[en] Edain Mod > [Edain] Dwarven Suggestions
Greed power change
Adrigabbro:
Ye, it would be an interesting quality of life change. The current system brings more frustration than anything. ^^
deathbirdw:
okay dont know the spells name but its the one where u get money or the balrog. i never use it because the risk is too high for 1000 and just heard people on moddb complaining about it. why not make it give more gold or (this is my real suggestion) a second layer of 'mithril' armour to the troops that collect each chest. in 3.8 the ability to upgrade them with a second layer of armour was available so it could be added back via this spell.
reasons for this: it would make the risk of the balrog more worth while, it would mimic the reason the balrog was summoned in book (mithril), it would bring back an old upgrade which i liked
CragLord:
Hello mate,
Everything realated to this matter you should post here: Link
It is topic in which we some time ago discussed about greed power.
There is no need to open new thread about this. :)
I presume our moderator will close this topic, so I suggest you that proposals about Greed power post on topic I pointed to you. :)
P.S. I know that Dwarven board is huge and there is a lot of topics, but next time just try to find corresponding topic before you decide to open new one. Because board is big, it is likely that there is already opened topic which corresponds suggestion. It is minor thing and it keeps forum tidy and makes life of our moderators easier. :)
Kind Regards,
CragLord
Walküre:
Problem solved.
As you can see, hoho96 merged the two threads in only one :)
Odysseus:
1. About the Lone Tower: Personally, I feel that the Lone Tower is always useful (in a specific transitional period in the game, mind you) no matter which faction would theoretically make use of it. A tower can serve as a damage sponge or a distraction and also do some decent damage especially from early to mid game. I would agree with you if you would argue that they would lose some of their charm when upgrades and multiple heroes start hitting the field.
My suggestion: I don't know if it is technically possible to do this, but let's say you upgrade your towers via the Stone Mason with the forged blades upgrades, would it perhaps be possible to upgrade it accordingly with that upgrade and also grant it forged blades so that the tower is more effective in late game. Just wondering, but somewhere deep in my thoughts, I remember vanilla BFME II having this, no? Or perhaps some other mod hmm. Anyway, off-topic, my apologies.
2. The Greed Spell: This spell could perhaps use a bit of tweaking, yes. In competitive play, the ''RNG'' factor is never favoured since it cannot be controlled and personal skill cannot be tied to the ability and I agree with you in this case :).
My suggestion: I'd be willing to decrease the resources it grants and in exchange, make it consistent. Another potential factor to balance it out would be to slightly decrease the armour of the mine, after the ability has been used, to weigh it out a little.
Just some ideas. I'd appreciate it if you would tell me what you think about them and my reasoning as well.
Kind regards.
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