhanHeroArmor
Armor = DEFAULT 25%
Armor = SLASH 30%
Armor = PIERCE 15%
Armor = CAVALRY_RANGED 15%
Armor = SPECIALIST 20%
Armor = CRUSH 30%
Armor = CAVALRY 30%
Armor = SIEGE 60%
Armor = FLAME 100%
Armor = FROST 25%
Armor = MAGIC 25%
Armor = HERO 75%
Armor = HERO_RANGED 75%
Armor = POISON 0%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor MorchantHeroArmor
Armor = DEFAULT 25%
Armor = SLASH 25%
Armor = PIERCE 15%
Armor = CAVALRY_RANGED 15%
Armor = SPECIALIST 15%
Armor = CRUSH 30%
Armor = CAVALRY 30%
Armor = SIEGE 60%
Armor = FLAME 20%
Armor = FROST 20%
Armor = MAGIC 40%
Armor = HERO 75%
Armor = HERO_RANGED 75%
Armor = POISON 40%
Armor = STRUCTURAL 50%
FlankedPenalty = 60%
End
Armor ZaphragorArmor
Armor = DEFAULT 20%
Armor = SLASH 15%
Armor = PIERCE 10%
Armor = SPECIALIST 10%
Armor = CRUSH 20%
Armor = CAVALRY 20%
Armor = SIEGE 40%
Armor = FLAME 60%
Armor = FROST 60%
Armor = MAGIC 60%
Armor = HERO 75%
Armor = HERO_RANGED 50%
Armor = POISON 30%
Armor = STRUCTURAL 50%
End
Armor EdainNazgulArmor
Armor = DEFAULT 25%
Armor = SLASH 20%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 10%
Armor = CRUSH 20%
Armor = CAVALRY 20%
Armor = SIEGE 60%
Armor = FLAME 50%
Armor = FROST 10%
Armor = MAGIC 50%
Armor = HERO 150%
Armor = HERO_RANGED 125%
Armor = POISON 5%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainNazgulArmorUpgrade ;für den enthüllten HK, den enthüllten Schattenfürsten und den enthüllten Khamul
Armor = DEFAULT 20%
Armor = SLASH 10%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 10%
Armor = CRUSH 20%
Armor = CAVALRY 20%
Armor = SIEGE 30%
Armor = FLAME 50%
Armor = FROST 5%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 75%
Armor = POISON 1%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainTrollHeroArmor
Armor = DEFAULT 20%
Armor = SLASH 10%
Armor = PIERCE 25%
Armor = CAVALRY_RANGED 25%
Armor = SPECIALIST 40%
Armor = CRUSH 20%
Armor = CAVALRY 15%
Armor = SIEGE 40%
Armor = FLAME 25%
Armor = FROST 25%
Armor = MAGIC 75%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainEntHeroArmor
Armor = DEFAULT 20%
Armor = SLASH 10%
Armor = PIERCE 5%
Armor = CAVALRY_RANGED 5%
Armor = SPECIALIST 30%
Armor = CRUSH 20%
Armor = CAVALRY 15%
Armor = SIEGE 40%
Armor = FLAME 100%
Armor = FROST 50%
Armor = MAGIC 50%
Armor = HERO 75%
Armor = HERO_RANGED 50%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 100%
End
Armor EdainBaumbartArmorUpgrade
Armor = DEFAULT 20%
Armor = SLASH 10%
Armor = PIERCE 5%
Armor = CAVALRY_RANGED 5%
Armor = SPECIALIST 30%
Armor = CRUSH 20%
Armor = CAVALRY 15%
Armor = SIEGE 40%
Armor = FLAME 75%
Armor = FROST 25%
Armor = MAGIC 25%
Armor = HERO 75%
Armor = HERO_RANGED 50%
Armor = POISON 25%
Armor = STRUCTURAL 50%
FlankedPenalty = 100%
End
Armor EdainShelobArmor
Armor = DEFAULT 20%
Armor = SLASH 15%
Armor = PIERCE 25%
Armor = CAVALRY_RANGED 25%
Armor = SPECIALIST 50%
Armor = CRUSH 30%
Armor = CAVALRY 20%
Armor = SIEGE 40%
Armor = FLAME 40%
Armor = FROST 25%
Armor = MAGIC 75%
Armor = HERO 100%
Armor = HERO_RANGED 100%
Armor = POISON 5%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainShelobRingArmor
Armor = DEFAULT 20%
Armor = SLASH 5%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 30%
Armor = CRUSH 10%
Armor = CAVALRY 10%
Armor = SIEGE 40%
Armor = FLAME 30%
Armor = FROST 25%
Armor = MAGIC 50%
Armor = HERO 75%
Armor = HERO_RANGED 75%
Armor = POISON 1%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainKarshArmor
Armor = DEFAULT 25%
Armor = SLASH 20%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 10%
Armor = CRUSH 30%
Armor = CAVALRY 20%
Armor = SIEGE 50%
Armor = FLAME 25%
Armor = FROST 5%
Armor = MAGIC 100%
Armor = HERO 75%
Armor = HERO_RANGED 75%
Armor = POISON 0%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainRingfürstArmor
Armor = DEFAULT 10%
Armor = SLASH 10%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 5%
Armor = CRUSH 10%
Armor = CAVALRY 10%
Armor = SIEGE 30%
Armor = FLAME 5%
Armor = FROST 25%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 50%
Armor = POISON 5%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;-----------------------------
Armor EdainArcherHeroArmor
Armor = DEFAULT 35%
Armor = SLASH 35%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 25%
Armor = CRUSH 40%
Armor = CAVALRY 50%
Armor = SIEGE 50%
Armor = FLAME 25%
Armor = FROST 25%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 50%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainArcherHeroArmorUpgrade
Armor = DEFAULT 25%
Armor = SLASH 25%
Armor = PIERCE 5%
Armor = CAVALRY_RANGED 5%
Armor = SPECIALIST 15%
Armor = CRUSH 30%
Armor = CAVALRY 40%
Armor = SIEGE 30%
Armor = FLAME 15%
Armor = FROST 15%
Armor = MAGIC 40%
Armor = HERO 75%
Armor = HERO_RANGED 25%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;--------------------------------
Armor EdainWizardHeroArmor
Armor = DEFAULT 40%
Armor = SLASH 40%
Armor = PIERCE 25%
Armor = CAVALRY_RANGED 25%
Armor = SPECIALIST 35%
Armor = CRUSH 30%
Armor = CAVALRY 40%
Armor = SIEGE 60%
Armor = FLAME 15%
Armor = FROST 15%
Armor = MAGIC 25%
Armor = HERO 100%
Armor = HERO_RANGED 75%
Armor = POISON 25%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainWizardHeroArmorUpgrade
Armor = DEFAULT 20%
Armor = SLASH 30%
Armor = PIERCE 10%
Armor = CAVALRY_RANGED 10%
Armor = SPECIALIST 15%
Armor = CRUSH 20%
Armor = CAVALRY 20%
Armor = SIEGE 40%
Armor = FLAME 5%
Armor = FROST 5%
Armor = MAGIC 15%
Armor = HERO 75%
Armor = HERO_RANGED 50%
Armor = POISON 15%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;----------------------------------
Armor EdainWarriorHeroArmorMounted
Armor = DEFAULT 20%
Armor = SLASH 20%
Armor = PIERCE 7%
Armor = CAVALRY_RANGED 7%
Armor = SPECIALIST 100%
Armor = CRUSH 4%
Armor = CAVALRY 20%
Armor = SIEGE 50%
Armor = FLAME 25%
Armor = FROST 25%
Armor = MAGIC 50%
Armor = HERO 75%
Armor = HERO_RANGED 50%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainWarriorHeroArmorMountedUpgrade
Armor = DEFAULT 15%
Armor = SLASH 15%
Armor = PIERCE 5%
Armor = CAVALRY_RANGED 5%
Armor = SPECIALIST 75%
Armor = CRUSH 2%
Armor = CAVALRY 10%
Armor = SIEGE 25%
Armor = FLAME 15%
Armor = FROST 15%
Armor = MAGIC 40%
Armor = HERO 40%
Armor = HERO_RANGED 30%
Armor = POISON 50%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainNazgulArmorMounted
Armor = DEFAULT 20%
Armor = SLASH 15%
Armor = PIERCE 5%
Armor = CAVALRY_RANGED 5%
Armor = SPECIALIST 80%
Armor = CRUSH 4%
Armor = CAVALRY 15%
Armor = SIEGE 50%
Armor = FLAME 50%
Armor = FROST 10%
Armor = MAGIC 50%
Armor = HERO 150%
Armor = HERO_RANGED 75%
Armor = POISON 5%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainNazgulArmorMountedUpgrade
Armor = DEFAULT 15%
Armor = SLASH 10%
Armor = PIERCE 3%
Armor = CAVALRY_RANGED 3%
Armor = SPECIALIST 60%
Armor = CRUSH 4%
Armor = CAVALRY 10%
Armor = SIEGE 30%
Armor = FLAME 50%
Armor = FROST 25%
Armor = MAGIC 50%
Armor = HERO 100%
Armor = HERO_RANGED 50%
Armor = POISON 1%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
;----------------------------------
Armor EdainWizardHeroArmorMounted
Armor = DEFAULT 30%
Armor = SLASH 30%
Armor = PIERCE 20%
Armor = CAVALRY_RANGED 20%
Armor = SPECIALIST 120%
Armor = CRUSH 3%
Armor = CAVALRY 25%
Armor = SIEGE 50%
Armor = FLAME 15%
Armor = FROST 15%
Armor = MAGIC 25%
Armor = HERO 75%
Armor = HERO_RANGED 75%
Armor = POISON 25%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Armor EdainWizardHeroArmorMountedUpgrade
Armor = DEFAULT 20%
Armor = SLASH 20%
Armor = PIERCE 15%
Armor = CAVALRY_RANGED 15%
Armor = SPECIALIST 40%
Armor = CRUSH 3%
Armor = CAVALRY 80%
Armor = SIEGE 40%
Armor = FLAME 5%
Armor = FROST 5%
Armor = MAGIC 15%
Armor = HERO 50%
Armor = HERO_RANGED 50%
Armor = POISON 25%
Armor = STRUCTURAL 50%
FlankedPenalty = 50%
End
Das sind die normalen Heldenrüstungen.
Für die, die sich damit nicht auskennen:
Umso kleiner der Wert, umso weniger Schaden nehmen sie. (das sind sozusagen Prozentzahlen wie viel von dem Schaden sie auch wirklich nehmen, wenn da also 100% steht nehmen sie 100% Schaden, wenn 50% dasteht nehmen sie nur die Hälfte des Schadens.
SLASH wird von Schwertkämpfern benutzt.
PIERCE sind Bögen.
CAVALRY_RANGED sind in Edain die Bombadierfähigkeit der Bögen und Armbrüste etc. (rüstungsdurchdringende Pfeile)
SPECIALIST sind Piken.
CRUSH ist wenn sie überritten werden.
CAVALRY ist der Nahkampfschaden von Reitern.
SIEGE sind Belagerungsmaschinen (Katapulte, Trolle...)
FLAME, FROST, MAGIC, HERO, HERO_RANGED und POISON erklären sich denke ich von selbst.
STRUCTURAL ist eben der Schaden von Gebäuden (Festungen, Türme usw.)
Helden sind also am besten mit eigenen Helden zu kontern.
Wir müssten genauso wie ihr da immer drinnen suchen.
Um zu wissen welche einheit welche Rüstung benutzt schaut in die ini der Einheit und sucht nach "Armorset"
Dann steht z.B. bei Gothmog da:
ArmorSet
Conditions = None
Armor = EdainWarriorHeroArmor
DamageFX = NormalDamageFX
End
Das Conditions bedeutet, dass es von Anfang an da ist. (manchmal gibt es da noch Änderungen, z.B: bei den Zwergen nach dem Upgrade. Dafür einfach weiter suchen, bei den Conditions steht immer drinnen was man vorher braucht.^^
Das bedeutet:
Gothmog ist sehr schwach gegen andere Helden, egal ob Fern oder Nahkampf und gegen Belagerungsmaschinen. Ebenso nimmt er durch Magie, Feuer, Frost, Gift und durch Gebäude viel Schaden, es lohnt sich also ihn mit Gebäuden anzugreifen.
SPECIALIST ist kleiner als SLASH => ich würde ihn eher mit Schwertkämpfern las mit Speeren angreifen. Dennoch können sich Speere auch lohnen. Grund ist, dass sie auch aus der zweiten Reihe angreifen können, also nicht nur die erste Reihe den Helden angreift, sondern die ersten zwei Reihen.
PIERCE ist zwar sehr gering, aber man muss bedenken, dass bei Nahkämpfern immer nur die erste Reihe angreift, während bei den Bogenschützen viel mehr Truppen angreifen(bei Piken könnte es auch noch die zweite oder dritte sein). Darum lohnt es sich auch mit Bogenschützen anzugreifen, obwohl sie auf den ersten Blick weniger Schaden machen.
Damit hab ich jetzt eigentlich alles gezeigt und ihr könnt euch selber raussuchen welche Helden wie stark sind.^^