[en] - Modding Corner > General Modding Questions
Rogash
Turin Turumbar:
You edited the wrong asset.dat.
Edain uses the asset.dat from BfME 2, not the expansion, so you need to edit this file. Replace the asset.dat in the expansion folder with the original one.
KingThranduil:
I did so
Turin Turumbar:
Ah yes, i did not really look into the screens, since this all pink thing happens also in this case, but youre angmar textures are shown, so there is another problem. Which program did you use to create the asset.dat? Is your new asset.dat bigger than the old one?
KingThranduil:
I use Asset Builder 2.0
Turin Turumbar:
--- Zitat von: KingThranduil am 13. Feb 2014, 03:13 ---I use Asset Builder 2.0
--- Ende Zitat ---
Could you give a link to that program? I only know Sy's asset builder, the asset cache builder from the BFME Mod SDK and Elvenriders updated Asset Tool. Never heard of a Asset Builder 2.0.
I recommend you use Elvenriders Assethelper and the official asset cache builder from the SDK. Create a complete new asset.dat with only your assets via the asset chache builder, then combine your asset.dat with the Edain Mod through Elvenriders tool.
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