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#165
von
Lord of Mordor
am 11 Okt, 2015 18:58
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What do you mean exactly? Every faction has its own unique features, including the five released so far.
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#166
von
Legolas Greenleaf
am 11 Okt, 2015 21:28
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thx for answering
I would like to know when
Lothlorien/Mirwood is coming out(xx.yy.2015/ or November, December)
I m a huge elven fan (Legolas, Thranduil)
Thx
Edain Team for making BFME2 even
better than it was it is awesome!!
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#167
von
FG15
am 11 Okt, 2015 21:32
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The next patch is coming out XX.YY.20ZZ, sorry we never give any release dates.
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#168
von
Gandalf The Gray
am 11 Okt, 2015 22:45
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they are not that different from each other but lorien is very unique how they work the connected buildings ect
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#169
von
hoho96
am 12 Okt, 2015 10:33
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Not that different?!
1. Isengard open base, huge economy, heavy infantry.
2. Mordor open base, vast cheap armies.
3. Rohan "relatively" weak castle, focused on cavalry.
4. Gondor "strong" castle, a lot of buildings, cost-effective heavy infantry.
5. Lorien "Open" castle, focused on archery.
6. Angmar "Closed" strong castle..
7. Dwarves, strong castle with fewer buildings.
8. Goblins, open camps everywhere.
I do see many similarities
Moreover each one has unique building features and upgrades. And whole different systems.
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#170
von
Odysseus
am 12 Okt, 2015 12:56
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You forgot Imladris hoho
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#171
von
Lord of Mordor
am 12 Okt, 2015 13:00
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If you think the current five factions are all similiar, then you'll probably be disappointed by Angmar. Though like hoho, I have a different opinion ^^ You might like the Misty Mountains though, which will probably have the most unique building mechanics.
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#172
von
Gandalf The Gray
am 12 Okt, 2015 14:35
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well i can say that lorien is very unique the building mechanics the connected buildings its kinda awesome and new but i cant say gondor and rohan are that different and isengard with morrdor are not that different to i mean besides cheep armies and the strong eco of isengard they kinda look the same and if you ask me isengard should have walls
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#173
von
Odysseus
am 12 Okt, 2015 17:31
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You are entitled to your opinion of course, however...I can for the life of me not comprehend how you think factions like Isengard and Mordor, Gondor and Rohan are similar.
Of course, if you think abysmally critical, then yes, all factions have similarities. Similarities such as: Getting forged blades, banner carriers, heavy armour, ''spamming'' heroes and units etc.
These are the core mechanics of the game and the mod. You're supposed to ''spam'' units with every faction, upgrade them, make a standing army and keep it alive.
What Edain team, I feel, did very well thus far, is distinguishing these specific features in timing, costs and visuals among the factions. Rohan being cavalry specific, Isengard being a lategame upgradable army, Mordor being a specialist faction entirely tied to Sauron for late-game and some kind of single-player element to it (they remind me of the Wehrmacht from VCOH), Dwarves being as stubborn and tanky as ever and also a lot about manipulating gold and do not forget the tunneling mechanic, Gondor being, what I personally think, a solid-overall faction with good early-game, mid-game and late-game, but nothing to excel at perhaps apart from Heroes and beefing buildings and protecting them(?). Someone probably needs to correct me on Gondor, I haven't played them that much yet.
The fact that Angmar will be the only evil faction to get walls are exactly the kind of details of which I speak and I think you are aware of this. I fail to understand how one cannot see these seemingly small differences, even though they are very significant for every faction and the gameplay experience overall.
I would tell you to play more competitive 1v1s judging from the Isengard should have walls argument, but I won't go there for now.
Nothing personal of course and I apologise in advance for my reply if I seemed irked or if you find it offensive, but I'd personally find it a little rude to call the hard work Edain team put into Isengard, Mordor, Rohan and Gondor samey (if it was my work anyway).
Kind regards.
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#174
von
Gandalf The Gray
am 12 Okt, 2015 18:49
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mate from the original game edain team took the game to a whole new level
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#175
von
Odysseus
am 12 Okt, 2015 21:47
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Hmm, I must have misread your post then. I do not see you referencing the original game so I thought you were talking about the Edain mod, which would have been fine also! Just that I found it hard to understand if that were the case. All is well, carry on ^^.
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#176
von
Saruman_the_wise
am 21 Okt, 2015 14:10
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saruman_the_wise
saruman_the_wise 13hours 10mins ago says:
why not make the dwarven citadel hexagonal like the camp? it would look much cooler and unique as of now its just a rectangle :/
+3 votes
reply to comment
Gnomi
Creator
Gnomi 3hours 7mins ago replied:
It's really difficult to make a fortress this big hexagonal. The fortress is already one of the biggest in the fortress and a hexagonal would probably just make it bigger...^^
+2 votes
-In response to what you said gnomi that's not true :/ many mods ( 2 mods lone wolf and the dwarf holds) made their castle hexagonal and they look fantastic aren't too big and have plenty of space.
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#177
von
Adamin
am 23 Okt, 2015 12:18
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-In response to what you said gnomi that's not true :/ many mods ( 2 mods lone wolf and the dwarf holds) made their castle hexagonal and they look fantastic aren't too big and have plenty of space.
Well, isn't that another reason not to do it then? If everyone already did it, why not create something else? ^^
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#178
von
Saruman_the_wise
am 23 Okt, 2015 12:59
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i'm just saying. a hexagon would look better then a square, either way edain is still awesome....
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#179
von
WarOfTheRingVeteran
am 27 Okt, 2015 00:31
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I've got a question for the ET; Why Edain? Why did you choose your Team's name to be Edain (Sindarin - Men)?