[en] Edain Mod > [Edain] Dwarven Suggestions

Brief Dwarven Suggestions

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Adrigabbro:
Just wondering, why does the Erebor catapult fire only two bullets although Erebor is supposed to be the 'anti-building' realm? Wouldn't it be more logical to switch with Iron Hills catapult?

Hamanathnath:
I don't know if this is big enough of a topic to start its own thread.
Since 4.2, Iron Hills has been able to create dwarves from Ered Mithrin from its new outpost. 

So my question is, Should the dwarves of Ered Mithrin be added to Erebor King Dain's lvl 10, Meeting of the Dwarven Realms, as units that can be made at the Assembly Barracks?

I think lore wise, this would make perfect sense.  And the in the descrption of the skill, its says that "An Assembly Barracks is constructed, which can be used to train ANY Dwarven unit."

So what's the opinion on this? 

Melkor Bauglir:
Hmm... You are right, lore-wise this would be logical. However e.g. the Dragonslayer is basically a replacement for the non existent hero IH does not possess using Ered Mithrin, so I think for Erebor which is totally fine hero-wise this might be too much.
Also: Are there even Dwarves still alive in the Ered Mithrin during the war of the ring? It is a pretty nasty environment, so I certainly don't know. (However, there are a lot of people especially in the English forum who know a lot more about the Dwarves. ;))
I might agree on adding Zealots and Hunters, but Dragonslayers would effectively be another hero, so perhaps a reduced Ered Mithrin will be fine?

Greetings
Melkor Bauglir

CragLord:
I must say this is pretty logical suggestion. :)

By my dwarven knowledge I will try to give some small info. It is interesting stuff in my opinion:

During time before Smaug came to Erebor, and some time before Erebor became powerful and rich (This was around 1900 year of third age.), there was some dwarven colonies in Ered Mithrin, and actually dwarves lived there with good lives, until they (because of their rings of power) also collected some treasure in this region.
That of course attracted some drakes, in this case mainly cold drakes, they had the most problem with Scatha in Ered Mithrin. Scatha was Long Worm in look and it was probably cold drake also. After Fram of the Éothéod slew Scatha, dwarves had problem with him, because he didn't wanted to gave them their treasure back, which he found in Scatha lair.  Instead he sent a necklace of Scatha's teeth to them, saying "treasures like these are hard to come by". For this insult it is said the Dwarves slew him. After Scatha was slayed dwarves continue to prosper in Ered Mithrin.

In T.A. 2210 King Thorin I, learning that most of his people were gathering in the Grey Mountains, left the Lonely Mountain to join the Dwarves to the north, for those mountains were rich and little explored.
This is probably the best info that there was a lot of dwarves in general in Ered Mithrin, so we had a lot of reasons to add that expansion in game. :)

The dragons of the Forodwaith eventually multiplied and became strong, and in T.A. 2570 the Dragons made war on the Dwarves of the Grey Mountains, sacking and plundering their halls. The Dwarves held out for around twenty years, but finally in 2589 the Dragons attacked the halls of King Dáin I. King Dáin, and his second son Frór, were killed by a Cold-drake outside his door to his halls.

Following the death of their king, most of Durin's Folk abandoned the Grey Mountains. In 2590, King Thrór and his uncle Borin returned to the Erebor with the Arkenstone to re-establish the Kingdom under the Mountain. However, Thrór's younger brother Grór led others to the Iron Hills.

There still was a remnant of the Dwarves in the Ered Mithrin after the core of the population left, but were probably few. Working whatever mines they could hold from the Orcs and Dragons, but is speculated that they may have left at some point as well. It is likely that the Dwarves reclaimed all their old halls and mines sometime during the Fourth Age, if not after Dáin II Ironfoot became king of Durin's folk in the late Third Age.

So according to the previous paragraph assumption (Almost everything from this I learned or read on Tolkien gateway, and in my opinion it is the most informative and accurate lore site about Tolkien world. :) ), it is lore justified we have that expansion in game maybe in WotR time they was a few dwarves there, but they were probably though fighters. :)
Now concerning your suggestion about adding those Ered Mithrin units in Assembly Barraks, I find that maybe justified from lore side. All dwarves in one barracks, and there a lot of reasons, as you have maybe read what I wrote about Ered Mithrin dwarves, they have probably reinstalled their colonies in Ered Mithrin in time when Dain in king under the mountain. :)
But I am not so experienced from balance terms etc. Also maybe idea for those barracks was just to collect all units from Dwarven barracks not counting expansions etc. 
I agree with Melkor, DragonSlayers would be too much! They are simply OP and they are currently some replacement for absence of expanison's hero in IH faction. :) So without them in first place.

Best regards,
CragLord

helloa2134:
I personally think that the Assembly Barracks should not be able to recruit Ered Mithrin troops.  Yes, logically and lorewise it makes sense, but I think from a gameplay perspective it is flawed.  The assembly barracks allows access to the regular troops of the IH and EL sub factions but it should not grant access to their outpost units as well. 

Ered Mithrin units are designed to be a heavily armored complement to IH regular, relatively lightly armored (by Dwarven standards) infantry.  I'm not sure, since Erebor can recruit EL units from the assembly barracks, that Erebor needs Ered Mithrin units.  At the same time, giving them access to dragonslayers would be OP.

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