[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
tolgayurdal:
@Tiberius Ogden I know her skill and the spell, it is just grammer. As a result I am for it.
Tiberius Ogden:
--- Zitat von: tolgayurdal am 26. Jan 2019, 21:17 ---@Tiberius Ogden I know her skill and the spell, it is just grammer. As a result I am for it.
--- Ende Zitat ---
Oh, it was rhetorical question. I see now. xD
tolgayurdal:
--- Zitat von: Tiberius Ogden am 26. Jan 2019, 21:32 ---Oh, it was rhetorical question. I see now. xD
--- Ende Zitat ---
Exactly. I should have mentioned.
AmosVogel:
Hello, dear friends of old. I see you've been busy of late ^^
I truly agree with this new concept, but i find something that troubles me deeply:
Imladris is a truly late game faction, strong as anyone; for me is the only one that can face a full upgraded isengard army and best it.
The question of giving the camp or fortress invincibility is really needed at late game?
Despite the previous ideas I dare to suggest to switch vilya to lvl 10 to lvl 1; why?
[...] Yet after the fall of Sauron their power was ever at work, and where they abode there mirth also dwelt and all things were unstained by the griefs of time. [...]
So, by the very beginning of Elrond's summon, the effects of the mightiest of the three should be shown. But as rage of loud water spell it should be improved each lvl (3,5,7,10).
Rage of loud water to lvl 7 (already in full strenght)
& Wuthering Gale to lvl 10
I hope we can reach that legendary Elrond we all want!
Greetings ^^
Tiberius Ogden:
Hola companero Mexicano! xD
--- Zitat von: AmosVogel am 27. Jan 2019, 22:30 ---I truly agree with this new concept, but i find something that troubles me deeply:
Imladris is a truly late game faction, strong as anyone; for me is the only one that can face a full upgraded isengard army and best it.
The question of giving the camp or fortress invincibility is really needed at late game?
--- Ende Zitat ---
That's the point. If you're winning you probably won't need that Elrond's ability, however, when things go wrong you can always return to recover to hidden sanctuary where Vilya protects you. It can work in different way - imagine that you lead the troops into enemy base but your opponent suddenly strikes from nowhere and gets into your base - at that moment you make Vilya active and enemy forces will have to wait until the effect is over, meantime you can return and drive them out of your base.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln