[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
helloa2134:
There have been lots of really great ideas thrown around in this thread but sometimes I feel as though people occasionally place lore-faithfulness over having good gameplay. Some systems are unnecessarily complex. If Elrond is a unit/hero supporter all, or at least 4 of his abilities should follow that. I like Eldalf's suggestion though I would replace tornado with Flood (the idea to have Elrond use flood from the fortress is reminiscent of Sarumans system and just another burdensome mechanic). And I would remove Foresight (Cirdan already has it) and replace it with a level 5 armor buff accompanied by a change in appearance to his brown-silver armor. Vilyas Renewal should have its exact effects tweaked but the base idea is very good and very fitting for Elrond.
Eldalf:
Elrond really needs to have foresight, or something related to it though.
Elrond's gift of foresight is something which is quite central to his character. I would sooner see Cirdan lose foresight than Elrond.
Walküre:
--- Zitat von: helloa2134 am 17. Jul 2015, 14:51 ---There have been lots of really great ideas thrown around in this thread but sometimes I feel as though people occasionally place lore-faithfulness over having good gameplay. Some systems are unnecessarily complex. If Elrond is a unit/hero supporter all, or at least 4 of his abilities should follow that. I like Eldalf's suggestion though I would replace tornado with Flood (the idea to have Elrond use flood from the fortress is reminiscent of Sarumans system and just another burdensome mechanic). And I would remove Foresight (Cirdan already has it) and replace it with a level 5 armor buff accompanied by a change in appearance to his brown-silver armor. Vilyas Renewal should have its exact effects tweaked but the base idea is very good and very fitting for Elrond.
--- Ende Zitat ---
This is exactly, with maybe some differences, what I'm trying to express.
Given Elrond's role, it would be more appropriate a concept more focused on his military abilities as a leader, and I totally agree about the flood (that is already implemented, by the way) and the different representation of Vilya's powers, rather than a lore and role problematic whirlwind.
Eldalf:
The issue though is the flood and the whirlwind preform different distinct roles. Flood is a knockback + damage effect, Whirlwind is a persistent area denial + damage+knockback. I feel that switching the whirlwind for the flood would negatively effect the meta use of the abilities. Game balance has to count for something here. Furthermore, why does Elrond need to be the army leader? Lore wise he is not, not since the second age has Elrond marched to war. Not even when his wife was taken by orcs.
Flood is a useless ability in my view, it has too short a range, is negligible on the damage front, and does not cause enough disruption. My suggestion with moving it to the fortress with an aura to enable it, would enable for the damage and radius to be boosted as it becomes a defensive power rather than one that can be used aggressively.
To elaborate a bit more, if Elrond is a supporter hero, why should he be close enough to the general melee to be able to effectively use flood? Should he not be somewhere a bit more withdrawn to better direct the flow and apply his buffs?
Mechanically, I feel that heroes roles should reflect their lore. In this sense, Elrond as the hero and unit supporter thematically does reflect that. So to does the whirlwind power. Flood in it's current incarnation does nothing well, and is a wasted power slot.
Gandalf The Gray:
elrond made the flood but gandal made the horse head
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