[en] Edain Mod > [Edain] General Suggestions
Siege weapons and Castles walls/gates
H4lbarad:
--- Zitat von: Morgul Orc am 3. Jul 2015, 06:37 ---I have seen a couple of posts on moddb and here of people who want other siege weapons to be more useful like Siege ladders, Siege Towers and Mines instead of only spamming battering rams to destroy Castle walls and gates.
So here's my suggestion:
1) Castle walls should only be damaged and destroyed by mines .However the Uruk mine berserkers should only damage and destroy normal buildings
2) Castle gates should only be damaged and destroyed by battering rams, siege hammer trolls and Grond.
3) Catapults should only damage and destroy structures inside the Castle and other defense structures around the Castle.
4) Battering rams and siege trolls should do much less damage to the Castle gates than normal buildings
This way the player will be forced to make more use of the Siege ladders, Siege towers, Mines, Siege hammer trolls and Grond.
--- Ende Zitat ---
It's a very good idea. I spoke about that on moddb a few days ago.
Hear us Edain Team! The siege/defense system must be better ^^
(even if the mod is already excellent ^^)
Morgul Orc:
--- Zitat von: helloa2134 am 5. Jul 2015, 01:04 ---
--- Zitat von: hoho96 am 4. Jul 2015, 23:52 ---Oh that giant boulder thrower will still be there :)
--- Ende Zitat ---
On an outpost though, so hopefully they won't be able to be spammed. I do hope they are effective though, and worth the outpost spot. I mean, they are competing with dragons! I suppose Dragons are anti-infantry and Giants are anti-structure, but Giants need to be effective enough to justify not just sending out a few trolls instead
--- Ende Zitat ---
Yes. I think that every none-castle faction should have a unique way of assaulting castles. Mordor has Siege Towers, Siege hammer Trolls and Grond. Isengard has Siege Ladders and Mines. Misty Mountains has Goblin Sappers and Mountain Giants. It would be great to make Mordor units enter the Siege Tower the same way you would let your units enter a ship so when the Siege Tower reaches the wall, orcs emerge from it like the films. I also think that Mountain Giants should do damage to walls only just like Ents and the most powerful siege weapon should be Isengard's Mine since you need to place the Mine in place and then send an Uruk Berserker to light it.
H4lbarad:
I actualize this topic, because I think it's very important :)
Rams are really OP 8-|
Sir_Stig:
I would support these changes!
Elite KryPtik:
There are several very large flaws in this idea.
First, you are only considering evil vs good. In the competitive community, most people play random for their faction, and frequently end up with good vs good, evil vs evil, and mirror matches. If you make Catapults do no damage to gates or walls, then Rohan essentially cannot win against another good faction with walls. Their onagers are already so weak its pathetic, and this idea would make Rohan completely useless in siege.
Next, what happens when Gondor or Dwarves have filled all of their wall plots with trebuchets/catapults? If only Mines and Trolls can damage these structures, all it takes is a couple of fire archers on the walls and your castle is unbreachable.
Finally, the notion that Catapults would do no damage to gates or walls is unrealistic and, sorry to be blunt, stupid. Hurling a huge chunk of rock, or a fireball, at a structure is going to do damage, whether its made of wood, stone, or metal. Also, walls are not particularly expensive to rebuild in the current version, and evil armies take a while to re-assemble, so all you have to do is survive the siege, then you can attack the enemy while they are weak and rebuild your castle at the same time.
The 1 idea that I saw here that is really good IMO is to have Rams be really weak against everything if they are alone, but gain a passive armor buff if surrounded by troops. This would simulate cover from archers very well, and would make a lot more sense than having rams that are immune to arrows, like the current version.
Final last note, for those of you suffering from ram spam or ram rush, all you need is 2 battalions of Archers equipped with Fire Arrows, and you can survive any attack made by rams.
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