[en] Edain Mod > [Edain] Mordor Suggestions

Brief Mordor Suggestions

<< < (7/38) > >>

Fredius:
Never saw that suggestion, sounds like a great idea. I will bump it and see if there are any other people willing to discuss about.

CragLord:

--- Zitat von: Fredius am  4. Nov 2015, 21:12 ---Never saw that suggestion, sounds like a great idea. I will bump it and see if there are any other people willing to discuss about.

--- Ende Zitat ---
Yes, it is one of the oldest topics in General Suggestions section.
And there I think we could discuss everything concerning integration of those Troll models. :)

goat stealer:

--- Zitat von: Melkor Bauglir am  4. Nov 2015, 20:41 ---I'm entirely against this suggestion.
Mordor trolls are already probably the unit with the worst control in the entire game due to their many different command sets, spells and upgrades. Diversifying them even more would just make it impossible to ever use their spells. If it was just for an random optical change I could get along with it, but not for a seperate choice.
--- Ende Zitat ---

I dunno, they're certainly more complex than most basic units both in and out of Edain mod but I can't see the diversity having much of an impact. For the sake of simplicity, they could just have the club upgrade I mentioned replace the ability to throw rocks/uproot trees/eat orcs altogether since you do have a point about how it might not be smart to make an already complex unit even more so.


--- Zitat von: CragLord am  4. Nov 2015, 21:06 ---Maybe those Dol Guldur troll's skin (model) could be somehow included in MM/Gundabad faction via Power Menu?
I think Trienty suggested something similar here: Link

--- Ende Zitat ---

Oooh I like that idea too! If we ever do get Guldur Trolls in Edain as well as that palantir power, it'd be a must to include them in it.

Melkor Bauglir:
Oh, I'm not talking about this. Actually my problems with Mordor trolls are the following:
1. They are all the same unit (meanig you select all of them via double click), but they have around 5 different command sets / palantirs. Therefore it is almost impossible to use their abilities or even upgrade them accordingly, because you are constantly selecting an empty command set. This makes a unit which a very simple concept (bum rush the enemy and beating at them with one of a large collection of giant weaponry [ugly]) much harder to use than necessary.
2. Their armor upgrade is essentially not needed at least in the current state. In previous versions you would have to buy the upgrades seperately (and needed the troll cage on level 2 for the armor, but on level 3 for the specific weapons), so it made sense to have them as single upgrades. However in Edain 4.0 you get all of the troll upgrades combined by just using Sauron's influence -meaning there is no real point in not giving the trolls a special weapon after already purchasing the armor. (Also now the trolls don't have regular weapons with them without the upgrade.)

Now if you would also add a different armor upgrade, you would again add 4 different commandsets to the trolls, meaning that there were 9 different command sets for a single unit you will select via double click! That's totally crazy.
Edit: Well... Thought about it and of course I'm talking nonsense. ;)


Greetings
Melkor Bauglir

(Palland)Raschi:
In this bug thread a user recently noticed that Gorthaur just has the German voice even in the English version of Edain 4.0. Therefore I searched for the equal English one because I made a concept some months ago in the German part of this bulletin board which changed Gorthaur's voice .
Eventually I think it is fair to also ask the English community if it is fine with the equal English voice I intend to offer to the Edain Team.
Please object if it is not Ok for you.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln