[en] Edain Mod > [Edain] Mordor Suggestions

Brief Mordor Suggestions

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d0m0a:
I would suggest to reduce the orcs' cost when recruiting them. The Orcs can stay be free, bu the Orc Pikemen could cost only 100 resources and the Orc Archers cost 200 resources. After all, the Mordor game style is spam a huge army of weak units at low cost. Making Orc Pikemen and Arches cost the same or more as other faction units defeats the reason Mordor's strategy of recruit troops with few resources.

The Orcs recruited in Minas Morgul/Dol Guldir/Cirith Ungol barrack can maintain the price, after all, they're updated orcs and are stronger than the basic recruited orcs.

Also you could rise the price for recruit Siege Weapons and Trolls balance the faction after of reduce the orc's prices.

Saeros:

--- Zitat ---So, apart from gameplay-based and conceptual aspects, if there is not an alternative animation that could be used, the technical implication mentioned above clearly indicates that this possibility has very low chances to find a way in the game due to pragmatic modding problematics too. Not to mention that the Edain Team's current priority is anything but coming up with a new animation just for a sole ability.
--- Ende Zitat ---
So the actual problem here is the lack of a decent animation? Or I just didn't understand what you said..? :P


--- Zitat ---Because a competent player will have pikes close to his archers, and when a Mumakil appears and decides to charge into them, the pikes can intercept its charge
--- Ende Zitat ---
So the other competent player will not charge those pikes...
I agree to the rest, but in order to make the mumakil as effective as it can be the charge attack is a pretty good option. The pikes can't protect all those you said at the same time, so if used properly at the perfect time it can turn the tide of a battle!

All in all the mumakil is good but its nerf made it less potent..

Odysseus:
Yes it was a nerf, but the Mumakil is as good as it gets. You don't pay any resources for the damn thing.

Hamanathnath:
I don't think the nerf makes the Mumakil too weak, considering the Mumakil can still trample without the Charge attack. 

Walküre:

--- Zitat von: Saeros am 16. Mai 2016, 17:30 ---So the actual problem here is the lack of a decent animation? Or I just didn't understand what you said..? :P

--- Ende Zitat ---

I don't think there are plenty of animations available, specifically designed for that unique ability of that unique unit.

As I said, if there are not many alternatives, there is little that can be done. Creating a new animation for units of this kind is something complicated and really demanding. The priorities are others now.

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