[en] Edain Mod > [Edain] Mordor Suggestions

Brief Mordor Suggestions

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Odysseus:
That would probably be a clusterf*ck and a pain to balance, if not impossible.

Palpou:
I have a suggestion. It's about the wraith, when we kill someone with a morgul blade.
You should indicate somewhere that they can revive in the Morgul's Fortress.
It's indicated in Sauron's powers for building but I think it's not that obvious.

Add a little annotation with the grey button for white wraith should be fine I think.
(I don't know if I'm clear :D )

lahe95:
I think you should do the same thing with Gorbag and Shagrat as you did with Rumil and Orophin. I know you can summon one of them with a skill but I would love to see them as two separate heroes summoned at the same time just like Rumil and Orophin.

Gandalf7000:

--- Zitat von: lahe95 am  5. Nov 2016, 09:01 ---I think you should do the same thing with Gorbag and Shagrat as you did with Rumil and Orophin. I know you can summon one of them with a skill but I would love to see them as two separate heroes summoned at the same time just like Rumil and Orophin.

--- Ende Zitat ---
And then Rumil&Orophin summon won't be unique in the mod...

Trondheim9:
I had an idea about Grond.  In the Return of the King movie, as Grond comes up to the gates of Minas Tirith, all the orcs chant its name and appear to be inspired by its presence.  In Edain Mod Grond doesn't have any abilities or anything, so what if it gave a small fearless and leadership bonus to nearby orcs (nothing too fancy, a +15% or +20% attack bonus or something)?  I think this could make it more interesting since Grond is basically a hero siege unit.  Just a small thought.

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