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Should Rohan Heroes come in 2 different sets, unlocked by a power point, to represent the different time periods in the war of the ring, and get some new abilities?

Yes
4 (20%)
No
11 (55%)
Yes, but don't change their roles or abilities
1 (5%)
No, but the heroes need better abilities and roles anyways
4 (20%)

Stimmen insgesamt: 18

Autor Thema: Poll: New hero system for Rohan.  (Gelesen 836 mal)

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Poll: New hero system for Rohan.
« am: 6. Aug 2015, 02:15 »
Since the mod seems to try and stay true to canon, having the ability to get all of the different heroes of Rohan conflicts with the story and timeline of the war of the ring. So my idea is to have their heroes come in 2 sets, based on the different time periods from the War of the Ring. The 2 sets would be separated by a power point, the same one that changes Theoden from Corrupted to Glorious, except now it would affect more heroes than just Theoden. The first set of heroes would be weaker and have weaker abilities, but be more expensive, while the second set would be much stronger and much more expensive. Additionally, both Theodred and Hama would only be revivable as long as Theoden remains corrupted, once the spellbook power is unlocked to cure Theoden both Hama and Thedred would stay dead if killed. The benefit of this would be getting all the heroes except those unlocked by the power point for a reduced cost, then unlocking their second forms to make them stronger. This idea takes somewhat from my first poll about making Erkenbrand, Elfhelm and Grimbold into full heroes, but if that is decided against just ignore the parts about them and focus on the heroes already in the game.

The first set would be based on the initial war with Saruman and Theoden's corruption: Merry, Corrupted Theoden, Theodred, Outlawed Eomer, Eowyn, Marshal Grimbold, Captain Hama, Sergeant Gamling, and de facto Marshal Elfhelm. In this first time period, Hama would be captain of the guard at Meduseld, and Gamling would just be a high ranked soldier or sergeant. Elfhelm would basically be first marshal due to Theodens illness, Theodred second marshal, and Eomer third marshal but outlawed, and both Theodred and Hama would become unrevivable once the spellbook power is unlocked. The roles for each hero would be:
Merry: Scout Hero
Eowyn: Hero Killer
Theodred: Building Supporter
Corrupted Theoden: Economic Bonuses With Penalties
Hama: Unit Interrupter
Eomer: Tank
Grimbold: Cavalry Supporter
Elfhelm: Hero Supporter
Gamling: Infantry Supporter

I also went ahead and thought up new abilities for most of the heroes in their first stage, here they are:
Merry(Scout Hero, cost 150 before power point, 500 after): No different stages, all same abilities as they are now.

Eowyn(Hero Killer, cost 1000 before power point, 2000 after): No different stages, all same abilities as they are now.

Theodred(Building Supporter, cost 1500): No different stages, all same abilities as they are now.

Gamling, Sergeant Form(Infantry Supporter, cost 800) new abilities.
Level 1: Mount
No description needed
Level 1: To the Armory!
Effect: Same effect and description as current ability.
Level 4: Gamlings Horn/Forceful Burning Shot
Effect: Same effect and description for both abilities
Level 7: Infantry Command
Effect: All nearby friendly infantry, but not cavalry, will gain +30% armor and damage. Description: "Gamling leads his men with efficiency, improving their abilities in combat significantly. All nearby friendly infantry, not cavalry, will gain 30% armor and damage"
Level 10: Rapid Deployment Order
Effect: Same effect and description as current ability.

Corrupted Theoden(Economic Bonuses With Penalties, cost 600): The "Banishment into Exile" ability would need to be removed for the system to work correctly, and replaced with a passive ability that allows Theodred and Hama to be revived. Once he is cured of Grima's spell and loses this ability, Hama and Theodred would both be unrevivable once killed, and would disappear from the fortress hero button.

Hama(Unit Interrupter, cost 1500): No second form, but different abilities.
Level 1: Mount
No description needed.
Level 1: Door Ward of Theoden
Effect: Targeted enemy units in a small radius cannot attack for 30 seconds, increases in strength as Hama gains higher levels. At level 4, the target radius increases. At level 7, the time increases to 60 seconds, At level 10, it can affect heroes. Description: "Hama is the Door ward and Captain of the Guard of Meduseld. He confiscates enemy weapons to prevent them from presenting a threat to King Theoden. Targeted enemy units cannot attack for 30 seconds" The description would change as Hama gains levels.
Level 4: Challenge of the Guard.
Effect: Targeted enemy units will be stunned with terror for a short time. Essentially horn of Gondor with a targeting cursor. Description: "The Captain of the Guard commands enemies to halt and declare themselves, stunning them with terror for a short time"
Level 6: Demands of Meduseld
Effect: Targeted enemy units will not be able to gain experience for 2 minutes. Description: "Hama is following strict orders from The King, and will not let any people but those of Rohan glean any secrets about their plans or strategies. Targeted enemy units will be unable to gain combat experience for 2 minutes"
Level 8: Resistance of the Guard
Effect: For 30 seconds, enemy units close to Hama will be knocked down and very lightly damaged. Description: "Hama fights with ferocity to defend his city, and knocks his foes to the ground in his fury. Enemy units near to Hama will be continuously knocked back and damaged for 30 seconds"

Eomer: Outlaw Form(Tank, cost 1000)
Level 1: Mount
No description needed.
Level 1: Throw Spear
Effect: Same as current, same description as well.
Level 3: Outlaw Leadership
Effect: Passive Ability, Friendly units nearby earn resources for kills. Description: "Eomer leads a band of men who were wrongfully banished for their loyalty. They have learned to scavenge in order to stay alive to keep defending their country. All nearby friendly units will earn resources for kills"
Level 5: Desperation of the Banished
Effect: Passive Ability, Eomer permanently gains +100% armor and +25% damage, and he also gains +50% heal rate when out of combat. Description: "Eomer has been banished, but he has not given up on his people. In his desperation, he fights even harder to defend his country, permanently gaining double armor, +25% damage and +50% healing rate when out of combat"
Level 7: Rage of Betrayal
Effect: Changes depending on whether or not he is mounted. If not mounted Eomer gains +100% damage and armor, if mounted Eomer gains +100% movement and attack speed, and cannot be slowed while trampling. Description(Unmounted): "Eomer feels the sting of betrayal in his banishment, and his rage drives him to greater efforts. Eomer will gain double armor and damage for 30 seconds, and be unable to mount for the duration of the ability" (Mounted): "Eomer feels the sting of betrayal in his banishment, and his rage drives him to greater efforts. Eomer will gain double movement and attack speed, and be unable to be slowed while trampling for 30 seconds, but cannot dismount for the duration of the ability"

Grimbold, Captain Form(Cavalry Supporter, cost 1200)
Level 1: Mount
No description needed
Level 2: Captain of the Westfold
Effect: Passive Ability, All nearby cavalry, NOT Infantry, gain +50% armor. Description: "Grimbold is a great Captain, inspiring those around him to greater efforts. All nearby friendly cavalry gain +50% armor while near to Grimbold"
Level 5: Veteran Horseman
Effect: Passive Ability, All nearby cavalry, NOT infantry gain +30% movement speed. Also applies to mounted heroes. Description: "Grimbold has been riding horses all his life, and knows how to handle and lead them well. All nearby friendly cavalry, including mounted heroes, gain +30% movement speed"
Level 7: Veteran of the Fords of Isen
Effect: Passive Ability, Gives nearby friendly units fear resistance. Description: "Grimbold was one of the commanders during the battles at the Fords of Isen. He inspires the men of Rohan with his heroism and refusal to surrender, giving them resistance to fear"
Level 10: Defense of the Dying
Effect: When near to Theodred while he has less than 50% health, Grimbold, Theodred and friendly cavalry in an extremely close radius all gain double armor. Description: "Grimbold was one of the few to stand at the defense of Theodred as he lay dying on a hill during the final battle of the Fords of Isen. When near to Theodred while he has less than half health, both Grimbold and Theodred, along with any cavalry that are extremely close to Grimbold, will gain double armor"

Elfhelm, De-Facto First Marshal Form(Hero Supporter, cost 1200)
Level 1: Mount
No description needed.
Level 4: Loyalty of Edoras
Effect: Passive Ability, Different effects when near Theoden, Eomer, Eowyn or Theodred, all effects stack if near all 4 heroes. If near Eomer, Elfhelm and Eomer both gain +50% attack speed. If near Theodred, Elfhelm and Theodred both gain +50% armor. If near Eowyn, both Elfhelm and Eowyn will gain +50% damage. If near Theoden, Elfhelm and Theoden will both grant fear resistance to nearby troops. Description: "Elfhelm has unwavering loyalty to his city of Edoras, the royal family and King Theoden, even in his weakened state. When one of the Royal Family is close to Elfhelm, his loyalty will enhearten them, giving them improved combat abilities. The effects will stack on Elfhelm, but not any other hero, if he is near to Eomer, Theoden, Theodred and Eowyn all at once. The effects are:
Theoden: Both Elfhelm and Theoden grant fear resistance to nearby troops.
Eomer: Both Elfhelm and Eomer gain +50% attack speed.
Theodred: Both Elfhelm and Theodred gain +50% armor.
Eowyn: Both Elfhelm and Eowyn gain +50% damage."
Level 6: Elfhelm's Encouragement
Effect: Moderately heals nearby friendly heroes, similarly to Athelas. Description: "Elfhelm speaks words of encouragement to nearby friendly heroes, helping them to forget their wounds and fight on. Nearby friendly heroes will be moderately healed"
Level 8: In the King's Name
Effect: Elfhelm gives the target hero +100% movement speed and refreshes their ability cooldown timers. Only works on a single hero, cannot be cast on self. Description: "Elfhelm gives his orders in Theoden's name, giving hope to the people of Rohan that their King can still rule reliably. The targeted hero will have their ability cooldowns fully recharged and gain +100% movement speed for 30 seconds"
Level 10: First Marshal's Command
Effect: Hero revival costs will be halved for 30 seconds. Description: "Elfhelm orders the healers of Rohan to work more speedily, to get the wounded heroes of Rohan back on their feet to continue fighting for Rohan's defense. All hero revival costs will be halved for 30 seconds"

In order to unlock the next set of heroes, Theoden must be released from Sarumans spell with the spellbook power. The second set of heroes would represent the Battle of Helms Deep, followed by the Muster of the Rohirrim, and would be much stronger in their second forms, but also more expensive. They would consist of: Merry, Eowyn, Glorious Theoden, Marshal Eomer, Marshal Grimbold, Marshal Elfhelm, Captain Gamling and Captain Erkenbrand. By this time the hierarchy gets reworked, so that the roles of command are King(Theoden), First Marshal(Eomer, Command of Edoras and surrounds) Marshal of the Westfold(Grimbold, Command of Helms Deep/Fords of Isen and surrounds), and Marshal of the Eastfold(Elfhelm, Command of Aldburg/Dunharrow and surrounds) So the highest ranking people would be Theoden, Eomer, Elfhelm and Grimbold, Followed by Gamling and Erkenbrand, who are just captains. The roles of heroes would be:
Merry: Scout Hero
Eowyn: Hero Killer
Theoden: Hero Supporter
Eomer: Mass Slayer
Grimbold: Cavalry Supporter
Elfhelm: Army Healer/Summoner
Gamling: Infantry Supporter
Erkenbrand: Tank

With this system, you could avoid freeing Theoden, and have a separate, but equally cool set of heroes to fight with. It would work the same as the current system with Theoden, after unlocking the spellbook power the heroes are changed to their second forms, and Erkenbrand becomes trainable. In order to ensure that the system isn't screwed up, both Hama and Theodred would need to be affected by Theoden's passive ability that would cause them to be unrevivable after Theoden is freed, like the current effect of "Banishment into Exile" except it activates AFTER getting the power point, not before. As soon as the power point is unlocked, the secondary forms of the heroes would be unlocked, but Theodred and Hama would both be unrevivable once they die. This would help to merge the timeline of Helms Deep and the Muster of the Rohirrim, as they should really be separate. But making 3 different sets of heroes would require 2 different power points, and what I'm sure would be a ridiculous amount of work, so its easier to just blur the lines a little bit. Here are all the my ability suggestions for each hero in their second stage.

Merry and Eowyn would both have the same abilities, but their costs and stats increased, to 500 for Merry, and 2000 for Eowyn.

Glorious Theoden(Hero Supporter, cost 3000)
Level 1: Mount
No description needed
Level 1: Great King
Effect: Leadership that affects all nearby friendly heroes, including Theoden, which increases in potency as Theoden levels up. Level 1: All nearby heroes gain +25% armor and damage. Level 4: Name changes to Heroic King, effect increases to 50% armor and damage, and the radius of effect increases by 50%. Level 7: Name changes to Legendary King, radius increases by another 50%, and heroes also gain 50% attack and movement speed. Level 10: Name changes to Glorious King, all friendly heroes on the map are affected. Descriptions:
(Level 1): "Theoden is a kind and goodly lord, and his people view him as a Great King. All nearby friendly heroes and Theoden himself gain +25% armor and damage"
(Level 4): "Theoden is a wise and powerful lord, and his people view him as a Heroic King. All friendly heroes in a medium radius and Theoden himself gain +50% armor and damage"
(Level 7): "Theoden is a selfless and courageous lord, and his people view him as a Legendary King. All friendly heroes in a wide radius and Theoden himself gain +50% armor, damage, movement speed and attack speed"
(Level 10): "Theoden is a masterful and benevolent lord, and his people view him as a Glorious King. All friendly heroes on the entire map and Theoden himself gain +50% armor, damage, movement speed and attack speed"
Level 5: For Death and Glory
Effect: All nearby friendly heroes will be unable to die for 30 seconds, but can still be attacked and brought to very low health. Description: "Theoden lets forth a great battle cry, causing nearby friendly heroes to become lost in the joy of glorious battle. All nearby friendly heroes will not be able to drop below 0 health and die for 30 seconds"
Level 7: Revenge of the Fallen
Effect: If a friendly hero is killed while the effect of this ability is applied to him, all enemy units near to the hero who dies will receive heavy damage and be knocked back. Description: "Theoden urges the heroes of Rohan to a last bitter effort, causing them to fight like madmen in their final stand. The effect of this ability will be applied to Theoden and all friendly heroes nearby, and lasts for 30 seconds. Any friendly hero who dies while under this effect will deal heavy damage to surrounding enemy units and knock them back upon death"
Level 10: Glorious Charge
Effect: Same as the current glorious charge, all nearby cavalry take only 10% normal damage and cannot be slowed while trampling for a short time. Description: "Theoden lets forth a loud rallying call, urging his men forward in a final deadly charge. All nearby friendly cavalry, including mounted heroes, will only take 10% normal damage and cannot be slowed while trampling for a short time"

Eomer(Mass Slayer, Cost 2000)
Level 1: Mount
No description needed.
Level 1: Mighty Spear
Effect: Same as the standard spear throw, but damage and knockback radius increased 400%. Description: "Eomer feels the joy of battle course through him, and throws a spear with terrifying force, sending his foes flying"
Level 3: Fury of Guthwine
Effect: Enemies in front of Eomer are heavily damaged and knocked back. Description: "With a cry of "Guthwine! Guthwine for the Mark!" Eomer strikes a savage blow at enemies in front of him, sending them sprawling on the ground and heavily damaging them"
Level 5: Royal Armor
Effect: Passive Ability, Same as "Desperation of the Banished" above, just a name and description change. Description: "No longer banished, Eomer dons his royal battle armor, granting him double armor, +25% damage and +50% heal rate while out of combat"
Level 10: Charge of Edoras
Effect: Same as his current level 10, except it fires twice, 2 lines of cavalry that both deal damage and knockback separately. Description: "Eomer calls in a loud voice, summoning his personal retainers to a furious charge, which knocks back and heavily damages all enemies in the line of the charge"

Grimbold(Cavalry Supporter, cost 2200)
Level 1: Mount
No description needed
Level 2: Marshal of the Westfold
Effect: All nearby cavalry, NOT infantry, gain +50% armor and damage and immunity to fear. Description: "Newly appointed as Marshal of the Westfold for his heroism in battle, Grimbold inspires the men of Rohan to almost superhuman efforts. Nearby allied cavalry, not infantry, will gain +50% armor, damage and immunity to fear"
Level 5: Horse Lord
Effect: Passive Ability, All nearby friendly cavalry, including mounted heroes, gain +30% movement speed. All nearby enemy cavalry, including mounted heroes, lose 15% movement speed. Description: "Grimbold is a master horseman, and can lead the good beasts with miraculous efficiency, even those of his enemies. All nearby friendly cavalry, including mounted heroes, gain +30% movement speed, while all nearby enemy cavalry, including mounted heroes, will lose 15% movement speed"
Level 7: Rage of the Victorious Dead
Effect: All nearby friendly cavalry knock back enemies they hit for 20 seconds. This has no splash radius, and only affects single targets. Does not affect friendly heroes, including Grimbold, and enemy heroes are immune to this effect. Description: "Grimbold calls for remembrance of those who have fallen in battle defending Rohan, filling the hearts of his men with sadness and wrath. All nearby friendly cavalry, excluding heroes and Grimbold himself, will knock back enemies they strike, excluding enemy heroes for 20 seconds"
Level 10: Wrath of the Eastfold
Effect: Grimbold causes all friendly cavalry, including mounted heroes, in a medium radius to continually stun enemies with terror for 10 seconds. The terror effect lasts as long as Boromir's Horn, so once the 10 seconds runs out the enemies will remain stunned as long as if the horn had just been blown. This ability is meant to synergize with Theodens Glorious Charge and Erkenbrands Charge of the Westfold. Description: "Grimbold sounds a charge into the flank of his enemies, and his men ride with such fury that it stuns their foes with sheer terror. Friendly cavalry, including mounted heroes in a medium radius will stun enemies with terror for 10 seconds. The terror effect lasts for a short time after the 10 seconds runs out"

Elfhelm(Army Healer/Summoner, cost 2500)
Level 1: Mount
No description needed
Level 3: Reserves
Effect: Restores a small amount of life and 1 dead unit to nearby battalions. Description: "Elfhelm calls on the reserves of Rohan, relieving his battle weary soldiers and improving their morale. Nearby battalions will regain 1 fallen soldier, and be moderately healed"
level 5: Unwavering Determination
Effect: Passive Ability, constantly heals nearby battalions while out of combat. Does not cause troop regeneration, as with a banner carrier, just restores lost health. Description: "Elfhelm's staunch determination keeps the morale of his men high, making them seem to forget their wounds and keep fighting no matter how grim the situation. Friendly units near to Elfhelm will passively regain health while out of combat, but they will not recover fallen soldiers"
Level 7: Emergency Muster
Effect: Summons a different temporary army depending on whether Elfhelm is mounted or on foot. While on foot, summons 2 battalions of fully upgraded Peasants, Farmhands, and Yeomen Archers. While mounted, he summons 2 battalions of fully upgraded Rohirrim, Rohirrim of the Eastfold, and Rohirrim Archers. All of these summoned units disappear after 1 minute, and the ability takes 4 minutes to recharge. Description: "Elfhelm calls for an emergency muster of all available militiamen of Rohan. If used while on foot, 2 battalions of fully upgrade Peasants, Farmhands and Yeomen Archers, 6 in total will be summoned to the battlefield for 1 minute. If used while mounted, 2 battalions of fully upgraded Rohirrim, Rohirrim of the Eastfold, and Rohirrim Archers, 6 in total will be summoned to the battlefield for 1 minute"
Level 10: Arming of the Eastfold
Effect: All stables on the map can recruit Rohirrim of the Eastfold for only 10% of their normal cost, and train them instantly for 1 minute. Description: "Elfhelm commences with the rapid arming of the militias of the Eastfold. All stables on the map will be able to recruit Rohirrim of the Eastfold at only 10% of their normal price, and train them instantly, for 1 minute"

Gamling(Infantry Supporter, cost 1800) All new abilities.
Level 1: Mount
No description needed.
Level 1: Muster the Guard.
Effect: Summon a group of fully upgraded peasants permanently to the battlefield. Changes to a permanent summon of Royal Archers when Gamling reaches level 10. Description: "Gamling permanently summons a group of the guard of Meduseld to the battlefield to defend him"
Level 3: Infantry Command.
Effect: All nearby Infantry, NOT cavalry, gain +50% armor and damage. Description: "Gamling is an expert in infantry tactics, and uses this knowledge well on the battlefield. All nearby friendly Infantry, not cavalry, will gain +50% armor and damage"
Level 7: Create Rallying Point
Effect: Gamling plants a flag in the ground, which causes nearby friendly infantry to gain +50% armor and regenerate units, but move 50% slower while near to it. Description: "Gamling creates a fallback point for his men to rest and recover from the heat of battle. Units near to this point gain 50% armor and regenerate health and lost troops, but move 50% slower"
Level 10: Emergency Deployment Order
Effect: The same as his current level 10, but this would also affect Archery Ranges, letting them rapidly build Yeomen Archers and Spear Throwers. Description: "Gamling gives a rapid deployment order, causing all Farms and Archery Ranges of Rohan to train their troops much faster for a short time"

Erkenbrand(Tank, 2500)
Level 1: Mount
No description needed.
Level 2: Fury of the Crimson Shield
Effect: Erkenbrand gains +50% armor and knocks back enemies for 30 seconds. Description: "Erkenbrand is a mighty man, and can use his strength well with his famous red shield. Erkenbrand will gain +50% armor and knock enemies back for 30 seconds"
Level 5: Helm Hammerhand Reborn
Effect: Erkenbrand instantly regains 50% of his health. Description; "In Erkenbrand lives the likeness of Helm Hammerhand of old, who was feared for his ferocity. Helm would stride through enemy ranks, seeming unharmed by any blow. Erkenbrand will instantly regain 50% of his health"
Level 7: Warrior of the Westfold
Effect: Erkenbrand sends all enemy units around him in a medium radius flying, only lightly damaging them but stunning them with terror when they stand back up. Description: "Erkenbrand wields his mighty shield with such force that he sends all surrounding enemies flying back, lightly damaging them and stunning those left standing with terror"
Level 10: Charge of the Westfold
Effect: Erkenbrand and all friendly cavalry in a medium radius reduce enemy armor by 50%. Meant to synergize with Theodens Glorious Charge and Grimbolds Wrath of the Eastfold. Description: "Erkenbrand's voice pierces above the din of battle, encouraging his warriors to fight to the last man. His warriors will fight with renewed fury, and cut through enemy ranks like a knife through butter. Erkenbrand and all friendly cavalry and mounted heroes in a medium radius will reduce enemy armor by 50% for 20 seconds"

Final note, I know that this idea is kind of huge, and I'm not expecting many of these abilities to actually get through. The main idea here is to have the heroes come in 2 separate sets, even if they keep their current abilities, which I think would make Rohan really fun to play and give them some diversification, so please base your vote on that idea alone, do not let my ideas for abilities influence your vote.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Melkor Bauglir

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Re: Poll: New hero system for Rohan.
« Antwort #1 am: 6. Aug 2015, 17:42 »
Although this idea is definitely unique, it has an extreme design flaw: It makes the de-corrupt spell the center of Rohan's gameplay. Of course it is already really important, but I don't like the concept of a tier 2 spell which changes every single aspect of the faction (which this basically does).
This is more of a general problem, together with this, I really like Hama and Theodred. You have of course in this concept a replacement for Hama's fountain capabilities but Theodred has one of the most unique ability sets in the game the moment. Also it sounds a little weird that you essentially replace 2 fully functional heroes by 3 new ones.
As a last point of critism: A LOT of these abilities sound brutally overpowered (pretty much all of the leaderships) and some abilities won't work or have at least unintentional phenomenons, while drowning Rohan in leaderships.

So in conclusion: Your proposals are interesting, but I don't like them sorry -in general this rapid change is too much in a game like this, in my opinion.


Greetings
Melkor Bauglir

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Re: Poll: New hero system for Rohan.
« Antwort #2 am: 6. Aug 2015, 17:50 »
Well if you read all the way to the end, you'll notice I specifically stated that these are just ideas, and that the abilities could be changed to whatever the team wanted really. Also, a good player could keep both Hama and Theodred alive if they were careful.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!

Melkor Bauglir

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Re: Poll: New hero system for Rohan.
« Antwort #3 am: 6. Aug 2015, 18:02 »
Trust me I read to the end. ;)
Again: I don't like the system, that one passive spell just changes an entire faction so massively. And this is more or less the core of your idea, so I can't just look over it as a genereal proposal. The hero abilities as a whole you are right, those were only ideas.
Well, the capability of a player to keep Hama and Theodred alive is of course very real. However practically everything in Edain is replaceable even if it may cost a lot or takes a lot of time. Just straight up losing a hero is therefore in my opinion not the best solution.

Greetings
Melkor Bauglir

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Re: Poll: New hero system for Rohan.
« Antwort #4 am: 6. Aug 2015, 19:12 »
it wouldn't change the whole faction, just the heroes. In the current version if you use Corrupted Théoden's ability banishment into exile and the hero you use it on dies, he can't be revived until Théoden is cured, so this idea is basically just based around that. The majority of the faction would remain unchanged, it would just be that the heroes come in 2 sets.
Arise! Arise, Riders of Theoden! Fell deeds awake: fire and slaughter! Spear shall be shaken! Shield shall be splintered! A sword day, a red day, ere the sun rises! Ride now! Ride now! Ride, ride to ruin, and the worlds ending! FORTH EORLINGAS!