[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Tienety:

--- Zitat von: helloa2134 am 16. Jul 2015, 17:53 ---The team has said they do not want heroes to have more than one palantir in 4.0.  I think the Mouth of Sauron and Sauron are the only exceptions

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Maybe he could have one or more different abilities on his horse. A few other heroes has a similar system. :P

Walküre:

--- Zitat von: ziqing am 16. Jul 2015, 16:28 ---I said I wouldn't agrue on the lore about the three ring anymore, I just want to mention the fact that the more power we associate with the three the more we violate the lore, that'all.

I don't like the name "restoration of Vilya" one bit, it is true all the three has the use of "healing and preservation", but Vilya has nothing particularly to do with healing, if it works for "restoration of Vilya" then we could also have "restoration of Nenya/Narya", if we have to associate power with Vilya, it should be something else. There are always speculations that Vilya could be used to control natural element to some extent, that's why I could accept the tornado power from the previous version to be related to Vilya. Maybe with more tactical use instead of purely destruction.


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It's true that we are still talking about a game, but the lore should always be regarded as  the main source and inspiration of everything.
As you had rightly written before, the Three Rings were made with the purpose of slowing the ineluctable decay of the World and the flow of Time, allowing the Elves to remain for other more than 3 millennia in Middle Earth, having all their creations/realms (Rivendell and the Golden Wood) untainted by Time and evil influences.
These are fundamental things, and I think that they shouldn't be just taken as irrevelant elements.

Given these solid lore facts, Narya has already a supporting power, Nenya will indeed protect Lothlórien, and Vilya should be naturally focused on healing and restoring your units/heroes and your allies' ones, just like every weary stranger can find peace and calmness in Rivendell.

It's true that even Elrond has powerful magical powers on Nature, but he mainly uses them to protect Rivendell (even though it never suffered heavy assaults from evil creatures) and make it a holy and safe sanctuary/shelter, to the point of resembling the Splendour of Eressëa and Eldamar in Middle Earth (and it's an incredible and mighty ability, considering how dark and dangerous is the late Third Age).
Elrond only uses his powers in a 'violent' way when he saves Frodo, creating a flood, and this power is already implemented.
That's why the whirlwind power of Elrond, even though it is an iconic ability from BFME2, doesn't fit with his character, because he is not a sorcerer, and doesn't use magic in that way.

#OnlyGaladrielCan :P

TiberiusOgden:

--- Zitat von: ziqing am 16. Jul 2015, 16:51 ---About Vilya: I am considering a leadership or power related to the Elemental Mage of Imladris.

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Just help us invent something more suitable for Vilya in order to correspond to the rest of elven rings, this thread is still open for discussion. :P


--- Zitat von: ziqing am 16. Jul 2015, 16:51 ---About armor: Have you considered relating his golden armor to Elladan and Elrohir? They could still enter the forge and strengthen Imladris heroes in 3.8.1, keep this function, and let them upgrade Elrond's hunting armor to golden battle armor

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I don't know if it remains, but mainly - such function is for weapons and not for armour.


--- Zitat von: helloa2134 am 16. Jul 2015, 17:53 ---The team has said they do not want heroes to have more than one palantir in 4.0.  I think the Mouth of Sauron and Sauron are the only exceptions

--- Ende Zitat ---
Exactly, in order to be easier to play and for balance as well. Mouth of Sauron, Gorthaur or Arnor prince have two palantirs only technically, but in reality it isn't second palantir as a advantage, but they simply need it for their roles - transformation palantir for Gorthaur, Dunedain/prince switch for Aranath etc ...  but in the game, there is no hero, who has two palantirs as a advantage, except of Sauron with the One Ring, but Sauron has something better. 8-)


--- Zitat von: Tienety am 16. Jul 2015, 17:28 ---I don't see problem if Imladris will have three heroes with horses. Elrond is the leader of Imladris riders in movie. In addition, you can still choose If Elrond will lead infantry or riders.
Gondor is similar like Imladris, also has strong infantry and cavalry. Boromir does not needs a horse, because already Aragorn, Faramir, Gandalf and Imrahil have horses in Gondor. If Aragorn can have horse as powerful infantry hero, why not Elrond?  8-)

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Well, it's extremely strong argument. I completely agree. :P

LordMaus:
what is the name of 3rd elven race ( one is imladris , second one is mirkwood, what about 3rd one from the picture below, the third hand ) ? ty

Gandalf The Gray:
about the rings of power i think it will be best as an upgrade to enhance the camp somehow


--- Zitat von: LordMaus am 16. Jul 2015, 19:25 ---what is the name of 3rd elven race ( one is imladris , second one is mirkwood, what about 3rd one from the picture below, the third hand ) ? ty



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the elfs in the picture is Círdan has Narya Gil-galad has Vilya and Galadriel has Nenya

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