[en] Edain Mod > [Edain] Isengard Suggestions

WIldmen with torches

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radagasti01:
So i'm not the only one who thinked that Wildman was Overpowered. Also whitout torches. They are strong against Building and Unit. Is incredible how they can fight almost at the same power against Dwarf, Gondor basic infantry.
They need to be less powerful against unit if they are so strong against Building.
Btw, except that i think Isengard is really well balanced.

Hamanathnath:
I personally think that Wildmen are not overpowered.  They the strength of Wildman is really based off 2 factors, which are the amount of Buffs Isengard has available early on, and Wulfgar.  By themselves they really aren't that strong.  They can not get an Armour upgrade (unless you have level up Wulfgar) and they have no counter to Cavalry (again, unless you level up Wulfgar). 
Of course, if Wildmen have Torches, Tainted Land, Warchant, and murder of crows supporting them, they will be stronger then most non-elite units, but without something supporting them they aren't that strong.  And their damage against buildings isn't too high either.
Uruk-hai are much stronger then Wildmen, as they should be, but they also cost more.  I think that it is pretty balanced now.

Elite KryPtik:
Damn, here's an old thread, has posts from Tiberius in it  :o

In the current version of Edain I would say that the Wildmen are balanced enough. The problem is that like Mordor, Isengard is reasonably strong in all stages of the game, unlike good factions which are strong at specific stages in the game(Rohan/Iron Hills early game, Lorien/Erebor mid-game, and Gondor/Ered Luin late game)
We have to look at balancing factions on the whole rather then on a unit by unit basis. I'm not going to vote in this poll because I don't think it was set up for the current version of Edain.

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