[en] Edain Mod > [Edain] Isengard Suggestions
WIldmen with torches
Spacetyrant93:
Agree, the damage they do is pretty high...in fact I see more Wildmen than Uruks around usually.
Lord of Mordor:
We agree, wildman torch throwers will get nerfed in the next update. Do you think the melee wildmen are too strong as well?
Sir_Stig:
Hmm with torches being a building damage type, I'm thinking that they would be fine. They are fairly squishy when they are in the front lines, the problem was that uruks would be their meat shield and you could use them as fast fire archers.
ziqing:
--- Zitat von: Lord of Mordor am 19. Apr 2015, 12:34 ---We agree, wildman torch throwers will get nerfed in the next update. Do you think the melee wildmen are too strong as well?
--- Ende Zitat ---
Could we make multiply choices? I think frequency, range, damage towards units should all be reduced, wildmen are just early game units for harassment after all
Sir_Stig:
There is a limit to the number of poll options, so I tried to cover the main aspects of how I felt they could be adjusted down to their cost level. I think for now changing the damage type, and maybe the range as well would be a good fix, as we don't want to nerf them to the ground. I can try and make a new thread with a poll that goes into more detail ie damage only, damage+range, damage+attack rate, damage+range+attack rate, as I think the damage type being changed seems to be a given.
If all three get changed, I do think torch upgrade price might need to be adjusted, maybe 200 instead of 300.
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