[en] Edain Mod > [Edain] Dwarven Suggestions
Brief Dwarven Suggestions
Gandalf The Gray:
i think it should be in
Adrigabbro:
1) Am I the only one who feels like the animation of Ram riders is weird? I mean it's not really goat-like and often takes way too big strides while moving.
I guess finding a proper animation for a goat is hard, but if we take a look at battlewagons you managed to give the Ram a way better animation, at least in my opinion. I don't know if it is because of the size difference (the battlewagon ram is bigger than the scout ram) or perhaps the speed of the scouts, but I'd suggest either modify it a bit, increase the size of the ram or reduce it's speed ; well, if I'm not the only one who feels like it, of course.
2) This one is a more traditional topic: Iron Hills guardians. I know for sure this time I'm not the only one who thinks it's odd to see them with a one handed axe and no shield. How about you give them a smaller version of the same shield elite units carry (don't remember their name. I'm talking about those who can switch between axe+shield and mattock) ? It would feel more natural and their would still be enough differences between guardians and elite units (they don't have the same helmet, the same armor and the same axe).
LordDainIronfoot:
I agree!I have said several times that the Riding Rams are too small compared even the their.Riders and look too bend over like Wargs ,I guess because of the Animation! :-) But if the Team wants and can I think it will be nice to polish in future the Riding Rams! :-)
CragLord:
--- Zitat von: Adrigabbro am 12. Nov 2015, 13:42 ---1) Am I the only one who feels like the animation of Ram riders is weird? I mean it's not really goat-like and often takes way too big strides while moving.
I guess finding a proper animation for a goat is hard, but if we take a look at battlewagons you managed to give the Ram a way better animation, at least in my opinion. I don't know if it is because of the size difference (the battlewagon ram is bigger than the scout ram) or perhaps the speed of the scouts, but I'd suggest either modify it a bit, increase the size of the ram or reduce it's speed ; well, if I'm not the only one who feels like it, of course.
2) This one is a more traditional topic: Iron Hills guardians. I know for sure this time I'm not the only one who thinks it's odd to see them with a one handed axe and no shield. How about you give them a smaller version of the same shield elite units carry (don't remember their name. I'm talking about those who can switch between axe+shield and mattock) ? It would feel more natural and their would still be enough differences between guardians and elite units (they don't have the same helmet, the same armor and the same axe).
--- Ende Zitat ---
* I agree with you about ram riders. They really need some proper animations.
Some new animation should be made, but also I presume it is hard work, so maybe team will do this in time. Also those back ground goat sound effect are too low, I think that is also needed to be amplified a bit. Same with sound effects while goats are moving, i think it is too low no matter it should be background sound effect. Take horse battalion sound effect for comparison and you will understand what I am talking about.
I think currently warg rider animation is used for this unit?
* About IH guardians, this is one suggestion I find really fitting:
Tienety's suggestion about this unit:
This guy look ridiculous with one-handed axe without shield. They can get second axe to left hand. Also, They can gets two handed axes with Piercing axes update.
Maybe this two handed axe:
So, Guardians will look more dangerous. 8-)
Also, this is very similar to current Erebors guardians weapon upgrade mechanism, when Erebor Guardians get siege hammers, that weapon is two handed. I am more for some second weapon instead shield, because it fit into offensive nature of this dwarven faction.
Adrigabbro:
I'm also fine with a second weapon. :)
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