[en] Edain Mod > [Edain] Isengard Suggestions
WIldmen with torches
Sir_Stig:
I feel like wild men are far too strong, their range is better than the uruk crossbowmen and their attack speed is super high. I would say that torches should only do extra damage against buildings and nazgul, or that the attack speed should go way way down, it's not like you can carry 30 lit torches. I also think the range should be at least cut in half.
EDIT: Old poll closed, the results were pretty conclusive that damage type should change.
--- Zitat ---No, they are fine as they are.
1 (6.7%)
Yes, reduce their range
2 (13.3%)
Yes, reduce their rate of fire
0 (0%)
Yes, change torches to be high building damage, low unit damage
11 (73.3%)
Yes, Other.
1 (6.7%)
--- Ende Zitat ---
I've added a new poll to narrow down the exact type of change we want. I also realized you can add as many options as you want, so go crazy :)
ziqing:
I couldn't agree more.
Torch should only be effective towards wooden building (for Rohan and Lothlorien). Actually they could make torch an ability which will only take effect in a short time, during which wildman units using torch to attack(effective against wooden building, basically do no damage to units)
Sir_Stig:
Yeah having it as a timed ability would be a good fix, and would make sense in reality. It would take time to gather material for torches.
Sporf_McGorf:
They do a ton of damage to units, comparable to flaming arrows. I find that to be imbalanced, since Uruk crossbowmen have the steel bolts upgrade and become the standard for demolishing units. Wildmen could be tweaked to be more effective vs structures than units, and that would be reasonable.
Sir_Stig:
Yeah I'd be happy with that change, as it stands now they are pretty much fire archers...
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