[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
TiberiusOgden:
--- Zitat von: Gandalf The Gray am 16. Jul 2015, 13:10 ---what about that. beginning should be elrond with his gold robe https://s-media-cache-ak0.pinimg.com/736x/03/fd/83/03fd83eadc0761543360ca5f8b688f85.jpg or the one from lotr https://s-media-cache-ak0.pinimg.com/236x/53/52/0c/53520c6e951a44203e33db4c3418d74f.jpg and then
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Well, Elrond currently has brown bathrobe from vanilla game and from the Fellowship of the Ring.
I don't expect that Ea will create for him second bathrobe. He hasn't strength for DG armour and in addition second bathrobe is quite a lot. xD
CragLord:
TiberiusOgden, I respect you and other experienced members on this forum! :)
But I have to ask you next:
Have you consider to replace that ability "Elrond's advice" for some healing ability?
Does he need healing ability on lower levels for himself or for supporting other heroes?
And what is real benefit of giving other heroes exp? (If ability gives exp to some elite units or units in general, but hero ??? I know that Elrond's advice would be nice from lore and movie aspect and unique in way you propose it, and I like it because it is unique in that way, but really what is benefit from it? Every hero can kill basic units and get exp, ofc weaker heroes won't attack strong or elite units, that is strategy of the game anyway...)
Btw I am for second proposal of skills set! :)
More power and less graphic design, despite I also proposed some of that robes in comment earlier. (But there always can be fusion of good characteristics from both proposals. :D I know, greedy I am , and Ea will judge any situation with new graphic characteristics xD )
--- Zitat ---Generally his last alliance armour should be for Arnor and he should be included in Last Alliance spell there. http://en.modding-union.com/index.php/topic,30925.0.html
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Really like this and also I am for many more changes in Arnor faction. (In next few days I will open new topics about Arnor and I expect you guys there! :). For now all I do is bug reporting [uglybunti] , but I have a lot ideas for Arnor! 8-) )
Walküre:
--- Zitat von: TiberiusOgden am 16. Jul 2015, 13:04 ---
First proposal is:
1) Loud waters fury
Water blast in targeting area
3) Elrond's advice
Small amount of experience to hero
5) Armour of high elves
Passive ability - bonus effect for friendly units
7) Mount/dismount
Lord of Imladris is able to ride a horse
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
First four levels Elrond has bathrobe. Since level 5 armour from the first Hobbit movie and on level ten his DG armour.
And second proposal:
1) Mount/dismount
Lord of Imladris is able to ride a horse
3) Elrond's advice
Small amount of experience to hero
5) Armour of high elves
Passive ability - bonus effect for friendly units
7) Loud waters fury
Water blast in targeting area (but stronger than previous one on first level)
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
First four levels armour from the first Hobbit movie. Since level 5 armour from Dol Guldur. Overall he is without bathrobe! :o xD
Generally his last alliance armour should be for Arnor and he should be included in Last Alliance spell there. http://en.modding-union.com/index.php/topic,30925.0.html
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Very difficult to choose, they are both well balanced and interesting.
I would say that the first one is focused more on Elrond's graphical characteristics and innovation (with three different armours/robes), and defines better Elrond's role as commander/general.
The second one, on the other hand, lacks an outfit, but highlights better his magical and destructive powers, that are represented by his ability of creating a powerful flood (stronger than the actual on level 1).
I would say that I prefer the first one, since we would have a more graphically improved Elrond.
But I think that, apart from the differences between the two, the crucial point is finally giving Vilya a proper power and representation, as a tool that will heal and restore you and your allies, in the spirit of Elrond's solidarity towards all the Free People of Middle Earth; and both the two proposals are focused on this matter :)
TiberiusOgden:
--- Zitat von: CragLord am 16. Jul 2015, 14:01 ---Does he need healing ability on lower levels for himself or for supporting other heroes?
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You mean vanilla "athelas" - don't worry, the same effect of this spell has Arwen. And overall Imladris has and will have the most healing spells from the all of factions. It's characteristic.
--- Zitat von: CragLord am 16. Jul 2015, 14:01 ---And what is real benefit of giving other heroes exp? (If ability gives exp to some elite units or units in general, but hero ??? I know that Elrond's advice would be nice from lore and movie aspect and unique in way you propose it, and I like it because it is unique in that way, but really what is benefit from it?
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As you said :P - it's unique, lore accurate and mainly useful during the whole game (of course - mainly in the beginning).
--- Zitat von: DieWalküre am 16. Jul 2015, 14:05 ---Very difficult to choose, they are both well balanced and interesting.
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It doesn't matter which one. Main point is Elrond's skillset. His potential new armour or "bathrobes" ... xD .. is second and additional thing.
CragLord:
--- Zitat von: TiberiusOgden am 16. Jul 2015, 14:12 ---You mean vanilla "athelas" - don't worry, the same effect of this spell has Arwen. And overall Imladris has and will have the most healing spells from the all of factions. It's characteristic.
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That is exactly what I meant. I assumed about healing potencial in Imladris faction, anyway played vanilla a lot and athelas stayed term which I will link always with Elrond. :)
--- Zitat von: TiberiusOgden am 16. Jul 2015, 14:12 ---As you said :P - it's unique, lore accurate and mainly useful during the whole game (of course - mainly in the beginning).
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Said I like it because of it. Anyway if unit leveling system in Imladris faction stays same like in 3.8.1, then this ability gains in importance and idea about unit leveling fails. :)
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