[en] Edain Mod > [Edain] Dwarven Suggestions

Greed power change

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™Æ¿® Aragorn £ ‡™:
What if instead of a balrog, 10-40  goblin creeps come out of the mine? :D                           That way you have a shot at saving your mine if it summons something besides gold  :D         

Adrigabbro:
Hey, that's a good idea!
Why not go further? Something like four options:
- Instant 1500 gold (10% chance)
- Instant 750 gold (40% chance)
- Goblins (40% chance)
- Balrog (10% chance)

Odysseus:
That's actually a pretty decent idea! I like the iteration.
Although, I'd like to know what the idea behind this ability is from the balancers, so that we can perhaps adjust it along those lines. Personally, I would tweak the values so that it is a bit more likely to get resources instead of the creeps and the balrog instead of an equal chance, since it is a level 3 power after all, it needs to be somewhat more certain of rewarding the player.

I personally dislike abilities based on luck and randomness in competitive play, but I guess Edain is not the most competitive mod out there. Prove me wrong, will you :P!

Walküre:

--- Zitat von: Adrigabbro am 22. Nov 2015, 11:14 ---Hey, that's a good idea!
Why not go further? Something like four options:
- Instant 1500 gold (10% chance)
- Instant 750 gold (40% chance)
- Goblins (40% chance)
- Balrog (10% chance)


--- Ende Zitat ---

As I'm not primarily a Balance Tester, I can't really express something definitive about each value proposed.
But, conceptually, I totally support the idea  :)

Goblins could definitely represent a wise negative effect in the middle, between being rewarded with the treasures that the Dwarves found and facing directly the Bane of Durin.
Not to mention that it would be very lore accurate and particularly significant, an overview of what this race has always had to deal with along its History.

Melkor Bauglir:
To be honest: I hate the current design of this power (RNG, without so many RNG-events that it becomes manageable by an average result...) and really hope it will get reworked and changed into something reliable. Which of course does not mean, it shouldn't possess a risk -I love the idea of "Greed" to have the opportunity of backfiring, but this complete, uncontrollable randomness is just bad, IMO! ;)

This also means that you technically can't balance this spell, in a certain way: It is either a straight loss or a straight win. You can make both version appropriately strong and equal the risk and reward, but real balance is just not possible. Adrigabbro's ideas seem fine, though.

Greetings
Melkor Bauglir

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