[en] Edain Mod > [Edain] Mordor Suggestions

Brief Mordor Suggestions

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Garlodur:
No, I don't agree with this suggestion as it's not clear what it would add to the Mordor faction. Firstly, I don't think a siege machine (albeit popular) should have any leadership abilities, in-game these aspects of sieging are fully covered by Gothmog's abilities. Secondly, Grond already has a lot of 'invisible' abilities and I do see how Grond benefits from a leadership.

If anything Grond would provide fear resistance to nearby troops, but since Gothmog already provides this and should be closeby in order to increase siege damage even further, I don't see any reason to implement it.

dkbluewizard:
I am so glad many of you brought up the fact that Sauron's Vampire form is non-canonical. I mean, he took the form of a giant bat with blood dripping. I don't see that with the bat swarm thing that he transforms into. I mean he is Sauron, not Dracula.

Also, as I posted about Sauron's different forms, I feel that Sauron should have a snake form in his Power of Ages past repertoire. I mean that is canonical and there is already a thread if you guys wanna read about it. It is titled: Sauron's third stance.

Anyhow, I feel just some small tweaks to Sauron and maybe make the hero nazgul unit have more HP like some of the other nazgul and we're good. I feel the 5 nazgul are too weak, but then I understand why, because Gandalf, Aragorn, Glorfindel (and if going by the movie) Elrond and Saruman can take on many by themselves.

So whatever ET decides with the hero unit I am okay with. But Sauron needs some tweaks, big time.

Dain@:
Hello! In my opinion at this time the Nazgul are weak and their price is too high!. If at a later stage of the game are more or less normal, at an early stage it is just madness!. While the Necromancer has not reached the level of 6-7! Nazgul useless! so also the little ones that are very expensive and does not meet the criterion of cost / benefit. And if two Nazgûl still somehow can eyeing the five - they are only useful at level 10. Before hiring does not make sense. WK is strong but very expensive. 3500 is the most expensive characters. Similarly this applies Khamul. 2850! Oh, and yes even with regard to the two Nazgul! I wonder who that updates the Nazgul to the hunter ring? I personally always updated to the marshal. But it will be interesting if someone will share his thoughts. As if there was not one thing it is clear that at least need some polishing Nazgul, with proper elaboration, they can become unique characters. My suggestion about the Nazgul the following: At an early stage to give Nazgul weak capacity but it will be enough for them until the necromancer attains 5 level, because if you upgrade the Nazgul to marshal before Necromancer scored 5 level it is a useless waste of money just think Thorin and Glorfindel are 1800 ! as well as the Nazgul and the benefits that different! I hope this article will lead to a heated discussion about the further development of the Nazgul.


Add a few new abilities (defense, economic, tactical) for Minas Morgul and Dol Guldur. For example, only enough to compare Dol Guldur / Minas Morgul with Dale or Mirkud. Obviously Mirkwood / Dale efficient, cheaper and offers more tactical maneuvers.


Dol Guldur
Price reduced to 2000.
For Dol Guldur I offer the following update:
Poison - Passive. Leave now.
Spiders. - Fortress gets improved spiders. So five huge spiders will guard the fortress. (After using the influence of Sauron)
Enchantment of abandonment - Near the fortress there is a fog that hides the allied forces and they can be cured.
Resident Necromancer. -Pasivnoe. Fortress receives 25% reservation and 25% generate more money. Also, 25% enhances the action of the poison (the damage of the first ability.)
Minas Morgul is still in development
And what do you think?

mycaelspear:
Not a huge rush and not sure if there is a reason this hasn't been done, but could we have the mouth of sauron and the nazgul levels match saurons. Right now they are always 0 no matter what level they are. I think this would make it easier to tell at a glance how strong they currently are.

Walküre:

--- Zitat von: mycaelspear am 13. Mär 2017, 08:04 ---Right now they are always 0 no matter what level they are.

--- Ende Zitat ---

That is due to a very important aspect: it symbolises that the powers of the wraiths and of the Mouth of Sauron is completely bound to Sauron. Whenever he increases his might, as he does in the lore, those said heroes have their capabilities consequently augmented.

If we consider the fact that the Nine wield the Nine Rings, having been subdued to the Dark Lord's will, and that the Mouth might bear one of the Seven Rings too, their connection with Sauron (the Lord of the Rings) is endowed with a very powerful connotation. Speaking about gameplay, the role of Sauron as the centre and power-source of the faction is a completely unique feature of Mordor, since the other factions don't dispose of these particular mechanics (iconically referred to the nature of the Maia and of his greatest servants).

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