[en] Edain Mod > [Edain] Isengard Suggestions
WIldmen with torches
Sir_Stig:
From the votes it seems that damage type and range both should be changed, the rest of it is probably something to balance out in a later patch after we see how these changes effect overall balance.
LordMaus:
try to make some comments for other suggestions too maybe ? 20 comments for torch issue is too much I think lol
Sir_Stig:
Other than bugs Isengard is pretty balanced. Wildmen are really the only thing that needs adjusting, otherwise I think they play how they should: rush for economy at the start, then start pumping out cheap uruks.
hoho96:
--- Zitat von: Sir_Stig am 11. Mai 2015, 20:22 ---I think they play how they should: rush for economy at the start, then start pumping out cheap uruks.
--- Ende Zitat ---
Well, Uruks aren't exactly what you want to call cheap, and that's may be a little problem :/
when you get the full discount you can make Uruks at about 170 which is insanely cheap compared to their potential.
I believe this will be addressed in the future. it would be a slight change, but should make Isengard a little more balanced.
Sir_Stig:
Yeah exactly, they could maybe use tweaking but compared to say Rohan they are overall fairly complete. I do agree Uruks maybe get a little too cheap, but I think a relatively small change would be okay.
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