[en] Edain Mod > [Edain] Rohan Suggestions

Gondor cavalry is truely better than Rohan cavalry. And some outpost ideas

<< < (5/7) > >>

™Æ¿® Aragorn £ ‡™:

--- Zitat von: Elite KryPtik am 20. Aug 2015, 04:42 ---I tested with my friend in game in latest patch, Gondor Knights do not beat Royal Guard. Leadership isn't the only thing that makes Rohan cavalry so strong, its all the effects I listed earlier combining with Leadership. Rohan cavalry is better than Gondor in every way, they are cheaper, less CP, stronger, and trample better.

Peasant spam is still superior, if you make all your farms the peasant recruiting ones and all your inner farms Flour Mills and completely forego cavalry, not only will your economy be super strong, but you can recruit Peasants from anywhere on the map.

--- Ende Zitat ---

Yeah, I tested some more stuff in world builder.

Such as putting fully upped gondor knights vs fully upped gondor knights

The ai's (It was player creeps) won with over half the battallion still alive
They were 100% equal.

Module maker is terrible for this stuff O_o

Maybe a way to nerf peasant spam (to make cavalry rival more)

Would be to limit how many farms you can build

Maybe limit it down to 3-4.

Elite KryPtik:
There wouldn't be a way to limit a certain type of farm, and besides there is nothing wrong with fully committing to peasant spam, because it is only effective up to mid game. Once elite units are on the field from Gondor, Isengard or Dwarves, Peasants get massacred easily. Being able to generate an entire army in seconds doesn't help if you can't kill the enemy army.

™Æ¿® Aragorn £ ‡™:

--- Zitat von: Elite KryPtik am 20. Aug 2015, 05:24 ---There wouldn't be a way to limit a certain type of farm, and besides there is nothing wrong with fully committing to peasant spam, because it is only effective up to mid game. Once elite units are on the field from Gondor, Isengard or Dwarves, Peasants get massacred easily. Being able to generate an entire army in seconds doesn't help if you can't kill the enemy army.

--- Ende Zitat ---


Dude, you can use the code that is used for heroic units on building
That is possible, xD.

Oh yeah, and those ideas in the outpost suggestions should get implemented (Atleast one of them should)

Gnomi:
The code which is used for heroic units has some problems with buildings. You can easily cheat and build more buildings. ;)
And we don't really like restrictions for building, which are not easily understandable - from a logical point of view: why should they be restricted? If would just feel bad and therefore we're always trying to find other solutions.

™Æ¿® Aragorn £ ‡™:

--- Zitat von: Gnomi am 20. Aug 2015, 09:38 ---The code which is used for heroic units has some problems with buildings. You can easily cheat and build more buildings. ;)
And we don't really like restrictions for building, which are not easily understandable - from a logical point of view: why should they be restricted? If would just feel bad and therefore we're always trying to find other solutions.

--- Ende Zitat ---

I take it you can't do the same as you did for the 'dol amroth' fortress?

It says you can only build 3.

Moving on; I see your point  :D

I just want Rohan cavalry to be seen online more often than peasants.

The first time I got rohan (Random game) online, I went full out cavalry(Including the rohhirrim archers), and the gondor player just spammed tower guards and heroes at me.
(This was 4.1)

If you possibly could make it so when the Rohhirrim that come out of the tent (10 power point power) are fully upped, they also get fire arrows (Armor piercing like the rohhirrim archers) and heavy armor; horse shields.
That might just make cavalry used alot more (Of course, more often in late game, but that would be a huge improvement for their late game, which is considered the weakest)

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln