[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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OakenShield224:
I have to admit that his AmosVogel's point does make some sense. It could lead to snowballing issues where the losing player has an even harder chance of making a comeback.

Walküre:
The next patch will make it more feasible to contrast snowballing and so plan a proper comeback, regardless of one's own heroic ability. Furthermore, in our precise context, I think we've envisioned everything fairly enough, preventing the effect from being that disproportionate. An incredibly useful instrument, certainly, though requiring some judgement and wisdom to be used. Once distant from the safe borders of your blessed base, Vilya's influence will not affect your units and heroes, thus allowing the enemy player to confront his opponent in the open field, with equal chances.

As noted in my aforementioned consideration, the actual state of things (as of now) is actually far grimmer for your adversary. Elrond can refresh all abilities of Last Alliance heroes, of whom Gil-galad causes utter devastation for both buildings and troops (and he may do that twice, thanks to his lieutenant's intervention). The Last Alliance spell itself is to serve a preponderant siege-based purpose.

AulëTheSmith:
I like how you two manage to change Elrond. I admit I was not so much sure at the beginning. But I like the final concept, I can see now the whole deeper meaning of it. Elrond still has his wind armor and the rest of his mass slayer characterstic, but now it's Vilya that has a well deserved prominent role and shitable power. Still, I have A bit a doubt about simple and straight invincibility effect. It would be very simple to implement and very powerful at the same time and also an effect confined in your base. But that effect I better see on dwarves (as you wrote,my friend Walküre  some comment ago when you were still at the developing phase), and it wouldn't be so unique. What about act, not only in terms of lore theme, but as an actual implementation, on time? The magic of the Ring of Air works actually against time (the decay due to the passing of time). I've not a complete clear idea in mind, but for example:

Vilya's Blessing : the power of Vilya protects the people of Rivendell against decay and evil. As long as the effect endures, inside your base:
Buildings are repaired twice as fast, heroes skills get -30% cooldown time (maybe in this way we will still have a taste of the old restoration ability, which some member of the community are fond), units are recruited faster.

These are only three example. What I mean is that under the effect of Vilya time has less effect on Things. What do you think?

Walküre:
I was waiting for your coming, kindly and honourable friend :)

First of all, thanks for the support. What I can assure you, and it's much apparent from the ensuing discussion, is that we strived and struggled a lot to come up with a worthy rendition. It's true that I was initially against invincibility, but that eventually became the most appealing option (due to technical limitations). Embalming your castle with invulnerability also towers over Nenya, in terms of hierarchy and sheer power. This we wanted to underline very much. It's nothing more than the lore of the Three. Vilya occupies the prime spot in the 'ranking' of the Ring of Powers, set aside the One Ring.

Your idea, as I got it, sort of implies that the ability should either be passive or be characterised by a long duration. Well, we have already ruled out passive features, though lore-accurate. If, instead, you're thinking about a long duration, it's the very display of your proposal that I don't regard as proper:
Healing or repairing must necessarily be jettisoned away. Not only would such powers mirror the own magic of the Ring of Water, but both themes are already present in the faction, in the most pervasive way possible (spells, wall extensions and Arwen). Círdan comes in handy when mending structure damages or raising the armour of all buildings. Lastly, Galadriel will have a new ability, Radiant Aid, which is going to restore (fully restore) the target hero; we wish to keep this magnificent aspect of hers unique, as it relates to her heavenly apparition in ROTK and to her sheltering the reborn Gandalf.

Tiberius Ogden:
We're still in the circles.  xD
It's quite simple.
Elrond has four abilities (if we don't consider a horse as an ability).
Three abilities represent mass slayer role, because he is mass slayer in Imladris faction (restoration is gone because it represented hero support role which has Arwen).
Fourth and ultimate ability (Vilya) represents his faction role - protector of the last homely house and bearer of the mightiest elven ring where we clearly wanted beat Nenya - if Nenya is ultimate healer in Lothlorien, then Vilya must be ultimate protector in Imladris. There is nothing stronger than invincibility (in this case used solely for defense not like Dwarves for ofensive purposes) but we tried to balance it as much as possible. :)

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