[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Walküre:
First and foremost, thanks for joining the debate, Fellowship :)

Well, I'm very glad to read about your thoughtfully pondered ideas; and I see your points very clearly. I fear such implementation would not suit the general premise of our proposal, though. I'll illustrate why ;)

One strong argument, pretty much the copy of one I've already gone through, is that whatever global effect would force the ability to last less and be reduced in general effectiveness. Second, an even stronger reason is that Imladris is presently well full of healing and replenishing tools, whether it be healing structures (or wall extensions), spells or Arwen's own distinctive role (her banner is formidable, under this perspective). I'm aware of the distinction between healing and replenishing, but the demarcation line seems often to be quite blurred, I tell you.

The concept itself suffers a bit from being exclusively bound to the base and extreme support. Nevertheless, we could argue that its inherent usefulness and strength lie exactly in its unprecedented scale of protection. Being the leader of the faction, I think an unusually defensive ability will suit the Lord of the Valley better, as Galadriel is by herself a unique heroine, too (while in her normal form). In this specific situation, I believe uniqueness and brilliant mechanics should prevail over sheer balance. That is, these two High Elves will not follow common gameplay guidelines. They're exceptional, simply said.

Additionally, don't forget that Rivendell would not fall short of devastating features anyway. Elrond will retain his whirlwind (we may suggest higher damage) and the Last Alliance spell offers you a wide of range of choices: you get to play with the Conqueror of Mordor and wield the Lance of the Firmament, which wreaks astonishing destruction (I tested it and I was positively shocked) 8-)

Fellowship:
Thank you both for your answers. :)

I see your points and of course I get why you do not opt for a global effect for Vilya in order to differentiate it from the recently presented astonishing effect of Nenya. If the Last Alliance spell is going to be this effective against enemy bases then, yes, we could use some magical defense through Elrond's Ring of Power.

As regards his whirlwind ability, I certainly agree with enhancing its damage.

Walküre:

--- Zitat von: Fellowship_of_the_Ring am 23. Jan 2019, 20:55 ---As regards his whirlwind ability, I certainly agree with enhancing its damage.

--- Ende Zitat ---

Sure. It could be either longer or deal more damage; or both ;)

Anyhow, Tiberius, I think it's time we formalised the concept in a new thread. This huge topic, the noblest and one of the oldest, has served us well to gather ideas and re-order scattered suggestions here and there. Then, as done likewise in regards to Narya, with great success, I would like to proceed with crystallising the concept in a definitive form, kind of. Afterwards, users will be able to express themselves in favour or against said proposal, and last-minute additions/details will be allowed nonetheless. If only, we shall have a very precise and complete source to refer to, and present to the community.

The sooner, the better, also. I've learnt that forwarding things too late can have unpleasant repercussions. We have ample evidence on MU.

Elendils Cousin 3. Grades:

--- Zitat ---Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, frost and poison, for a very long duration.
--- Ende Zitat ---
Technically not possible, sorry.

Walküre:

--- Zitat von: Elendils Cousin 3. Grades am 24. Jan 2019, 17:40 ---
--- Zitat ---Vilya: Vilya shields Rivendell from decay and evil. All buildings, units and heroes within the castle are immune to enemy spells and heroic abilities, as well as to fire, frost and poison, for a very long duration.
--- Ende Zitat ---
Technically not possible, sorry.

--- Ende Zitat ---

This saddens me a lot, really :(

In this case, immunity from decay should be portrayed differently. I'm thinking about full invincibility for all structures and heroes/units inside the base, though the relative timer will necessarily have to go down.

EDIT: Thanks for the technical insight anyway :)

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