[en] Edain Mod > [Edain] Isengard Suggestions
Saruman
DropItLikeItsDogg:
Yeah you're right
Hal9000:
Let me add something about Saruman in the current version, he has always been a mass slayer, everybody know that but he was also useful against buildings with his thunderbolt at level 10 which inflicted important damages to structures, but strangely it is not the case in 4.0. It would be great if the team could increase the damages of that spell against structures, especially as Isengard doesn't have structure destroyer heroes.
Odysseus:
While that certainly was the case in vanilla BFME, in Edain, Isengard has arguably the best siege in the game. They can decrease costs of their engines too and I haven't yet mentioned their abilities. I doubt they need more power in siege.
Gandalf The Gray:
agree
Hal9000:
I understand that, but then what is the advantage of his Thunderbolt? The blast by exemple is useful against troops in close combat, the fireball has the same utility but with a long range but the lightning doesn't bring anything new, it is a useful spell to kill armies, it deal a little bit more damages but in a small radius. I don't think it would be exaggerated to give additional damage to this spell, it remains a level 10 power with a long time to recharge. Gandalf can kill such huge armies with his word of power, but the damage is low, Saruman should make big damages in a small radius against all (building, heroes, units) after all lightnings can burn and destroy houses ... It will not make saruman a structure destroyer, the purpose is just to give an additional role to that power. (sorry for my english)
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