Hey ET, firstly I would like to thank you for your continued excellence at providing us all with quality gameplay. It's really incredible. Also, your ability as a team to last so long without abandoning the project is really laudable, and also incredibly rare.
One question I have is whether or not you continue to do significant work on unreleased factions before the release of another faction? For example, in the month or so before the release of Lothloríen, did you work on the MM or Rivendell or Angmar at all? I ask more because I'm curious if you prefer to focus on really polishing off what is next going to be released or if you like to work on all factions simultaneously, released and unreleased, with focus on the next faction to be released?
My other question is more about the teams internal work structure. How defined are the roles each team member have? I can make rough assumptions but I am curious if each team member sort of has a specific role or area?
Thanks again for such a great mod and keep up the good work.
I'm not obviously part of the Edain Team, nor will I ever speak on their behalf (not about these specific and 'exclusive' matters, at least), but, I think that I can give you my personal idea basing on the brief experience I had with this project so far
Even though it's very logical and quite natural assuming that once a new faction has been released all the energies should be conveyed to what has been announced as the next faction, it's also true that nothing really remains still regarding the other present factions.
If the Community or the Edain Team itself come out with very valuable and innovative ideas (especially regarding graphical and conceptual matters), I can assure you that very significant changes might be very likely to take place even in already-released factions (as it happened recently for the Dwarves).
This is really a never ending work in progress, and you certainly should expect possible future and unexpected changes, as Bilbo (old) being replaced by another hero and changing completely what it used to be its faction for other completely different outcomes.
Regarding the Edain Team's Members' role, even though there are obviously not very strict and definitive boundaries you can easily find the different areas of action and aspects of each Member in the Edain Readme, along with one can always notice itself after attending for some time the forums and having the possibility to interact directly with the Edain Team itself.
http://en.modding-union.com/index.php/topic,30443.msg384732.html#msg384732But, linked to this matter, I too have a curiosity.
Why are some Members Administrators (Rings) and are other ones of a sort of 'inferior' grade (Leaves of Lórien), more like Global Moderators?
Is it something concerning personal activity and story in this project, specific technical knowledge or something else?
Greetings