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#195
von
Loyal Guard T
am 04 Mär, 2020 09:06
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Necro;
Agreed to change the buffs of Grey Company for the same reasons. How about the following inspirations?
Pikemen: Damage bonuss against only monsters (trolls, wargs etc) up to where they came from.
Swordsmen: Receives less melee damage like Aragorn in Three Hunters.
Archers: Increased rate of fire maybe for only flyings or monsters similar to pikemen.
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#196
von
FG15
am 04 Mär, 2020 10:00
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Damage or attackspeed boni against certain enemies aren't possible.
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#197
von
Aiphaton
am 31 Mär, 2020 23:41
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Hey guys,
Just a small idea of mine concerning Gondor-Beacons.
Right now the units are being summoned on a choosable spot next to the beacon.
This helps with surrounding units which are attacking the bonfire.
Now I thought of perhaps making the summon different.
Beacon spam still has the potential to be overpowered when a player is able to keep control of the map.
However this could be reworked and changed by making the dispatch rider go to the closest end of the map and disappearing. The summoned units now spawn at that point.
During the time the dispatcher is riding away it can be killed and reinforcements won‘t arrive.
Makes for some micro and can punish this strategy.
Let me know what you think.
Best regards,
Aiphaton
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#198
von
Seleukos I.
am 01 Apr, 2020 14:30
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I like the idea. The troops called from the fiefdoms are, in my eyes, comparable to the Ruhn or Harad reinforcements. So it makes sense to let them march in from outside the map.
It would make it easier to destroy the beacon, because the defender can't just summon troops in your back all the time.
best regardes,
Seleukos I.
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#199
von
Gnomi
am 01 Apr, 2020 14:40
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However this could be reworked and changed by making the dispatch rider go to the closest end of the map and disappearing. The summoned units now spawn at that point.
Most likely not possible. Troups will most likely spawn on mountains or in a river with such a mechanic.
Also the machnic is a bit different than the system with evil men, as it can be casted twice at the same time. It would need a ton of additional scripts, which we try to avoid, as it slows down the game noticeably, if you play with more than 2 players. (and you have to have more scripts, as every different summon will need another set of scripts)
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#200
von
Aiphaton
am 03 Apr, 2020 20:26
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But then again it should be possible to only be able to summon those units at a certain point of the map isn't it?
It's just a little suboptimal to be able to proxy-summon units on harassing batallions.
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#201
von
The_Necromancer0
am 27 Sep, 2021 19:20
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A small suggestion to add the text on the passive effects of Gandalf's Ring Hero forms in their first ability. So Gandalf the Challenge Master's Wizard Blast would also include text about the fear resistance, passive healing and increased stats while Gandalf the Corrupted's Fiery Blast would include text about the friendly damage and the fear.
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#202
von
Halbarad
am 30 Sep, 2021 12:18
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Yes I think that would be nice.
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#203
von
The_Necromancer0
am 04 Okt, 2021 13:02
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It would certainly be technically possible, but what would be the reasoning behind this change? Does Gondor suffer more than other factions from Blight? What would justify such a buff?
For a suggestion that has quite an impact on the early game of the Gondor/Angmar matchup, there needs to be a bit more thought put into it.