[en] Edain Mod > [Edain] Dwarven Suggestions

Earth Shaker is it fair!? :)

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LordDainIronfoot:
And what different I said from Walkure or Tienity!? I said that to be fair there should be new units fornother factions or just remove yhe earth shakers but ad I said I am more for adding new units than rather remove units! :-)

™Æ¿® Aragorn £ ‡™:

--- Zitat von: LordDainIronfoot am  7. Aug 2015, 01:23 ---And what different I said from Walkure or Tienity!? I said that to be fair there should be new units fornother factions or just remove yhe earth shakers but ad I said I am more for adding new units than rather remove units! :-)

--- Ende Zitat ---

Sup.
I have a wee proposition, if i'd have a moment of your time  xD

What if you just... GAVE UP ! ;) on giving more siege weapons to other dwarven realms?
Erebor is the siege faction(They should have more siege than others).
Ered luin gets their heroes(Two more than the other realms).
Iron hills gets their armor penetrating axes (And by the way, those + slaughterers tear through all Isengard infantry; even with shield uruks, and the steelworks upgrades [uglybunti])

To be honest, the only thing that should happen is the earth-hammer getting a buff.
Such as, it having more health, and doing some damage to units it hits; like a mini word of power :P.

LordDainIronfoot:
Why dot you try to think of balance and game play an extra unit is and extra unit in the same way we can give Iron Hills and extra Unit Infatry especially with damage against monster's and we will say that they're speciality so it is ok!?We can give Mithril Mail to Ered Luin Infantry and say Armor is their speciality!!
Armor Penetrating Axes is like War Masks and Siege Hammers each is for the specialty of Each Kingdom so try to use reasonble and valid points and read that a lot of other people agree with the Siege Hammers question! :-) So would you consider just sodding off! :D Have a nice day :-)

™Æ¿® Aragorn £ ‡™:

--- Zitat von: LordDainIronfoot am  7. Aug 2015, 11:02 ---Why dot you try to think of balance and game play an extra unit is and extra unit in the same way we can give Iron Hills and extra Unit Infatry especially with damage against monster's and we will say that they're speciality so it is ok!?We can give Mithril Mail to Ered Luin Infantry and say Armor is their speciality!!
Armor Penetrating Axes is like War Masks and Siege Hammers each is for the specialty of Each Kingdom so try to use reasonble and valid points and read that a lot of other people agree with the Siege Hammers question! :-) So would you consider just sodding off! :D Have a nice day :-)

--- Ende Zitat ---

What if we, say did this scenario:
Isengard has two sub-factions, only one of these sub-factions has an extra unit.
This unit is unlocked exactly when the Uruk hai swordsmen are unlocked
And this unit has the exact same stats, only it has new skin.
Would that make this sub-faction of isengard better than others in any way, except fun?.

And, Erebor's extra unit doesn't really affect anything, because it is never used.

CragLord:

--- Zitat von: ™Æ¿® Aragorn £ ‡™ am  7. Aug 2015, 10:45 ---Sup.
I have a wee proposition, if i'd have a moment of your time  xD

What if you just... GAVE UP ! ;)

--- Ende Zitat ---

Please don't post that kind of comments in any topic, not even like joke. This is dissusion, people here polish ideas, that is point. If you see this pointless, why you then wrote comment in first place?


--- Zitat von: ™Æ¿® Aragorn £ ‡™ am  7. Aug 2015, 10:45 ---Erebor is the siege faction(They should have more siege than others).
Ered luin gets their heroes(Two more than the other realms).
Iron hills gets their armor penetrating axes (And by the way, those + slaughterers tear through all Isengard infantry; even with shield uruks, and the steelworks upgrades [uglybunti])

--- Ende Zitat ---
You can't compare factions in this way... That kind of balance is wrong in general (Ered Luin have strong heroes so they don't need any good kind of infantry? Or Iron Hills don't need strong heroes because they have strong infantry?). I don't see things in that way. (I know you wrote correct facts there, Ered Luin has OP heroes, but that doesn't mean they don't need new siege unit with unique properties)
They (Erebor dwarves) are siege faction, like all dwarven faction in general. Ok they are more than other faction (Gloin). At main comment which LordDain wrote idea is clear, other faction should get siege weapons with different purposes. Balista isn't siege (building destroy) weapon, it is antimonster weapon (very nice idea), about ered luin i must admit that I don't see point in ladders (I also don't have idea for this new siege weapon). So Erebor will stay top building destroyer as faction. Also I am not for idea of removing shakers, simply they need some kind of change (armour buff, attack change etc). They represent very nice idea in general.
And one very clear statement:
Earth Shakers are not useless for sure! Only if some of you people don't play with them that is other problem. They will become more popular with some change (Maybe greater armour, change of cd of attack, change of attack in general etc). I support idea about adding 2 more unique siege unit in general.

P.S. Also someone wrote that shakers are nothing (So other factions don't need new siege units, there is nothing to balance. Really? Have you tried to use 4 Shakers at same time on same area? Damage is great on buildings! I don't say this is easy to do, but they are not useless or "nothing". Simply, try to think in this way, two new units should also have unique way of using them. This is balance about numbers as Tiberius said).

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