[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Tiberius Ogden:

--- Zitat von: Walküre am 23. Jan 2019, 16:34 ---what is decay exactly? Mostly, I view it as the pitiless passing of time and the consequent deterioration brought about by bad weather and malevolent entities, be it fell ice, poison or other corroding adversities.

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Exactly! Maybe we found out what Tolkien meant by "decay" ... cause when you have an army, you can quickly storm Rivendell and Ring doesn't help you ... but decay is slow process ... and Imladris clearly was immune against bad weather, even located so near to inhospitable mountains, where Goblins with poison blades and arrows dwell.


--- Zitat von: Walküre am 23. Jan 2019, 16:34 ---I would just include magic in the list. Magic-type damage, if some enemy heroes are able to deal it via their basic attack.

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I didn't include magic because it was already implemented via hero and spell resistance, but we completely forgot Necromancer, who can deal magic damage, or some Angmar units! Yes, in this case magic immunity should be included as well.


--- Zitat ---Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, ice, magic and poison, for a very long duration.
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So we have it for now!  :)


--- Zitat von: Walküre am 23. Jan 2019, 16:34 ---As said, the overall graphical display should stay the same as that suggested earlier.

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Of course! Another great recyclation!

We have typical Edain sickness - we're trying to find easiest solutions how to implement something or keep things from the past in the game, we're still reworking something rather than creating entirely new concepts, and we love movies and prefer movie designs, but still want to be loyal to books when something is wrong in the game and movies can't help us. We're "bounded by Edain" ...  xD

Walküre:
I know, it's quite tricky. In this case, neither LOTR films nor the Hobbit trilogy delved deep in the lore of the Three Rings, if we count the Dol Guldur quest out (and, still, the way they handled those Rings in those scenes was pretty nebulous). So, our lovely books were there to avail our mission 8-)
I myself am reading the whole LOTR at the moment, for the first time ever in my life, and in English. Curious coincidence.

Besides, there is a very secondary matter to deal with: which kind of icon picture would you like him to have, as for Wind Armour (or Manwë's Gale)? An idea could be the classic BFME cartoonish tornado, but I might craft one from scratch. Elemental abilities often produce great icons (see the Twilight Queen).

Tiberius Ogden:

--- Zitat von: Walküre am 23. Jan 2019, 17:14 ---which kind of icon picture would you like him to have, as for Wind Armour (or Manwë's Gale)? An idea could be the classic BFME cartoonish tornado, but I might craft one from scratch. Elemental abilities often produce great icons (see the Twilight Queen).


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It's up to you. We can even recyclate some pictures which will be gone in the upcoming patch:



Fellowship:
What you guys proposed is really good, as it depicts Elrond's magical nature and power. But, I think what could make Vilya even better would be if it had a use in the offensive part of the game as well. Almost all other faction leaders' ultimate ability is useful in every situation, be it when someone is defending their base or attacking the enemy's. Furthermore, by the time Elrond is recruited and reaches level 10, a player is most probably defending their outpost and not their castle. So what if this effect would be added in addition to what both of you proposed:

"Replaces one fallen unit of every horde on the battlefield."

This is a different form of healing in comparison to Nenya's, something that retains the uniqueness the Edain Team is trying to achieve in the 4.5 patch as well as making Vilya useful in the late game, when the player is attacking the enemy's base. Usually, one mere unit does not make the difference, but in Imladris' case, a faction with only 5 units per batallion, it seems kinda useful. What is your opinion on this?

Tiberius Ogden:

--- Zitat von: Fellowship_of_the_Ring am 23. Jan 2019, 18:32 ---"Replaces one fallen unit of every horde on the battlefield."

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It quite goes against our arguments how to use Vilya  xD ... But mainly such ability fits to Misty Mountains aggresive gameplay ... and as you can see their heroes already have similar abilities: https://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-misty-mountains-part-two

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