[en] Edain Mod > [Edain] Mordor Suggestions
Brief Mordor Suggestions
goat stealer:
I've got a few more suggestions, two of which have probably been covered innumerable times since they're about Haradrim/Easterlings but I figured that since they're smaller tweaks, they'd be better suited here so let's get started!
More Tribute Camps bring more reinforcements
Sauron's Influence on the Tribute Camps originally increased the amount of Haradrim/Easterling units you could summon upon activating the power but this sadly got replaced with unit upgrades. Though I acknowledge that orcs are the backbone of Mordor's forces, I still believe that evil men should have a little more of a presence so what if we could bring in more of them with each summon if we had more Tribute Camps? If you have 3 Tribute Camps the amount of reinforcement's you'd get will be doubled and if you have 6 or more you'd get three times as many as you'd normally get with just one, to balance it you'd have to have 240 free Command Points to double down and 350 Command Points to triple down on your Easterling buddies (600 and 900 for your Harad buddies). It isn't the most ideal solution but if evil men must only be available by summoning and must have their powers on such a high cooldown, it'd be nice if we could get more a bang for such a hefty buck.
Reinforcement tweaking
Adding on to the previous suggestion, I'd like the Haradrim power tweaked so we can actually get some dang archers to go with the Mumakil, even if they have to walk into the map and be moved on that way. After all Haradrim were renowned archers in both movie and book and not including them is like making a Jaws movie and forgetting to put the shark in. Having the spear throwers would also be nice but having them along with the archers and the mumakil and the horsemen might be a bit too much. As for the Easterling power, I'd like to see some Corsairs along with the pikemen and warriors - It's not the most fitting place for them since Umbar is more south than east but if we can have access to their ships surely we should be able to have some way to bring the brigands onto dry land for the fun. ;)
Morgul Captains
This one's more of a spitball but I've always wanted to see some wargs for Mordor to call their own. Them being a standard cavalry unit's out of the question since that's supposed to be a weakness of theirs but if the Iron Hills faction could get a few Ram riders as scouting units that can be upgraded into battalions at a high enough level, maybe Mordor could get Warg Riders in a manner similar to this? It isn't that high on the priority list and the faction can get by without them just fine but it'd be nice to have, them being Morgul Captains would fit well with Gothmog since he currently has the only Warg in seemingly all of Mordor. :P
The_Necromancer0:
--- Zitat ---More Tribute Camps bring more reinforcements
Sauron's Influence on the Tribute Camps originally increased the amount of Haradrim/Easterling units you could summon upon activating the power but this sadly got replaced with unit upgrades. Though I acknowledge that orcs are the backbone of Mordor's forces, I still believe that evil men should have a little more of a presence so what if we could bring in more of them with each summon if we had more Tribute Camps? If you have 3 Tribute Camps the amount of reinforcement's you'd get will be doubled and if you have 6 or more you'd get three times as many as you'd normally get with just one, to balance it you'd have to have 240 free Command Points to double down and 350 Command Points to triple down on your Easterling buddies (600 and 900 for your Harad buddies). It isn't the most ideal solution but if evil men must only be available by summoning and must have their powers on such a high cooldown, it'd be nice if we could get more a bang for such a hefty buck.
--- Ende Zitat ---
As you mentioned that was the original plan but was scratched for reasons. I don't think the team would include it back in. Apart from that it would be pretty cool to get more
--- Zitat ---more a bang for such a hefty buck.
--- Ende Zitat ---
Except it doesn't cost that much, understand me haradrim power are often the third or fourth power I get so it doesn't costs much more then 4 point (1 for tier 1 + 3 for tier haradrim) if the player was to be able to constitute a massive army of elite troops based on nothing but a couple tribute camps. I believe the tweaking for the reinforcements lies elsewhere.
--- Zitat ---Reinforcement tweaking
Adding on to the previous suggestion, I'd like the Haradrim power tweaked so we can actually get some dang archers to go with the Mumakil, even if they have to walk into the map and be moved on that way. After all Haradrim were renowned archers in both movie and book and not including them is like making a Jaws movie and forgetting to put the shark in. Having the spear throwers would also be nice but having them along with the archers and the mumakil and the horsemen might be a bit too much. As for the Easterling power, I'd like to see some Corsairs along with the pikemen and warriors - It's not the most fitting place for them since Umbar is more south than east but if we can have access to their ships surely we should be able to have some way to bring the brigands onto dry land for the fun.
--- Ende Zitat ---
No comments there, I've been ranting about this all over the forum. +1
--- Zitat ---Morgul Captains
This one's more of a spitball but I've always wanted to see some wargs for Mordor to call their own. Them being a standard cavalry unit's out of the question since that's supposed to be a weakness of theirs but if the Iron Hills faction could get a few Ram riders as scouting units that can be upgraded into battalions at a high enough level, maybe Mordor could get Warg Riders in a manner similar to this? It isn't that high on the priority list and the faction can get by without them just fine but it'd be nice to have, them being Morgul Captains would fit well with Gothmog since he currently has the only Warg in seemingly all of Mordor. :P
--- Ende Zitat ---
I like it, it's mentioned several times that mordor had a small supply of wargs, whether ridden or just free but I don't see the team adding it as it would just be 1) a copy of the goat's system 2) a copy of the isengard wargs 3) make mordor wayyyyyyy too op. It could be that gothmog gets an ability instead of his "release the prisoners" that lets him summon wargs that will follow him around when he his mounted.
Keep up the good work xD
(Palland)Raschi:
I do not want any warg Units in the Mordor gameplay, sry. I think The_Necromancer0 gave a reasonable Explanation.
Concerning the Haradrim Spell I have to agree that there should be archers on the Mumak. But as far as I know it causes bugs. But maybe a more knowing user can enlighten me ^^
--- Zitat ---Except it doesn't cost that much, understand me haradrim power are often the third or fourth power I get so it doesn't costs much more then 4 point (1 for tier 1 + 3 for tier haradrim) if the player was to be able to constitute a massive army of elite troops based on nothing but a couple tribute camps. I believe the tweaking for the reinforcements lies elsewhere.
--- Ende Zitat ---
I would Support this Statement.
I do not want to Fragment the discussion of the concept but the Gorthaur voice Topic is not finished yet.
In fact I supposed that this will not be a heavily discussed issue because in the German part of the MU it was not and therefore I wrote it in here ("Brief" suggestions).
But now it seems to be much more difficult than I have thought in the beginning.
As far as I see it, there are 3 ways to handle this issue:
a) The German voice is a bug and it should be replaced with the former voice
b) The German voice is not a bug and everything stays as it is
c) The German voice should be replaced with the equal English Version I have presented above
Do you Need a poll or something ? Because this is in fact a matter of taste and every way to handle it is reasonable. Eventually I did not intend to make a big thing of this but it seems that probably this is not avoidable.
hoho96:
--- Zitat von: (Palland)Raschi am 11. Nov 2015, 11:53 ---I do not want any warg Units in the Mordor gameplay, sry. I think The_Necromancer0 gave a reasonable Explanation.
Concerning the Haradrim Spell I have to agree that there should be archers on the Mumak. But as far as I know it causes bugs. But maybe a more knowing user can enlighten me ^^
--- Zitat ---Except it doesn't cost that much, understand me haradrim power are often the third or fourth power I get so it doesn't costs much more then 4 point (1 for tier 1 + 3 for tier haradrim) if the player was to be able to constitute a massive army of elite troops based on nothing but a couple tribute camps. I believe the tweaking for the reinforcements lies elsewhere.
--- Ende Zitat ---
I would Support this Statement.
I do not want to Fragment the discussion of the concept but the Gorthaur voice Topic is not finished yet.
In fact I supposed that this will not be a heavily discussed issue because in the German part of the MU it was not and therefore I wrote it in here ("Brief" suggestions).
But now it seems to be much more difficult than I have thought in the beginning.
As far as I see it, there are 3 ways to handle this issue:
a) The German voice is a bug and it should be replaced with the former voice
b) The German voice is not a bug and everything stays as it is
c) The German voice should be replaced with the equal English Version I have presented above
Do you Need a poll or something ? Because this is in fact a matter of taste and every way to handle it is reasonable. Eventually I did not intend to make a big thing of this but it seems that probably this is not avoidable.
--- Ende Zitat ---
Ok I'll try to cover all the points so far:
* NO WARGS IN MORDOR. They're not iconic (unlike Isengard or Misty Mountains), nor add any characteristic upside to Mordor. You want cavalry? Mordor probably have the most hero-cavalry units in the game (Morgul riders, Black Riders, Mumakils(?), and tons of Monsters).
* I personally didn't like the english voice concept that much. I'd like to keep the German one for the reason that I've said earlier: I find the German sound to a non-german speaker pretty close to Black Speech-ish voice xD It's not just the language,but rather the voice actor himself.
* To categorize this topic, I'd say it's a discussion (not a bug, and not quite a suggestion). @(Palland)Raschi: feel free to open a thread on the discussion board, or if you'd like me to do it, I would ;)
Walküre:
--- Zitat von: helloa2134 am 10. Nov 2015, 22:08 ---Personally I would prefer Gorthaur use the Black Speech which currently his Ring form uses. That black speech seems more regal and menacing while the Necromancer's voice seems more savage and feral, which is appropriate since the Necromancer is simply a shadow of Sauron's true strength. I don't think those movie lines should only be for Sauron's ring form.
--- Ende Zitat ---
The 'feral' and 'wild' element could nevertheless fit Gorthaur really well, I think.
In the First Age he was widely known and feared as a dreadful deadly Sorcerer, Lord of Werewolves and Vampires, capable also of gathering other evil creatures and spirits under his power.
That's why the Sindar named him 'Gorthaur', meaning literally 'Terrible Dread'.
I believe that a more 'regal' and authoritative attitude of his belongs more to the Second Age, when he exactly wanted to be the only Ruler of Middle Earth, expanding at the others' expence.
--- Zitat von: (Palland)Raschi am 11. Nov 2015, 11:53 ---In fact I supposed that this will not be a heavily discussed issue because in the German part of the MU it was not and therefore I wrote it in here ("Brief" suggestions).
But now it seems to be much more difficult than I have thought in the beginning.
As far as I see it, there are 3 ways to handle this issue:
a) The German voice is a bug and it should be replaced with the former voice
b) The German voice is not a bug and everything stays as it is
c) The German voice should be replaced with the equal English Version I have presented above
Do you Need a poll or something ? Because this is in fact a matter of taste and every way to handle it is reasonable. Eventually I did not intend to make a big thing of this but it seems that probably this is not avoidable.
--- Ende Zitat ---
As far as I know, every German sound which still remains in the English version is always technically a bug, though appreciated could ever be :P
I personally like very much the English tracks you proposed, and I believe they would do great in the game.
Starting a poll could be a bit premature now, I think, and the usage of polls has as well being discussed among the Moderators due to a recent misusage of them.
So, you could copy and paste your proposal in the Sounds thread, where there could definitely be a wider and more detailed discussion regarding this matter :)
http://forum.modding-union.com/index.php/topic,31775.msg410929.html#msg410929
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